Ravenfield

Ravenfield

[Cold War Collection] M113A1 pack
171 Comments
SnodgerChild  [author] 9 hours ago 
now it is fixed
Gupiter_Idk 12 Jul @ 5:42pm 
The view ports are flipped in first person driving, there's two ports on the right and only one of the left when it should be two.
SnodgerChild  [author] 24 Apr @ 9:05am 
there are no plans for a full interior for these enclosed vehicles, the only exceptions are cars and of course open air vehicles
Commander 23 Apr @ 11:09am 
Will this mod ever have a fully modled interior?
Gladius 23 Apr @ 9:51am 
Thanks for your reply.
SnodgerChild  [author] 23 Apr @ 6:35am 
yes to both, it's more about time and priority that determines when these things get made
Gladius 23 Apr @ 6:15am 
Hi, will you add antiair variant in future?
Panchuet 23 Apr @ 5:56am 
do you plan to make the mounted turrets like the m2 browning, bgm-71 tow, and the dshk on your btr into separate, fully functional turrets? it would be great for consistency in both models and stats with your cold war vehicles
Mellamomellamo 13 Feb @ 6:01am 
Because they're very big, and the game loads mods into the RAM
Janmike524 12 Feb @ 7:17pm 
Why does this mod and the other cold war collection mods take so much ram?
Mellamomellamo 4 Jan @ 8:26am 
Due to the same reason why modders don't typically make their WW2 tanks have 7 "seats" outside, over the tank
Dr. Miggles 4 Jan @ 7:54am 
According to the Army Historical Foundation: "M113 crews quickly learned to adapt to new enemy threats. Due to the danger posed by land mines, most soldiers rode on top of their M113s—even drivers often jury-rigged extensions to allow them to drive their vehicle from on top."
Dr. Miggles 4 Jan @ 7:52am 
why do soldiers in every M113 mod ride inside the vehicle. I know they never did that in Vietnam. It was too hot and humid. If you ran over a land mine your a dead man. The one of the only reasons my grandpa and some of his buddies made it home is that they rode on top of the M113s. I at least know the 25th didn't do this.
JOE-🟢🟢😎🌴🐬🌊 9 Oct, 2024 @ 4:49pm 
Ah okay I see, that's what I thought at first, seeing the one in weapons that's what I would have preferred with the particle impacts , and the sound which was more realistic for me .

But it doesn't matter, Mellamomellamo's m60 is very good too , after that I don't know if it is possible for him to modify it if he wishes .

Thanks for the info SnodgerChild .
SnodgerChild  [author] 9 Oct, 2024 @ 4:41pm 
ye, we are part of the same project so it makes sense for this M60 to have the same sound
JOE-🟢🟢😎🌴🐬🌊 9 Oct, 2024 @ 4:40pm 
Are you talking about the one in Mellamomellamo?
SnodgerChild  [author] 9 Oct, 2024 @ 4:16pm 
the new sound was changed to match the newly released M60 machine gun
JOE-🟢🟢😎🌴🐬🌊 9 Oct, 2024 @ 3:38pm 
Hi SnodgerChild , for the sound of the M60 I find it a little strange .

I feel like we can hardly hear the shots .

So I don't know if it's a bug , otherwise if it's not a bug I think it was more realistic before, what do you think ?
SCP-▮▮▮▮ 24 Aug, 2024 @ 12:02pm 
And what about the gearshift sound in all the equipment of the Cold War pack, why is it so sharp? Especially if you play Spec-Ops, where in principle there is only 1 armored personnel carrier, this sharp loss of sound of enemy equipment freezes you out
jack 25 Jun, 2024 @ 2:45pm 
any ideas on why the M113 simply doesn't appear in the vehicles section even after i downloaded the mod?
SnodgerChild  [author] 11 May, 2024 @ 9:05am 
I doubt it, however the upgraded m113 pack that will come will have some camouflages
snippyasitgoes1930 11 May, 2024 @ 6:50am 
Are there also going to be other camo variants like the Winter and Woodland color schemes from your Humvees and M60A3 TTS???
SnodgerChild  [author] 21 Apr, 2024 @ 10:58am 
planned in the future
Stand_Up 21 Apr, 2024 @ 8:54am 
make a stationary turret pack from these mounted gun ?
moxsi 1 Apr, 2024 @ 4:05pm 
armored cavalry assault vehicle
they were popularised by the ARVN
Alfraido 31 Mar, 2024 @ 6:14pm 
what does ACAV mean....
gosy12qfire 23 Feb, 2024 @ 4:46pm 
And the version of the m125 mortar or m106 will be another mod,
I better not even tell you the other variants that are impossible like m727
SnodgerChild  [author] 19 Feb, 2024 @ 12:40am 
will most likely be its own mod once I do the M163
gosy12qfire 18 Feb, 2024 @ 7:49pm 
Will there at some point be its mortar version or the m163 version,
Or will it be a new mod?
JOE-🟢🟢😎🌴🐬🌊 4 Feb, 2024 @ 3:14pm 
OK thank you for the information .
I hope they will make it the same as this one .
SnodgerChild  [author] 4 Feb, 2024 @ 3:10pm 
it's from Mellamomellamo and moxsi
JOE-🟢🟢😎🌴🐬🌊 4 Feb, 2024 @ 3:07pm 
OK that's great ! Thanks a lot
But suddenly it's who works on the M60 Machine gun ?
SnodgerChild  [author] 4 Feb, 2024 @ 3:02pm 
there is an infantry M60 in the works yes, no idea when it'll come out however
JOE-🟢🟢😎🌴🐬🌊 4 Feb, 2024 @ 2:44pm 
Hi SnodgerChild
I have a question, the machine gun M60
Is it possible that you give it to us for the infantry ? that would be great because she is beautiful and realistic. :steamthumbsup:

( If it's possible )
Vault 19 Jan, 2024 @ 3:32pm 
Can you make the M163 Vulcan?
SnodgerChild  [author] 17 Jan, 2024 @ 4:15pm 
in the future yes
I am Noob!!! 17 Jan, 2024 @ 3:28pm 
Will there be a T54/55 or M48?
SnodgerChild  [author] 22 Nov, 2023 @ 1:53am 
they seem to use it fine for me
falloutsullivan 21 Nov, 2023 @ 4:21pm 
The AI isnt able to use the turret.
zaphon1 17 Sep, 2023 @ 11:14pm 
THE GAVIN
Miki 16 Sep, 2023 @ 10:44am 
wiesel mk20!!!
{M.O.O.N} 15 Sep, 2023 @ 12:24pm 
could you add a turret
SnodgerChild  [author] 14 Sep, 2023 @ 11:20am 
fixed
Olive 14 Sep, 2023 @ 11:13am 
M113 TOW projectile turns pink during flight
Flightless 11 Sep, 2023 @ 9:13am 
Health?
𒀱КАТАЛ ФАЛК 7 Sep, 2023 @ 11:15am 
jon oni na derevyah
suffering in HOI4 4 Sep, 2023 @ 2:54pm 
Mod shows as subscribed on Steam, but doesn't show up when playing Ravenfield.
Faceless Moron 3 Sep, 2023 @ 7:49am 
i am going to die
76561199174974122  [author] 28 Aug, 2023 @ 7:40am 
@Neco-Arc yo thanks, it's fixed!
MegaHakkero 26 Aug, 2023 @ 10:09am 
the error code _is_ a problem though. it causes severe lag, log spam and makes the script engine clear the stack on a constant basis (which is a source of lag in itself). it's also terrible programming practice to ignore errors