Total War: WARHAMMER III

Total War: WARHAMMER III

Convoys of the New World
291 kommentarer
Invincible under the Heavens 8. juli kl. 14:27 
ty for the info
TWilliam  [ophavsmand] 7. juli kl. 20:36 
@Invincible under the Heavens : no, it works with iee without the submod
Invincible under the Heavens 7. juli kl. 15:50 
does this require submod for iee still if so can i get link for it cant find it in workshop
TWilliam  [ophavsmand] 6. juli kl. 8:42 
@Rabies : you most likely have a mod that breaks the campaign scripts. Caravan masters without armis is the most visible issue. It can break other faction echanics too
Rabies 5. juli kl. 5:40 
Anyone have an issue with hiring a new Convoy Master and when the Convoy is sent out he does not have the troops he is suppose to come with in the army? Its just the convoy leader all on his own.
sp♠de sumbul 27. juni kl. 18:54 
Thank you so much for this mod! It really is a mod I can't play without.
Just want to share that I can have up to 4 convoys at a given time.
1 at start, 1 through tech, 1 through Finubar mod, 1 by landmark(?)

Thanks for your work!
freverdy 27. juni kl. 15:05 
crashed on start but now things seem to work fine, bizarre
TWilliam  [ophavsmand] 17. juni kl. 8:28 
@freverdy : is it crashes after manual battle or during campaign/game start?
freverdy 17. juni kl. 6:58 
it crashes with the latest update
Yamamuro 8. juni kl. 5:07 
Tested, 30+ turn - works fine. Thx for great mod!
TWilliam  [ophavsmand] 3. juni kl. 4:12 
it looks like the bug has been fixed in 6.1.5
Korolev 3. juni kl. 3:02 
Well, I'm glad there are no other nuances. Rolling back to 6.13 caused crashes for me due to the use of mods made for the latest version. Yesterday, I copied the coordinates from the old world caravan mod randomly for myself. I think this should be done for all mods with sea caravans, because I want to use all of them. When randomly copying coordinates, the routes turned out to be funny, but since I did it purely for myself, I think it will be enough for me.

I'll be testing it. Thanks for the fantastic mod.
TWilliam  [ophavsmand] 2. juni kl. 22:11 
@Korolev : yes. I will do this if CA will not fix it in next patches
Korolev 2. juni kl. 21:02 
so, the solution to crashes on 6.14 is to change the coordinates in the db table of routes so that convoys do not go by sea, right?
Bovril Knight 29. maj kl. 16:29 
I think you can carry on the campaign provided you just stop using the convoys, or only load a save when you know the convoy has returned... seems to be working for me this way :)
阿东 27. maj kl. 5:13 
If it's just the sea nodes that are the problem, does that mean that if I turn off the high elf caravan trade mod and only use the and khergit mods, it won't report a bug?
TWilliam  [ophavsmand] 26. maj kl. 22:49 
@Spazards : only sea caravan trade nodes causes this problem
Spazards 26. maj kl. 13:11 
Does this mean the vanilla caravans and Caravans of the Old World are also presenting the same problem?
TWilliam  [ophavsmand] 26. maj kl. 6:58 
阿东 : this is a CA's bug. I cannot to fix it without reworking the caravan network from scratch. Roll back to 6.1.3 using the beta patches in game properties window as temporary solution
阿东 26. maj kl. 5:58 
update please, thanks
garum.swc 25. maj kl. 3:32 
Thanks for figuring that out and adding a warning to the mod-name. <3

I was getting really frustrated with the crashes, and this mod was far down on my list of suspects :-)
Vatonage 25. maj kl. 1:41 
Can confirm crashes after manual battle / save game loading, probably the sea node issue.
TWilliam  [ophavsmand] 25. maj kl. 0:04 
Update 6.1.4 causes an unavoidable crashes after fighting any battle manually
TheOldElf 19. apr. kl. 2:36 
Is there a reward's list somewhere by any chance? :)
One thing I would have liked for CA to do, is add a marker for already visited locations
TWilliam  [ophavsmand] 16. apr. kl. 21:14 
CleoPatra ✿ : it already exists
CleoPatra ✿ 16. apr. kl. 9:05 
a southen relms version of this? please
TWilliam  [ophavsmand] 10. apr. kl. 3:20 
@Kairos : dark elves
Kairos 10. apr. kl. 2:10 
Exellent work with these mods could you work with the Dark elves, vampires, and skaven next please?
TWilliam  [ophavsmand] 1. apr. kl. 22:29 
@omletinaomletina : it looks like one of mod in your mod list breaks the scripts. Can you save your mod list into collection and post the links? (you should change the collection visibility to make the links aviable for other users)
Canadian Leaves 1. apr. kl. 15:58 
In Old world campaign HE (Imrik for exmp.) don't get starting units in caravans, just Caravan master.

