Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Sunflower Corporation
105 Comments
Ghost Taker 24 May @ 6:20am 
This might just be my favourite weapon mod for Cosmoteer atm
shephjr15 8 May @ 11:28pm 
I'm trying to figure out the exact cause, but for some reason with only this mod enabled, ion beams cause impulse when firing into prisms, and it ramps with their intensity. this causes ships to move very strangely, constantly need to apply thrust to counter, or in some cases with particularly strong prism arrays, just spin wildly.
GreenBugatti 9 Apr @ 9:06am 
Great, please add more since this adds a perfect addition to the game
(maybe career enemy ships with these. id be cooked)
e. 23 Mar @ 2:38pm 
Man, the ion blasters are amazing, they look just like SBY shock cannons, except they aren't because they aren't busted. Great mod, though, lol.
Tensei Necron 19 Feb @ 1:42am 
love your mod, but could you make a version of the ion blaster that has a bigger arc so it can be fired from the back of the ship
Fariel  [author] 2 Feb @ 12:30pm 
@Sparky @corealing Your issues should be resolved. As always, please let me know if you have any issues.
corealing 2 Feb @ 6:38am 
Just to let you know Fariel I'm getting the same thing as Sparky!
Sparky 28 Jan @ 2:46pm 
Just a heads up @Fariel your cluster missiles cause a crash. They reference CommonReloadTimerMed, which doesn't exist in the vanilla missile_launcher.rules anymore.
Fariel  [author] 12 Oct, 2024 @ 8:17pm 
lol I'd be happy to give anything from the mod to the base game if Walt wants. I don't even know what his opinion is on the mod.
silentseeker1985 11 Oct, 2024 @ 3:05pm 
wish walt would put stuff like that in the game, just some missiles :c
Alexey 8 Sep, 2024 @ 10:27am 
@Fariel thanks, now the heavy ion blaster works without a drop in fps! For those who have nothing changed try to re-subscribe to the mod, steam for some reason did not update it for me
Fariel  [author] 8 Sep, 2024 @ 8:36am 
@codex5512 - I've reproduced and fixed the issue you're reporting. The effect seems to be broken entirely, so I've removed it. Hopefully it will improve performance of the heavy ion as well.

@will to live - can you please make sure you're on the latest version (1.8.1) and let me know if you're still having issues? What part you're hitting? Maybe your log? I'm not having any issues with the heavy or regular ion blasters. There WAS an issue with the version before the latest update that crashed on launch with the ion beam, however. That has been fixed.
will to live 7 Sep, 2024 @ 5:05pm 
@TubeSock they use the base game launcher
Alexey 7 Sep, 2024 @ 10:10am 
In the sandbox with turned off setting “create planets and the sun” heavy ion blaster works normally without a drop in fps.If you turn it on then when hit fps drops very badly and appear very small lines from the sun to the place of hit but it is visible only on pause, maybe this information will help Fariel
TubeSock 7 Sep, 2024 @ 12:31am 
Been going through the comments to see what part the cluster missiles use but, I am at a loss. Can someone point me in the right direction? Thanks!
will to live 6 Sep, 2024 @ 9:36pm 
more accurately the hit effect broke
will to live 6 Sep, 2024 @ 9:34pm 
ion blaster broke (according to the log) and it crashed on launch
Fariel  [author] 6 Sep, 2024 @ 5:29pm 
@Zyk Updated for compatibility with the latest.
Zyk 6 Sep, 2024 @ 4:24pm 
its broken with the latest update :(
Funnypig 2 Sep, 2024 @ 2:12am 
I will try some A/B testing with mods and see if I can find the culprit. Should hopefully not take too long with 40 mods
Fariel  [author] 1 Sep, 2024 @ 1:43pm 
Hey everyone, I put in a lot of effort today towards reproducing the issues with the heavy ion blaster. I've tested a multitude of ship sizes and quantities in single and multiplayer with other people. I am unable to reproduce.

