Space Engineers

Space Engineers

Highfleet Logistics - Relikt Systems
41 Comments
Ka of Fate 15 Nov, 2024 @ 5:19am 
This is awesome! Keep it up!
IV Syndicate 28 Apr, 2024 @ 11:17am 
hey, great mod! enjoy it much.

one little issue, RD-51 flame goes in wrong direction now...
Strategic Developments  [author] 26 Dec, 2023 @ 4:51pm 
Thanks for the heads up!
Heavyweapons 26 Dec, 2023 @ 10:21am 
No worries I just wanted to make sure I was not spreading any false info due to incompetence.
Strategic Developments  [author] 26 Dec, 2023 @ 10:15am 
At the moment of writing, it is currently bugged. Am working on a fix.
Heavyweapons 26 Dec, 2023 @ 6:51am 
I Could be wrong but I don't believe the Rd-51 Centered thruster works, I'm not seeing a flame effect or any thrust output.
Heavyweapons 26 Dec, 2023 @ 5:42am 
This is the best thing!
Strategic Developments  [author] 28 Nov, 2023 @ 2:54pm 
Hi, thank you for the comment!

Moving forwards with the mod, I aim to fix the bugs present with the mod and perhaps look into optimizing the particle systems found with the thrusters.
From there, I may continue work on my Weapons mod, which I look forwards to doing.

[Time and motivation permitting, of course!]
Eris Luuvan 26 Nov, 2023 @ 8:14pm 
Loving the mod so far, out of curiosity, what do you have in mind for it moving forward? I would love to get some of the beefy ballistics weapons from it, but I'd love to hear what you have planned! :D
Strategic Developments  [author] 16 Oct, 2023 @ 8:33pm 
Sorry for late reply, I will fix it ASAP
MrMintanet 9 Sep, 2023 @ 8:19pm 
I have found out that the RD-59 heavy thruster has a massive impact of my GPU and a have a great graphics card but when I spawn in 10 or more of these thrusters my GPU usage skyrockets and the game is set to the lowest graphics there are. I don't know if it is how I used it or another mod causing it to freak out but when dampeners are enabled the thrusters freak out and the smoke particles go everywhere from all trusters like it go to fast one way and tries to correct it's self. I also saw that any of the block have a large draw on my GPU but it isn't as noticeable. If solution on my end that would be great.
Arcturus 8 Sep, 2023 @ 10:47pm 
I encountered an issue with the RD-51 Centered. the thrust effect is the wrong way and the flame goes into the thruster rather than down. I don't know if its just me
Aids 5 Jul, 2023 @ 12:04am 
Are you planning on uploading the blueprints you show in the preview pics?
Strategic Developments  [author] 4 Jul, 2023 @ 2:49pm 
Thank you so much!
Keithus Maximus 4 Jul, 2023 @ 6:21am 
Love the look of the blocks! if you need any support from a concept perspective let me know (I cant model for shit, but I can brainstorm) I am really excited to see where this goes!
FrostedDragonOats 4 Jul, 2023 @ 12:08am 
This mod is really cool!!! I'm looking forward to seeing what will be added!!!
Strategic Developments  [author] 3 Jul, 2023 @ 11:54pm 
What we've got planned could be far better...
Ajourus 3 Jul, 2023 @ 11:06pm 
shooot
someone call up aaron and have him host a highfleet server
DinkleDonkleBingleBangle 3 Jul, 2023 @ 10:49am 
CHAD
Clownicus 2 Jul, 2023 @ 8:04am 
Finally! i never thought i'd see the light of day again in the form of a highfleet mod in space enginers
Jingo 2 Jul, 2023 @ 6:45am 
holy shit fantastic to see more enjoyers of highfleet.
Kube 1 Jul, 2023 @ 4:07pm 
This is amazing! A highfleet server would be insane
BigLew0627 30 Jun, 2023 @ 1:13am 
5 stars 10/10 I have virtually 0 hrs on SE
LordZarmack 29 Jun, 2023 @ 11:48pm 
Getting the radar to spin is easy ofc + landing legs that come down from the main body was simple enough with rotors but klang is a very unforgiving mistress in regards to making highfleet ships come alive so i'm curious on how you managed, god knows this game is one of the most underrated in recent years. Easily modded too and with these xl huge blocks out in se, easy to make titan ships.
LordZarmack 29 Jun, 2023 @ 11:41pm 
Only issue I ran into when making the highfleet ships was getting the V-tol thrusters to work in unison, it works fine on smaller ships using scripts but with larger, heavier ships it's alot more open to klang.

You ever find a way around or a solid script that allows for perfect v-tol thrust or did you give up and just make them fixed in the end?
Strategic Developments  [author] 29 Jun, 2023 @ 7:48pm 
Don't you worry, that's already on the way!
Sonork62 29 Jun, 2023 @ 6:59pm 
With just these blocks its one of my favorite mods, I really hope you continue development, Super want some twin 57mms
Strategic Developments  [author] 29 Jun, 2023 @ 4:01pm 
We are planning on hosting a HIGHFLEET server in due time... stay tuned.
LordZarmack 29 Jun, 2023 @ 1:25pm 
Already made the ships, ironically did a server of highfleet, hydrogen thrusters gfx mod and all the lot.. was good fun but ofc, so niche nobody was interested in playing it.
Far_Reach 29 Jun, 2023 @ 1:02pm 
SE is pretty perfect for the ships of Highfleet. If there's anything we aren't, it's efficient!
Details 29 Jun, 2023 @ 12:34am 
i
alexthekiller846 28 Jun, 2023 @ 5:03pm 
thermal signature detected...
ECHD 28 Jun, 2023 @ 3:13pm 
Structural Damage Imminent
Details 28 Jun, 2023 @ 2:35pm 
g
Details 28 Jun, 2023 @ 2:35pm 
e
Sgt_Shit 28 Jun, 2023 @ 1:48pm 
Please release some of those ship blueprints!
bizm777 28 Jun, 2023 @ 1:43pm 
Whaaaaaaat?!?!
LORD THOMPSON 28 Jun, 2023 @ 1:23pm 
C U M
Boogiing 28 Jun, 2023 @ 1:19pm 
boobs
AryxCami 28 Jun, 2023 @ 1:15pm 
at the tarkhan club

straite jorkign it

by it

yuo could say

my sevacshhropol