Arma 3
The pSiKO Ai Revive - (PAR LRX)
72 Comments
Shoulin 13 hours ago 
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Shoulin 14 hours ago 
Now I'm wondering where can I find the settings?
Shoulin 14 hours ago 
Ah, nevermind, I just needed to turn off the standard revive
Shoulin 15 hours ago 
Hello. I have a problem with not being able to aim and return to the first-person view after reviving. However, this is the only mod that works in my case
demonon 22 Jul @ 10:19pm 
I can't find this addon in the addon settings?
pSiKO  [author] 14 Jun @ 5:30am 
@rofz55, @Komodo, ok I can do that !

will be in next update (new param PAR_only_ai_revive: true/false)

even when disabled the player still can revive AI
rofz55 14 Jun @ 3:33am 
@Komodo @pSiKO a parameter to exclude the player would be great! Specially for playing Apex, since the mod seems to conflict with it ;-)
Komodo 3 Apr @ 5:43am 
ty
pSiKO  [author] 3 Apr @ 12:11am 
@Komodo: I'll try to add more parameters in next version
Komodo 2 Apr @ 5:14pm 
hi psiko,
can you add a parameter that adds the revive script to work on all groups on the player's side EXCEPT the player. Also another option that enables it on the enemy side+player's side EXCEPT the player if possible

ty
Komodo 15 Mar @ 4:34am 
quite the underrated gem
HienaiPita 9 Mar @ 9:58am 
The operation is light and easy, which is very helpful. My question is, are you considering a system for self-revival?
pSiKO  [author] 7 Mar @ 12:07am 
@DiviAugusti, yes, but only when ACE medical is disabled
DiviAugusti 6 Mar @ 11:28am 
Ace Compatible?
pSiKO  [author] 4 Mar @ 7:58am 
@The Executrix: thanks for feedback,
I'll fix the 3D view

have fun!
The Executrix 3 Mar @ 8:22pm 
Howdy. Tried this out tonight. Really fun, but a couple of bugs I noticed:

1. Will randomly pop you into third person view when you are waiting to get healed, and you cannot return to first person upon revival.

2. After being revived in that same third person view, you cannot access the scroll menu.

3. After being revived in that same third person view, you cannot use the scope on your weapon. It will do the temporary zoom, and that's it.

The AIs are pretty intuitive to get to you in combat. They will fight until the area near you is safe and then revive. Makes it really fun to play! Just wish that third person view thing wasn't happening!
Twitch.tv Code ⭕⃤ 19 Feb @ 6:15pm 
How i install?
pSiKO  [author] 4 Feb @ 8:23am 
@Country Doggo: it's a good idea, I'll note it down :)
Country Doggo 3 Feb @ 4:48pm 
perhaps can you make a debug command that can revive players through the debug menu? This is useful if ai can't pathfind to your location such as inside a building.
pSiKO  [author] 29 Jan @ 4:36am 
update the core engine
pSiKO  [author] 14 Oct, 2024 @ 8:42am 
@monaro2500: you're right this mod is intened to use with the arma respawn feature off.
you should disable it in your mission:
respawn = 0; (in Description.ext file)

I'll check the PAR respawn code !

thanks
monaro2500 13 Oct, 2024 @ 3:48am 
FYI. I've discovered that if you are taken down and injured, you can still respawn using the Vanilla "Respawn" button when hitting the ESC key. But, if you are not down and injured, and you respawn using the same method, you get stuck on the black screen.
monaro2500 12 Oct, 2024 @ 3:38am 
I've notice that you cannot respawn when using this mod. When you do, it shows the counter screen, then goes to black screen. You can hear the sounds in the background, eg you can hear yourself move and shoot, but you cant see anything.

