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(maybe career enemy ships with these. id be cooked)
@will to live - can you please make sure you're on the latest version (1.8.1) and let me know if you're still having issues? What part you're hitting? Maybe your log? I'm not having any issues with the heavy or regular ion blasters. There WAS an issue with the version before the latest update that crashed on launch with the ion beam, however. That has been fixed.
I'm going to continue digging, but if anyone has any means with which to reliably reproduce the frame drops, or if you happen to have common shared mods that aren't interacting well, please let me know!
While there is still a reduction in FPS in singleplayer, it doesn't seem to practically affect the gameplay. However, in multiplayer, it is absolutely unplayable when a heavy ion blaster shoots. So this seems to be something specifically connected to multiplayer.
I absolutely love the visuals of the heavy ion, but it's just unusable in its current state. Is there any chance you could take a look at it when you have the time?
// Add new missile type toggles
{
Action = AddMany
AddTo = "<gui/game/parts/part_toggles.rules>/PartToggles/6/Choices"
CreateIfNotExisting = false
IgnoreIfNotExisting = false
ManyToAdd = &<gui/game/parts/missile_types.rules>/Choices
}
swap with this and the missiles should be an valid option again.
// Add new missile type toggles
{
Action = AddMany
AddTo = "<gui/game/parts/part_toggles.rules>/PartToggles/7/Choices"
CreateIfNotExisting = false
IgnoreIfNotExisting = false
ManyToAdd = &<gui/game/parts/missile_types.rules>/Choices
}
Currently it is visually awesome but its just weaker than for example a Small laser, and the fact you can hide it further back imo doesnt really compensate for its lackluster damage + inherently lower accuracy of hitting specific parts because of its cool projectile path
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2918609970
the weapons you've made, especially cluster missile + ion blaster, is so much more visually interesting than anything in the game. absolutely 10/10 weapons. i dont even care if they are good or bad, they're just so visually gorgeous to use that it is all that matters (then again heavy ion blaster is crazy good).
would be really awesome if there was compatibility with the ammo storage things so you can design more compact solutions since you can partially "automate" reloading the missiles which makes it less crew hungry, which tends to be an issue early-mid game career (my fav part of the game).
sub 1mil ships are just more interesting to me :p trying to fit as much as you can in a tight package with heavy crew optimization is fun.
give me all you vbucks
I don't know if you watched stargate series BUT your's ion blasters are working quite close to the Lantean's ( anciet's ) drones ... my request is ... please create new part which works like deck cannons ( from above ) with 360 deegrees of arc, and golden colour of projectile which is turning into target right after being shooted. This stuff would make my Atlantis Design perfect recreation of series one.
@Supercombine1961 & DrBLOOD95 I'm generally not in the habit of actively supporting other mods on a whim. If the mod author of that mod wants to send me a message and let me know what, if anything, they need me to do to support it, I would be happy to comply.
@Patixxl ;)
@joemama1512 Thanks! Increasing the range of the arc generator is an interesting idea - I'm not terribly keen on it at the moment as it tends to just "solve" a lot of the construction puzzles in the mod. That said, it might just be generally and more user-friendly, so I'll keep it in mind. The Galvanic Armor takes crew as part of the construction puzzle and because of balancing measures. GA is incredibly strong when it gets close to targets.
I also observed that you can power the galvanic plate armor the normal way in addition to the arc generator which is also why adding some range to it might be beneficial. Having multiple plates in front of armor, powered by 1 generator would be a lot more efficient and useful.