Total War: WARHAMMER III

Total War: WARHAMMER III

Convoys of the New World
291 Comments
ty for the info
TWilliam  [author] 7 Jul @ 8:36pm 
@Invincible under the Heavens : no, it works with iee without the submod
does this require submod for iee still if so can i get link for it cant find it in workshop
TWilliam  [author] 6 Jul @ 8:42am 
@Rabies : you most likely have a mod that breaks the campaign scripts. Caravan masters without armis is the most visible issue. It can break other faction echanics too
Rabies 5 Jul @ 5:40am 
Anyone have an issue with hiring a new Convoy Master and when the Convoy is sent out he does not have the troops he is suppose to come with in the army? Its just the convoy leader all on his own.
sp♠de sumbul 27 Jun @ 6:54pm 
Thank you so much for this mod! It really is a mod I can't play without.
Just want to share that I can have up to 4 convoys at a given time.
1 at start, 1 through tech, 1 through Finubar mod, 1 by landmark(?)

Thanks for your work!
freverdy 27 Jun @ 3:05pm 
crashed on start but now things seem to work fine, bizarre
TWilliam  [author] 17 Jun @ 8:28am 
@freverdy : is it crashes after manual battle or during campaign/game start?
freverdy 17 Jun @ 6:58am 
it crashes with the latest update
Yamamuro 8 Jun @ 5:07am 
Tested, 30+ turn - works fine. Thx for great mod!
TWilliam  [author] 3 Jun @ 4:12am 
it looks like the bug has been fixed in 6.1.5
Korolev 3 Jun @ 3:02am 
Well, I'm glad there are no other nuances. Rolling back to 6.13 caused crashes for me due to the use of mods made for the latest version. Yesterday, I copied the coordinates from the old world caravan mod randomly for myself. I think this should be done for all mods with sea caravans, because I want to use all of them. When randomly copying coordinates, the routes turned out to be funny, but since I did it purely for myself, I think it will be enough for me.

I'll be testing it. Thanks for the fantastic mod.
TWilliam  [author] 2 Jun @ 10:11pm 
@Korolev : yes. I will do this if CA will not fix it in next patches
Korolev 2 Jun @ 9:02pm 
so, the solution to crashes on 6.14 is to change the coordinates in the db table of routes so that convoys do not go by sea, right?
Bovril Knight 29 May @ 4:29pm 
I think you can carry on the campaign provided you just stop using the convoys, or only load a save when you know the convoy has returned... seems to be working for me this way :)
阿东 27 May @ 5:13am 
If it's just the sea nodes that are the problem, does that mean that if I turn off the high elf caravan trade mod and only use the and khergit mods, it won't report a bug?
TWilliam  [author] 26 May @ 10:49pm 
@Spazards : only sea caravan trade nodes causes this problem
Spazards 26 May @ 1:11pm 
Does this mean the vanilla caravans and Caravans of the Old World are also presenting the same problem?
TWilliam  [author] 26 May @ 6:58am 
阿东 : this is a CA's bug. I cannot to fix it without reworking the caravan network from scratch. Roll back to 6.1.3 using the beta patches in game properties window as temporary solution
阿东 26 May @ 5:58am 
update please, thanks
garum.swc 25 May @ 3:32am 
Thanks for figuring that out and adding a warning to the mod-name. <3

I was getting really frustrated with the crashes, and this mod was far down on my list of suspects :-)
Vatonage 25 May @ 1:41am 
Can confirm crashes after manual battle / save game loading, probably the sea node issue.
TWilliam  [author] 25 May @ 12:04am 
Update 6.1.4 causes an unavoidable crashes after fighting any battle manually
TheOldElf 19 Apr @ 2:36am 
Is there a reward's list somewhere by any chance? :)
One thing I would have liked for CA to do, is add a marker for already visited locations
TWilliam  [author] 16 Apr @ 9:14pm 
CleoPatra ✿ : it already exists
CleoPatra ✿ 16 Apr @ 9:05am 
a southen relms version of this? please
TWilliam  [author] 10 Apr @ 3:20am 
@Kairos : dark elves
Kairos 10 Apr @ 2:10am 
Exellent work with these mods could you work with the Dark elves, vampires, and skaven next please?
TWilliam  [author] 1 Apr @ 10:29pm 
@omletinaomletina : it looks like one of mod in your mod list breaks the scripts. Can you save your mod list into collection and post the links? (you should change the collection visibility to make the links aviable for other users)
Canadian Leaves 1 Apr @ 3:58pm 
In Old world campaign HE (Imrik for exmp.) don't get starting units in caravans, just Caravan master.