I've also tried this running vanilla with only this mod installed, and the issue is there.
pSiKO  [author] 17 Sep, 2024 @ 5:29am 
rofz55: just declare global variable in user init script

feel free to come on our discord, I'll help you to setup PAR

https://discord.gg/FeWuRSS5
rofz55 17 Sep, 2024 @ 4:20am 
It does not activate for me.
Should we use missionNamespace setVariable ["PAR_revive", 1]; after starting a mission or add something to each unit's init script?
Komodo 10 Aug, 2024 @ 8:11am 
ty, appreciate it
pSiKO  [author] 31 Jul, 2024 @ 12:14am 
@Komodo, every ai group work independetly, you can have differents group with PAR enabled, but not mixing theses groups.

it's a technical issue, a group have only one leader, and I can't force a unit from an external group to ignore his leader orders.

btw, I'll note your idea, who's know :)
Komodo 29 Jul, 2024 @ 3:43am 
hi pSIKO, can you add an option where it works on AI in other groups of same side. Example if an AI in another group in the same side as the player goes down, their own medic will revive them etc

ty
Vex 30 Jun, 2024 @ 8:01pm 
I get back screen after 1:45 of time passes by it buges out; how do i fix please?
pSiKO  [author] 31 May, 2024 @ 4:39am 
I plan to add an admin menu
pSiKO  [author] 31 May, 2024 @ 4:37am 
@poi: export variables when the mission start
ροi 20 May, 2024 @ 6:13am 
how to config Liberation RX PAR parameters:lunar2019piginablanket:
Sleepysteve 2 May, 2024 @ 8:28pm 
Yeah you are officially the GOAT. Thank you!
pSiKO  [author] 27 Apr, 2024 @ 1:11am 
hi, I need to update this mod to add the configuration.

I post here when it's done
Xeinar dies a lot - ITA 26 Apr, 2024 @ 2:55pm 
Hi! Thanks for this great mod. I can't find where to configure the limit option for revives and eventually where to set the time to complete the revive. Where I can find the settings?
pSiKO  [author] 13 Apr, 2024 @ 5:45am 
@Jäger: yes if you disable ACE medical, otherwise nope
Jäger 13 Apr, 2024 @ 2:50am 
does it work with ace?
Chief Zuma 10 Jan, 2024 @ 11:44am 
Thank you!
pSiKO  [author] 10 Jan, 2024 @ 8:54am 
I agree, I'll add a revive limit option
Chief Zuma 9 Jan, 2024 @ 8:10pm 
This is amazing but I have to agree that unlimited revives makes it a bit too easy. Your squad basically becomes totally unstoppable. Still it's a nice break from having half my squad get vaporized by perfect bot headshots
Sakakibara 12 Dec, 2023 @ 4:36pm 
Can you please add a setting to change the frequency of instant death?
pSiKO  [author] 24 Oct, 2023 @ 8:51am 
yes, this mod is incompatble with LRX mission.
LRX already include an advanced version of this mod, no need to load it
Rats 23 Oct, 2023 @ 9:03am 
this no longer works with liberation, its not recognising my squad so it doesnt protect them under PAR, this still works with my other game modes just not liberation, any ideas?
pSiKO  [author] 6 Oct, 2023 @ 12:39am 
@t.z.a.n, you're right, maybe I should limit the number of revive or limit the number of ai protected.
as a workaround, just use a squad smaller (3~4 units)
t.z.a.n 5 Oct, 2023 @ 12:29am 
hi... thanks again for your mod.... it works....but the thing is that all the AI team became immortals...with 6 men team i kill 50 germans .... and then i start to shoot my team...headshots ....grenades ... bazooka... and this guys the just keep revive each other....
pSiKO  [author] 4 Oct, 2023 @ 1:30am 
fixed in latest build!
pSiKO  [author] 4 Oct, 2023 @ 12:12am 
@bendy, I'll make the change in the code, thanks
Bendy 3 Oct, 2023 @ 4:27pm 
@The Big Dog it is compatible with ACE no medical versions....but you need to change a line of code.....see my comment below
Looped 29 Sep, 2023 @ 12:18am 
when the mod works its great, but most of the time its bugged the ai revived you but the bleeding timer is still going and you are invincible.
The Big Dog 28 Sep, 2023 @ 12:34am 
nevermind just answered my own question from my rpt
17:28:50 "-- PAR loading Error : PAR is incompatible with ACE."