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most of the time, it doesn't matter, because modders dont care
HOWEVER they have a worse turn rate, and you need to keep lock until target
and, obviously, they have a longer reload time
so, you know the "air to air" loadout that is synonymous with the phantom?
(4x aim7 4x aim9)
could you do that? i dont see many f4s on the workshop with that loadout for some reason
i have an interesting idea for the sparrows, if you want to hear it (for balance and a little moar realism)
also, a "mixed" loadout, just replace one of the pylons with aim9s
All good, although you’ll find me way more active on the WARBIRDS discord server if you wanna talk there.
The jet is in early access, yes. I’ve done a major overhaul over the last week which makes AI a lot more aggressive too.
Shoot away.
side point: may i make some suggestions/recomendations for this mod?
and i notice it is in early access, so what will change?
I also dynamically change acceleration and turn rate values in real-time which could also interfere with Raven Thunder, but I wouldn't know. All I know is, it's a problem on their end, not mine.
the f4 just stalls out as soon as you switch to third person viewing
im okay with not running RT aiming, but I really wanted it for the skyraider mod i have
I'm currently working on a new aircraft, the F-100D, which will be similar to the F-5 yet slower and hence easier for AI to use, as well as boasting a loadout similar to the F-4 but far lighter. I might be done it within a week, dunno tho. These things take time.
And it’s not difficult for me to control the GBU, I just think it would be more convenient to separate the bomb guidance modes
As Vegan Steak said above your message, my previous F-5 might fit your needs.
As for the GBU-10, it’s not that difficult to use. If you’re not aiming, then you can fire the bomb if it’s locked onto a target. If you’re aimed in, and then aim back out, it will fix a target raycast at the point you used to be looking at. Currently I’m not sure which one the bots tend to use, I think they try using laser guidance rather than active locking.
2. Okay
3. As far as I understand (I am writing through a translator), you did not understand what I meant. Nowadays, the GBU-10 in fashion can fly towards vehicles or to a specific point (like the missiles of a vanilla helicopter). I suggest switching between these modes for convenience
1- I do not work for you, and why would you ask for a double-seater aircraft to become single seat??
2- the aircraft has too many weapons already, 5 pilot weapon is already too many to handle for AI.
3- Tf you mean "both on equipment and anywhere"?
it already does, just not on the public version LOL
@Vegan Steak
comically large coock
no
not at all.
I'm not a scripter lol. Everything I achieve is through unity animation and, if bleeding necessary, I'll request someone lend me a hand (like the cluster bombs, they only give kill credit because Macbeth is a lad).
The skin change isn't a script, although there is a script to provide alternative skin swapping. I also won't be making this compatible with Raven Thunder because the makers of that mutator are lazy and clearly don't understand what they're doing. I've already investigated the cause and it just so happens that their mutator relies on your aircraft having the mass of a paper weight LMAO.
Sorry for the rant, just kinda fed up with requests on an early access mod, you're aight man.
1 - the manipulation of said values clashes with the mutator, due to the fault of the creator. There should be absolutely no reason for them to be touching any of those values, so if they've done so, that's not my problem, and I won't remove my stylistic touches because someone can't code properly.
A small advice: F-4E release flares from the bottom of the plane, behind the pylons of sidewinders. F-4J release flares from the back of the plane. Maybe you miss the point.
ideal for vietnam war
what does this mean