Stellaris

Stellaris

CommsNet (3.8)
19 Comments
paulo 21 Apr @ 8:10am 
This still works in the 3.14?
Crusaderjack 19 May, 2024 @ 12:56am 
Ive said it before, but man I just love this mod so very much. Its very fun for RP purposes, thank you Ash!
Machina Ex Terra 11 Jan, 2024 @ 7:49pm 
so what is the rough breakdown for empire size vs comms rating, is it a variable or is it more static?
AlphaAsh  [author] 8 Oct, 2023 @ 10:18am 
No. It's not possible to get it to see the benefits.
Depraved Arachnophile 8 Oct, 2023 @ 10:07am 
Does the AI invest into Comms rating?
Tom Walsh 1 Jul, 2023 @ 5:09pm 
Seems like some sort of conflict over the resource counters for Gigastructural Engineering and CommsNet but otherwise they work fine together so I put Giga after Comms and get the counters I need.
arieviloj 30 Jun, 2023 @ 5:58am 
I love this mod and concept but im a peasant gamer w a 1366 res notebook. Thats impossible forme to use, sadly.
Ryan 30 Jun, 2023 @ 5:27am 
Stellaris will always feel hollow without AlphaAsh mods!
Horray
notasinglesound 28 Jun, 2023 @ 4:15am 
This is great I have a lot less things to worry about now.
Lord Autismo 28 Jun, 2023 @ 1:27am 
im glad this got updated i needed an easy solution to wide empire sprawl
UKVAULTMAN 27 Jun, 2023 @ 12:19pm 
Big up AlphaAsh. Stellaris is nothing without your mod. God bless.
AlphaAsh  [author] 26 Jun, 2023 @ 1:43am 
I recommend UIOD always goes at the top of your loading list, not at the bottom.
Crusaderjack 25 Jun, 2023 @ 4:02pm 
Im so happy this got updated, this has honestly been one of my favorite mods you've made, when pairing it with No Space Race 3, it gives an immaculate vibe. Whats this guy saying about compatibility? I thought it worked fine with UI overhaul dynamic?
TehF0cus 25 Jun, 2023 @ 1:05pm 
Ive been playing with your mods since the very early days in the first versions of stellaris when the AA Complete Modpack that played like a total overhaul were one of the best mods around. Been using parts of your mods ever since. Just want to say thank you for all the work you have done over the years, allowing us to enjoy stellaris that little bit more!
AlphaAsh  [author] 25 Jun, 2023 @ 12:10pm 
@Starlet Thank you. Appreciated.
AlphaAsh  [author] 25 Jun, 2023 @ 12:08pm 
@Figaround
This mod makes a UI change, yep. I'm not interested in making mods compatible with UIoverkillD. Further, your ignorance about how mods work isn't my problem. With just a little bit of research, rather than spending your time trolling, you'd discover just how much your concerns about my mod's compatibility are actually false. But you're just trolling, so you don't care. Good news chap, I don't care if you don't use my mods. Move along.
Cosmic Cat 25 Jun, 2023 @ 11:50am 
I've played with AlphaAsh's mods since like late 1.x/early 2.x and it's been working fine together with other mods (for the most part), so not sure what you're on about. I also use Acot/NS2/Giga etc.
Figaround 25 Jun, 2023 @ 10:43am 
I looked at the description of your mods, but didn't want to play with any. Why not? Because they basically change the parameters of entities that already exist in vanilla a little bit. And mods are valued by players primarily for the variety brought to gameplay. The same ACOT, NCS2, Gigas give much more changes and new entities, it's just more interesting to play with them. In addition, your mods are not compatible with others, because you change the vanilla files.