This is mentioned in UI: none near shield or other thing, showing count of army units. But in info this shows which units should be.
Pfleger Von Yggdrasill 30 Mar @ 7:02pm 
Will you continue share the love with other races like dark elves, norsca, vampire counts or even skaven?
The Dark Ranger 9 Mar @ 10:53am 
I can't imagine what could be causing this issue for you. Have you tried using this with other mods deactivated?
世界挂机 6 Mar @ 12:12am 
@The Dark Ranger
When you start this mod, the Elf Prince's mount bar disappears and disappears, and after leveling up to a certain level, it shows in the skill points that mounts are unlocked, but there are no mounts in either the battle state or the battle character model, whether it be a horse or a dragon, because there is no mount bar.

The character stats are also the initial walking stats.

(Mechanical translation)
The Dark Ranger 5 Mar @ 7:55pm 
So you are saying that the High Elf Prince General has his mount disappear when you turn on this mod? Do you still have the modified status points from it being equipped or is it unequipped? I'm asking because disappeared isn't specific enough. It doesn't tell us if his mount is just invisible or if it was unequipped or if it was unequipped but the modified stats remain.

Also what mount was he using and was this on the campaign map or the battle map or both?
世界挂机 5 Mar @ 12:20am 
I didn't test it individually with all mods turned off (because the multitude of mods sorted and selected is a disaster for me). And turning on this mod alone without changing other mods makes the Elf Prince mount disappear, I'll try again to find out other reasons for the conflict. (Mechanical translation)
TWilliam  [author] 4 Mar @ 9:12pm 
@世界挂机 : I don't have this isue. Are you sure that it causes by this mod and not some submod, localisation or something else?
世界挂机 4 Mar @ 9:00pm 
When using this mod, the elf prince's mount disappears, can you fix it? (mechanical translation)
使用此MOD时,精灵王子的坐骑消失了,能修复一下吗
The Dark Ranger 25 Feb @ 8:02pm 
As far as I can tell Caravans and Convoys are the same except for some Ui didferences. I find I prefer caravan UI, not that it bugs me enough to not use the system.
WitcherHammer 24 Feb @ 7:55pm 
It seems that this table is outdated:
campaign_bonus_value_battle_context_specifiers_tables
BulleTgt 18 Feb @ 10:16pm 
This mod makes game so much more enjoyable, thank you!
TWilliam  [author] 17 Feb @ 3:09am 
@The Dark Ranger : it is not much now, but before 5.0 caravan system did't have a support for multiple caravans at the same time
The Dark Ranger 16 Feb @ 10:56pm 
What's the difference between systems for convoys and caravans?
Ref 18 Jan @ 1:41pm 
Good to know. Sounds like a needed setting. Thanks!
ljoshalata 18 Jan @ 6:34am 
Need def use this option
TWilliam  [author] 18 Jan @ 12:10am 
@Ref : there is a MCT option to reduce rogue armies to half size
Ref 17 Jan @ 10:51pm 
Love your caravan mods man, but unfortunately caravans don't really work on the ocean. Rogue armies kinda make them impossible sometimes. Even a 20 stack caravan can't fight most rogue armies... It's all up to RNG if you land beside one and then you lose everything.
Shattered713 18 Dec, 2024 @ 8:15am 
Wait, so this was the reason Wurrzag was starting with a hoard of items at turn 1? I've been going crazy trying to find which mod was causing that but I never suspected this one lol. Thanks for updating
Uncle 18 Dec, 2024 @ 5:13am 
Thank you for the quick update
I'm going to rule the ocean now
Normal 17 Dec, 2024 @ 11:01pm 
Ah, that is the reason for this items. ^_^
TWilliam  [author] 17 Dec, 2024 @ 10:26pm 
@Uncle : omg, forgot to delete some testing scripts. Thank you, fixed.