This is mentioned in UI: none near shield or other thing, showing count of army units. But in info this shows which units should be.
Pfleger Von Yggdrasill 30. mar. kl. 19:02 
Will you continue share the love with other races like dark elves, norsca, vampire counts or even skaven?
The Dark Ranger 9. mar. kl. 10:53 
I can't imagine what could be causing this issue for you. Have you tried using this with other mods deactivated?
世界挂机 6. mar. kl. 0:12 
@The Dark Ranger
When you start this mod, the Elf Prince's mount bar disappears and disappears, and after leveling up to a certain level, it shows in the skill points that mounts are unlocked, but there are no mounts in either the battle state or the battle character model, whether it be a horse or a dragon, because there is no mount bar.

The character stats are also the initial walking stats.

(Mechanical translation)
The Dark Ranger 5. mar. kl. 19:55 
So you are saying that the High Elf Prince General has his mount disappear when you turn on this mod? Do you still have the modified status points from it being equipped or is it unequipped? I'm asking because disappeared isn't specific enough. It doesn't tell us if his mount is just invisible or if it was unequipped or if it was unequipped but the modified stats remain.

Also what mount was he using and was this on the campaign map or the battle map or both?
世界挂机 5. mar. kl. 0:20 
I didn't test it individually with all mods turned off (because the multitude of mods sorted and selected is a disaster for me). And turning on this mod alone without changing other mods makes the Elf Prince mount disappear, I'll try again to find out other reasons for the conflict. (Mechanical translation)
TWilliam  [ophavsmand] 4. mar. kl. 21:12 
@世界挂机 : I don't have this isue. Are you sure that it causes by this mod and not some submod, localisation or something else?
世界挂机 4. mar. kl. 21:00 
When using this mod, the elf prince's mount disappears, can you fix it? (mechanical translation)
使用此MOD时,精灵王子的坐骑消失了,能修复一下吗
The Dark Ranger 25. feb. kl. 20:02 
As far as I can tell Caravans and Convoys are the same except for some Ui didferences. I find I prefer caravan UI, not that it bugs me enough to not use the system.
WitcherHammer 24. feb. kl. 19:55 
It seems that this table is outdated:
campaign_bonus_value_battle_context_specifiers_tables
BulleTgt 18. feb. kl. 22:16 
This mod makes game so much more enjoyable, thank you!
TWilliam  [ophavsmand] 17. feb. kl. 3:09 
@The Dark Ranger : it is not much now, but before 5.0 caravan system did't have a support for multiple caravans at the same time
The Dark Ranger 16. feb. kl. 22:56 
What's the difference between systems for convoys and caravans?
Ref 18. jan. kl. 13:41 
Good to know. Sounds like a needed setting. Thanks!
ljoshalata 18. jan. kl. 6:34 
Need def use this option
TWilliam  [ophavsmand] 18. jan. kl. 0:10 
@Ref : there is a MCT option to reduce rogue armies to half size
Ref 17. jan. kl. 22:51 
Love your caravan mods man, but unfortunately caravans don't really work on the ocean. Rogue armies kinda make them impossible sometimes. Even a 20 stack caravan can't fight most rogue armies... It's all up to RNG if you land beside one and then you lose everything.
Shattered713 18. dec. 2024 kl. 8:15 
Wait, so this was the reason Wurrzag was starting with a hoard of items at turn 1? I've been going crazy trying to find which mod was causing that but I never suspected this one lol. Thanks for updating
Uncle 18. dec. 2024 kl. 5:13 
Thank you for the quick update
I'm going to rule the ocean now
Normal 17. dec. 2024 kl. 23:01 
Ah, that is the reason for this items. ^_^
TWilliam  [ophavsmand] 17. dec. 2024 kl. 22:26 
@Uncle : omg, forgot to delete some testing scripts. Thank you, fixed.