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- Added visuals/art work throughout entire map.
- Added river visuals by spawns.
- Added more walls, buildings, cover everywhere.
- Added more trenches, modifications to existing trenches.
Think map is good for now! focusing on getting VP matches to work again, I think it has some conflict with weather changing script.... stay tuned... :)
- Tried to fill in all the empty spots I could. Tons of buildings, destruction, roads, paths, visuals.
I'll take another swap at it again later, should be much better with all the cover now.
- Trenches are like cow bells, more is better. Now twice as many trenches, another layer on both sides next to main river.
- Added cover spots around river.
- Added more islands in river for cover.
- Visual tweaks, roads, etc.
- Adjusted fog to come up higher a little more cover.
- More flood lights.
- Map atmosphere now reset and starts over after about 45 minutes, was playing with Advanced AI and game went 1.5 hours. lol
enjoy...!
- Added some visual damage around map.
- Added real time weather...
1- Map starts night time.
2- Within first 7 minutes morning comes, sun starts rising from the east, fog rises about 15 feet.
3- Within about 5 minutes after that, its daytime. Sun is at its peak above, fog settles down, clouds are gone.
4- If match goes 30 minutes, it goes back to night time, lights come on, clouds are back.
- Added additional wheat/farm area.
- Added camp site.
- Added 5 more trenches.
- Moved reinforcement points to side of maps.
- Bunch new visuals and tweaks.
I love the map, keep up the good work.
- Added some destroyed planes.
- More fires.
- Fuel resupply area.
- Many visual tweaks.
- Added non-passable cliffs on either sides of map to avoid edge of map rushes to bases.
- redid some of the visual FX.
- Cleaned up capture zones.
- Added additional visuals.
- cleaned up trenches.
Kuro, I was trying to stay away from that design since so many maps are doing it. I did however design the control zones so you must control the two bridge points to get the rewards, what this does is forces the AI computer players to focus on middle as priority... :)