I'm going to continue digging, but if anyone has any means with which to reliably reproduce the frame drops, or if you happen to have common shared mods that aren't interacting well, please let me know!
Misty 29 Aug, 2024 @ 1:25pm 
Same here, fix the HEAVY ION Please
Funnypig 28 Aug, 2024 @ 6:26am 
Same here
Jelly Pony 11 Aug, 2024 @ 9:58am 
Yeah im also having an issue there, it tanks the game on contact with anything other than a shield.
Doctor Entropy 30 Jul, 2024 @ 11:08pm 
This issue is not isolated
NuclearFoot 24 Jul, 2024 @ 12:56pm 
Edit of the previous comment:

While there is still a reduction in FPS in singleplayer, it doesn't seem to practically affect the gameplay. However, in multiplayer, it is absolutely unplayable when a heavy ion blaster shoots. So this seems to be something specifically connected to multiplayer.
NuclearFoot 24 Jul, 2024 @ 12:46pm 
Love the mod! I do have one problem, though. The Heavy Ion Blaster significantly slows down the game whenever it "explodes" upon hitting a target. By significantly, I mean that my fps gets reduced from 60 down to around 8, until the secondary effect stops firing.

I absolutely love the visuals of the heavy ion, but it's just unusable in its current state. Is there any chance you could take a look at it when you have the time?
Fariel  [author] 5 May, 2024 @ 3:02pm 
@Kuvo01 Thank you for providing an easy fix. I've updated the mod accordingly. If there are any issues, please reach out.
Kuvo01 4 May, 2024 @ 11:15am 
For those having issues with this mod's Cluster Missiles not being available in the missile Launcher the error for that is due to the following line of code in the Mod.rules file

// Add new missile type toggles
{
Action = AddMany
AddTo = "<gui/game/parts/part_toggles.rules>/PartToggles/6/Choices"
CreateIfNotExisting = false
IgnoreIfNotExisting = false
ManyToAdd = &<gui/game/parts/missile_types.rules>/Choices
}

swap with this and the missiles should be an valid option again.

// Add new missile type toggles
{
Action = AddMany
AddTo = "<gui/game/parts/part_toggles.rules>/PartToggles/7/Choices"
CreateIfNotExisting = false
IgnoreIfNotExisting = false
ManyToAdd = &<gui/game/parts/missile_types.rules>/Choices
}
HazeyInDaHead 17 Apr, 2024 @ 10:35am 
Cluster missile is no longer available as an option on the vanilla launcher, someone said the index for the decision was moved and now it appears on other parts, the booster rocket for example. This was determined to be a mod issue for this mod and a small update would be needed to resolve it, updating the index on the vanilla launcher.
Calogera 14 Feb, 2024 @ 4:48pm 
Would be nice to have an addon to add these weapons to the whitelist for build and battle, if not just making that part of the base mod.
MIJAMIJAMIJA 2 Feb, 2024 @ 12:26am 
however speaking of balance, Ion Blaster (small version) do need a buff, it could be either in damage per shot, fire rate, speed of projectile, maybe not using crew, small effect of that explosion penetration effect from Heavy Ion Blaster, etc.

Currently it is visually awesome but its just weaker than for example a Small laser, and the fact you can hide it further back imo doesnt really compensate for its lackluster damage + inherently lower accuracy of hitting specific parts because of its cool projectile path
MIJAMIJAMIJA 1 Feb, 2024 @ 6:13am 
would also be cool if cluster missile would be made compatible with Advanced Ammo Storage & Supply
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2918609970

the weapons you've made, especially cluster missile + ion blaster, is so much more visually interesting than anything in the game. absolutely 10/10 weapons. i dont even care if they are good or bad, they're just so visually gorgeous to use that it is all that matters (then again heavy ion blaster is crazy good).

would be really awesome if there was compatibility with the ammo storage things so you can design more compact solutions since you can partially "automate" reloading the missiles which makes it less crew hungry, which tends to be an issue early-mid game career (my fav part of the game).

