Arma 3
The Dog (LRX)
55 Comments
pSiKO  [author] 24 Jul @ 11:53pm 
Yes MP compat
S. Jorgensen 24 Jul @ 7:20am 
Is this MP compat? sorry if it says somewere
[+| CL rautamiekka 17 Jul @ 10:43am 
@pSiKO

That's still useful info we need; a new upload needs to be described no matter what.
pSiKO  [author] 17 Jul @ 3:17am 
@LEEOC: mostly technical stuff, some bugfix, no new feature
LEE O C 16 Jul @ 8:52am 
whats new in update? i might use this mod again today
pSiKO  [author] 2 Jun @ 8:47am 
@AvengedSevenfold: not a gag at all ! :)

it use arma dog asset (or dogs from MFR_Dog) and add menu action to control the dog,
just try it !
AvengedSevenfold52 1 Jun @ 2:24pm 
is this an actual mod or some kind of Gag because i have not seen any other mods incorporate a dog
pSiKO  [author] 25 May @ 3:24am 
@Kol9: I don't make any asset, only the AI for dogs,

to complain go to see the MFR_Dog owner :)
Kol9yN 24 May @ 3:40am 
and when u get this harness? :) its looks sooo much on what i did for BreakingPoint?! :\
[+| CL rautamiekka 4 Apr @ 8:58am 
@Play3r

if nothing else, the `Zeus Additions` mod has a module with a working attack dog (nothing as advanced as this mod), but I haven't done very much testing to know how well it works in the long-term: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2387297579
Play3r 4 Apr @ 7:47am 
Can AI have a dog also, would like to have my team hunted by a dog.
pSiKO  [author] 27 Mar @ 1:34am 
@PaleHorse237: configuration should be done in the mission init.
or via the arma3 console

I'll check if Simplex Support work in solo mode
PaleHorse237 26 Mar @ 7:11pm 
Where do you put the "LRX_Dog_Allow = [(getPlayerUID player1), (getPlayerUID player2)];
publicVariable "LRX_Dog_Allow"; in the editor? and wouldn't it be easier to use a system like Simplex Support Systems mod of whitelisting a slot's ability to use the dog rather than only assigning it to a specific Steam ID?
WolfBite 22 Mar @ 9:30pm 
Awesome thanks for letting me know! :)
pSiKO  [author] 22 Mar @ 2:39am 
@WolfBite, don't worry he follow you anywhere!! even in parachute drop :)

I just don't want to use a 'real' seat for him (to keep space for soldiers)
WolfBite 21 Mar @ 8:22pm 
How do i get good boy into a vehicle, i feel bad he has to run along side the car :(
pSiKO  [author] 21 Feb @ 1:12am 
Use a string format for steamID
"12346677"
Elitehunter34 16 Feb @ 4:08pm 
I'm having some trouble getting the whitelist to work. If I try entering the commands in the debug menu they don't seem to work, they just remove the option from everyone even if I just I enter my specific steamID by using the below script:

LRX_Dog_Allow = [76561198045480986];
publicVariable "LRX_Dog_Allow";
Kol9yN 25 Aug, 2024 @ 8:40am 
Please, can you add more screenshots and video review of it?
Specially interested how body vest works
Sparky 1 Jul, 2024 @ 9:13am 
When you ask the dog to patrol it just wanders off. is there a way to make it go a certain direction?
[+| CL rautamiekka 11 Jun, 2024 @ 9:25am 
@Malik

The §initServer.sqf§. Although, I'm pretty sure it could be in init.sqf without using an §if§ to selectively run it.
Malik 8 Jun, 2024 @ 2:28pm 
Where do I paste

LRX_Dog_Allow = [(STEAM UID)];
publicVariable "LRX_Dog_Allow";
pSiKO  [author] 16 Apr, 2024 @ 8:46am 
hi Ceci, that would be a great idea,
I know coding, but little on dog on duty!
Ceci 16 Apr, 2024 @ 8:42am 
Hi, I´m a former service dog trainer for military, police and rescue dogs. I love your mod. If you like we can colaborate.

