RimWorld

RimWorld

Plot Armor
31 Comments
James 26 Jul @ 6:16am 
Just a heads up that theres a bug causing everyone to have the special mood boost, even without the trait
sertraline 24 Jul @ 5:33pm 
for some reason everyone even hostiles and guests get the special mood bonus in the colony despite not having the sufficient trait for it. no errors or warnings
Annabellee 10 May @ 1:54pm 
still here
S T A T I C 8 Jul, 2024 @ 11:30am 
Yo bro, just to let you know, Super Special doesn't seem to appear, Special doesn't show stats, and it's also giving me a bunch of skill errors that went away after disabling this mod, if you need me to I can send you the logs.
Vylixan 22 May, 2024 @ 12:06pm 
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Vylixan 22 May, 2024 @ 12:06pm 
Exception filling window for RIMMSqol.RPGWindow: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F13DFFE0] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Vylixan 22 May, 2024 @ 12:05pm 
As far as I could count it back it does not play nice with RimmSQL, with the special trait active on a pawn ( give the trait as a basic 100% standard) editing a Pawn does not work anymore. starting without the trait all is working, though adding the the trait makes impossible to eddit the pawn afterwards on error :
wrightc214  [author] 16 May, 2024 @ 3:03pm 
Updated to 1.5 back on 4/27 but forgot to leave a comment.
wrightc214  [author] 10 Nov, 2023 @ 5:05pm 
Updated with changes suggested by CoffeeGhost.
CoffeeGhost 6 Nov, 2023 @ 8:19pm 
To anyone using this mod and having your pawns become unable to walk due to sensory mechanites, you need to open C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2993747715\Common\Defs\TraitDefs\SpecialTrait.xml and find the two instances of <PainShockThreshold>.10</PainShockThreshold> and change it to <PainShockThreshold>99</PainShockThreshold>
Nap1992 3 Nov, 2023 @ 7:44am 
i dont see the armor in character editor
DracoPlays 20 Aug, 2023 @ 3:34pm 
hey I don't know if this was intentional or not but adding a 10x pain shock threshold does not increase the amount of pain they can take but decrease it. (default pain shock threshold is 80% pain with trait 8% meaning any pain over 8 % turns your god tier colonist into a vegetable i recommend changing the 10x to 100x) Only reason i noticed was because my colonists got sensory mechanites and all dropped to the ground.
QtFoxe 28 Jul, 2023 @ 9:34pm 
Even with those odds, knowing my luck I'd absolutely get a raider spawn in with this :') I love this though, I usually have one or two colonists who I could never let go.
sPoky 27 Jul, 2023 @ 12:51pm 
Can't survive 1.42×10^32 Kelvin 0/10:steamsad:
wrightc214  [author] 27 Jul, 2023 @ 6:48am 
@Sir Luis
That's above my pay grade.
Sir Luis 11 Jul, 2023 @ 8:52pm 
or are there setting to control the chance of raiding spawning in with it to 100%?
Sir Luis 11 Jul, 2023 @ 8:50pm 
can someone make a patch to make every raider spawn with this plot armor.
PoorUglyPeasant 8 Jul, 2023 @ 9:25pm 
you can have all the resistance in the world, nothing beats a mountain roof caving on top of you.
Edward 8 Jul, 2023 @ 7:19am 
I love how "Special" is just a nicer name than "Mary-Sue" lol.
[Auto/Doll]-RGNT 4 Jul, 2023 @ 7:10pm 
Isekai protagonist starter pack
Element 3 Jul, 2023 @ 5:23pm 
@Old King Cole Max temp just gets added on, so it's 45 degrees + the pawns original max
Old King Cole 3 Jul, 2023 @ 12:42pm 
max comfortable temp of only 45 degrees?
xxxJohnGamerxxx 1 Jul, 2023 @ 5:04pm 
This is kind of cool. I always have one pawn that is the "main character" that I save scum if they die. One of my favorite ways to start is having one super high intelligence pawn crash land only to be rescued by tribals that worship them as a god slowly building up from there.

The run feels pointless if they die so I might give this a shot.
McTibu420 30 Jun, 2023 @ 11:08pm 
Nice, alright have good day fellas
wrightc214  [author] 30 Jun, 2023 @ 9:13pm 
@McTibu420 You nailed it!
HitokiriChocobo 30 Jun, 2023 @ 7:54pm 
first time downloading mods?
HitokiriChocobo 30 Jun, 2023 @ 7:54pm 
yes
McTibu420 30 Jun, 2023 @ 5:08pm 
So as I understand this, I can subscribe to this and use it in the game called 'Rimworld' to give somebody also known as a pawn the armor of a main character in an action movie which is commonly called 'Plot Armor'. Might my hypothesis be correct?
reesely 29 Jun, 2023 @ 12:27am 
<3
Konqi Gaming 28 Jun, 2023 @ 12:21pm 
this is funny thank you
wrightc214  [author] 23 Jun, 2023 @ 6:37pm 
Its a mod. I made it. It might even work on someone else's PC.