Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if(skin == nil or skin_id == nil) then
return spawn_prefab(name)
end
on line 127 in scripts/utils/skinhandler
[00:36:00]: [string "../mods/workshop-2039181790/postinit/compon..."]:8: attempt to perform arithmetic on field 'PERISHABLETIME' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2039181790/postinit/components/perishable.lua:8 in (method) SetPerishTime (Lua) <6-12>
self =
inst = 108744 - (valid:true)
localPerishMultiplyer = 1
frozenfiremult = false
_ = table: 00000000CA1E80B0
SetPerishTime = function - ../mods/workshop-2039181790/postinit/components/perishable.lua:6
creator = nil
arg = nil
=(tail call):-1 in () (tail) <-1--1>
Am i doing something wrong?
LUA ERROR stack traceback:
scripts/prefabs/antlion_sinkhole.lua:148 in (upvalue) donextcollapse (Lua) <106-184>
inst = 209229 - antlion_sinkhole (valid:true)
isfinalstage = false
x = -19.384977340698
y = 0
z = -215.15074157715
ents = table: 0x4b47d030
i = 1
v = 139826 - lunarrift_crystal_big (valid:true)
isworkable = true
scripts/prefabs/antlion_sinkhole.lua:192 in (local) fn (Lua) <186-193>
inst = 209229 - antlion_sinkhole (valid:true)
已经修复了攻击特效缺失和功能缺失,很抱歉带来不好的游戏体验
Thank you for your continuous support and feedback on our mod!
Fixed attack effect and function losses,We're sorry for the inconvenience caused.
Added options for individual mod items and introduced automated adaptive translations.
All known issues have been fixed. Please forgive us for not being able to respond directly to everyone.
sword art looks so badass