Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just want to share that I can have up to 4 convoys at a given time.
1 at start, 1 through tech, 1 through Finubar mod, 1 by landmark(?)
Thanks for your work!
I'll be testing it. Thanks for the fantastic mod.
I was getting really frustrated with the crashes, and this mod was far down on my list of suspects :-)
One thing I would have liked for CA to do, is add a marker for already visited locations
This is mentioned in UI: none near shield or other thing, showing count of army units. But in info this shows which units should be.
When you start this mod, the Elf Prince's mount bar disappears and disappears, and after leveling up to a certain level, it shows in the skill points that mounts are unlocked, but there are no mounts in either the battle state or the battle character model, whether it be a horse or a dragon, because there is no mount bar.
The character stats are also the initial walking stats.
(Mechanical translation)
Also what mount was he using and was this on the campaign map or the battle map or both?
使用此MOD时,精灵王子的坐骑消失了,能修复一下吗
campaign_bonus_value_battle_context_specifiers_tables
I'm going to rule the ocean now