I don´t need credits, only wants a reallistic dog for Arma3.
pSiKO  [author] 29 Nov, 2023 @ 8:40am 
@sean.eric.callaghan, very nice scenario, I'll take a look on how I can 'port' some featue
thanks for the link ;)
sean.eric.callaghan 28 Nov, 2023 @ 3:07pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1356163694

EXCELLENT piece of work!! Very comforting when fighting the undead, and the fact that the little beast can't be harmed is all the better. The above scenario ALSO has an excellent dog with a good deal of functionality; could something be "ported", with attribution, from that scenario?
pSiKO  [author] 27 Nov, 2023 @ 8:20am 
will be added to my 'famous' todo list :)
TypicalSergeant 26 Nov, 2023 @ 7:37am 
thank you my friend!

is it possible that you can make for the dog an option to attack enemies?
pSiKO  [author] 26 Nov, 2023 @ 7:30am 
@TypicalSergeant and @Rabbit look latest version
Rabbit 25 Nov, 2023 @ 6:41am 
love the mod a whitelist would be very nice and if possible ACE integration :)
pSiKO  [author] 16 Nov, 2023 @ 12:32am 
TypicalSergeant 15 Nov, 2023 @ 12:11am 
Would like to get a link to the discord server
pSiKO  [author] 13 Nov, 2023 @ 8:37am 
feel free to come on our discord to discuss that point
pSiKO  [author] 13 Nov, 2023 @ 8:36am 
hi TypicalSergeant,
ok, I can add a such feature
I let you know when it's done
TypicalSergeant 12 Nov, 2023 @ 5:22am 
Yes something like that, i want to make in my mission file a specific role of k-9 operators
pSiKO  [author] 12 Nov, 2023 @ 4:58am 
hi TypicalSergeant,

actually no, but what is your idea ?
a kind of whitelist ?
TypicalSergeant 11 Nov, 2023 @ 2:54pm 
hey, i wanted to ask if there is an option that only specific players can use the menu?
pSiKO  [author] 27 Sep, 2023 @ 10:23am 
@Gman: you're right I only test in local MP or dedicated server, but no in pure solo.

I'll check how to deal with pure solo then I'll fix the mod :)

thanks for reporting ;)
Gman 27 Sep, 2023 @ 7:51am 
After digging around in this and checking some old versions, it would appear that line 9 in lrx_dog_init.sqf is causing the issue for me. waitUntil {sleep 1; getClientStateNumber > 8 }; is a check for full mission load on a server, right? I'm a weekend warrior for scripting and functions, so bear with me, but I'm guessing that the rest of the script containing the functions never gets run if you're playing SP.
Gman 27 Sep, 2023 @ 6:38am 
Hey, just wanted to mention that something in this mod has broken and has been since the last update. The scroll wheel option does not appear on the player anymore. Also tested with nothing but MFR_Dog, this addon, and CBA loaded and it didn't make a difference.
Fishy 24 Sep, 2023 @ 3:22pm 
Is it meant to, speak english?
Sling Blade 23 Sep, 2023 @ 7:23am 
Ok, so where is the dog? I'm not seeing it in the units list.
Monarch 18 Sep, 2023 @ 7:29pm 
Hey mate, would be incredibly useful if you could get the dog on a leash of some sort that would move it within a certain 180 radius to the front. This could help prevent it from wandering off. Also potentually ace interaciton?

Thanks for your work on this.
pSiKO  [author] 1 Sep, 2023 @ 12:06am 
hey bro!

just load addon and start a mission.
Kaung Htet 31 Aug, 2023 @ 5:49am 
How to use it? bro
Eden editor>F1>blufor dog unit? bro
Module? bro
fornitea 11 Aug, 2023 @ 8:34am 
Is this compatible with ace medical
pSiKO  [author] 26 Jul, 2023 @ 11:57am 
@GRonin, just load the mod on client,start your mission as usual.
When in game,you have an action menu (mouse wheel)
Ronin 26 Jul, 2023 @ 4:28am 
Hello ! How your use it ? I dont find the module in the editor or the zeus.. :/
Sekonda 16 Jul, 2023 @ 4:08pm 
Love it, amazing for Vietnam.
SlammanDan 8 Jul, 2023 @ 11:22am 
The Dog is working very good. Love the Dog returning with Gun! Works great with MFR_Dogs! Thank You!