Total War: WARHAMMER III

Total War: WARHAMMER III

Empire Battle Wizard Regiments - SFO
12 Comments
=[NK]= Col. Jack O'Neil  [author] 30 Oct, 2024 @ 6:59am 
I'll look tomorrow. It might be an issue from when the main mod recently updated.
just jackson 29 Oct, 2024 @ 3:01pm 
Hey, the mod works for me (building, recruiting, and upgrading) but when i upgrade to a lore, my regiment has no spells. In custom battles they have spells. Do you know what I could be doing wrong?
=[NK]= Col. Jack O'Neil  [author] 26 Oct, 2024 @ 9:51am 
Fixed issue with bodyguard building chain not being right (Not sure if this was from the recent base mod update). Also reduced the cost of the building down quite a bit.
=[NK]= Col. Jack O'Neil  [author] 6 Sep, 2024 @ 8:01am 
Forgot to rename some spells
=[NK]= Col. Jack O'Neil  [author] 5 Sep, 2024 @ 7:03am 
Fixed CTD that was coming from base mod from last patch
=[NK]= Col. Jack O'Neil  [author] 28 Jul, 2024 @ 6:22am 
Small update just reducing Flock of Doom duration from SFO update
CunningSTOX 30 Jun, 2023 @ 12:03pm 
Awesome choices
=[NK]= Col. Jack O'Neil  [author] 30 Jun, 2023 @ 1:42am 
Removed the 3 projectile spells until hardcoded code of each entity firing one is removed
Datacored db/land_units_to_unit_abilites_junctions_tables/pj_wizard_regiments

Gave another spell use of Net of Amyntok, Flaming Sword of Rhuin and Flock of Doom to replace the spell removed
=[NK]= Col. Jack O'Neil  [author] 30 Jun, 2023 @ 12:55am 
Yeah, I agree with that. I might just remove the projectile spell, maybe give another use of another spell to replace it
CunningSTOX 29 Jun, 2023 @ 11:23pm 
Overall really like it but I think the projectile spells should be replaced for now. Seeing a bunch of greatswords spewing out fireballs looks kinda ridiculous. Or maybe just change their name to spellsowrds body guard lol.
=[NK]= Col. Jack O'Neil  [author] 29 Jun, 2023 @ 6:49pm 
No problem :)
Please make sure to give feedback if you feel like something needs rebalanced! I spend more time modding than actually playing!
Ethan 29 Jun, 2023 @ 6:04pm 
Hey man, Thanks for help make mods pair well with SFO. its thanks to folk like you I can try to run 100+ mod campaigns.