sub 1mil ships are just more interesting to me :p trying to fit as much as you can in a tight package with heavy crew optimization is fun.
MIJAMIJAMIJA 30 Jan, 2024 @ 4:54am 
would be cool if cluster missile would be made compatible with Advanced Missile Launcher. You can select cluster missile on it but it cant reload it.
chrystales 28 Jan, 2024 @ 10:16pm 
Heavy Ion Blaster doesn't seem to want to work.
zerrukurro14 6 Dec, 2023 @ 3:16am 
i cant find the missile cluster in the game...pls help
Flammable Specimen 12 Nov, 2023 @ 11:48am 
yeah, I just made a heavy ion blaster, got into a fight, and I noticed it didn't seem to be firing, so when I got rid of all other weapons on the enemy, I turned off the normal ions I had and tried manually targeting the heavy ion, but it didn't fire at all. I have no idea why this happened.
B_enjoy 29 Oct, 2023 @ 5:04am 
k
question for the cluster missiles what part do they use, because when i select it they don't load anything or fire the missiles. am i doing something wrong.
Captain_Shadow10 8 Oct, 2023 @ 1:36pm 
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LePanda 6 Oct, 2023 @ 7:58pm 
I subscribed for this mod but the game acused that it could lead to bugs. When is this mod getting an update?
\( ̄□ ̄)\Gambero77 3 Oct, 2023 @ 8:14am 
top, macht fun:steamthumbsup:
CarbonCopy 30 Sep, 2023 @ 8:04pm 
What an awesome way to make a mod for the game. Feels like a DLC
Cricket 9 Sep, 2023 @ 3:57pm 
wololo
give me all you vbucks
One Autumn Leaf 8 Sep, 2023 @ 8:28am 
Hello< I dont see any of the missile launchers in the game? Is this a bug?
Harbinger 28 Aug, 2023 @ 7:19pm 
was that intro video a reference to Starcraft 1's intro. Joey Ray got himself in a heap of trouble with that pile of scrap
Lucibal 19 Aug, 2023 @ 7:44am 
@Fariel
I don't know if you watched stargate series BUT your's ion blasters are working quite close to the Lantean's ( anciet's ) drones ... my request is ... please create new part which works like deck cannons ( from above ) with 360 deegrees of arc, and golden colour of projectile which is turning into target right after being shooted. This stuff would make my Atlantis Design perfect recreation of series one.
Fariel  [author] 8 Aug, 2023 @ 6:26pm 
@SolV Not currently. When I'm ready to start accepting ships (which will be when I'm confident that the mod is "feature complete") I'll open up a thread here on the mod page and take submissions there.

@Supercombine1961 & DrBLOOD95 I'm generally not in the habit of actively supporting other mods on a whim. If the mod author of that mod wants to send me a message and let me know what, if anything, they need me to do to support it, I would be happy to comply.

@Patixxl ;)

@joemama1512 Thanks! Increasing the range of the arc generator is an interesting idea - I'm not terribly keen on it at the moment as it tends to just "solve" a lot of the construction puzzles in the mod. That said, it might just be generally and more user-friendly, so I'll keep it in mind. The Galvanic Armor takes crew as part of the construction puzzle and because of balancing measures. GA is incredibly strong when it gets close to targets.
joemama1512 6 Aug, 2023 @ 12:04pm 
I really love this mod. It is super cool and unique. I do have a few questions though. Any chance of maybe increasing the arc generator range so it doesnt have to be adjacent? That would allow for armor behind the galvanic plates which would help. Also, how come the plates need crew? That needs kind of odd for "armor" that is going to be external. PD doesnt need crew after all.
I also observed that you can power the galvanic plate armor the normal way in addition to the arc generator which is also why adding some range to it might be beneficial. Having multiple plates in front of armor, powered by 1 generator would be a lot more efficient and useful.
Patixxl 30 Jul, 2023 @ 1:43am 
I believe the creator of this mod gets all the women. And I'm totally fine with that