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will be in next update (new param PAR_only_ai_revive: true/false)
even when disabled the player still can revive AI
can you add a parameter that adds the revive script to work on all groups on the player's side EXCEPT the player. Also another option that enables it on the enemy side+player's side EXCEPT the player if possible
ty
I'll fix the 3D view
have fun!
1. Will randomly pop you into third person view when you are waiting to get healed, and you cannot return to first person upon revival.
2. After being revived in that same third person view, you cannot access the scroll menu.
3. After being revived in that same third person view, you cannot use the scope on your weapon. It will do the temporary zoom, and that's it.
The AIs are pretty intuitive to get to you in combat. They will fight until the area near you is safe and then revive. Makes it really fun to play! Just wish that third person view thing wasn't happening!
you should disable it in your mission:
respawn = 0; (in Description.ext file)
I'll check the PAR respawn code !
thanks
I've also tried this running vanilla with only this mod installed, and the issue is there.
feel free to come on our discord, I'll help you to setup PAR
https://discord.gg/FeWuRSS5
Should we use missionNamespace setVariable ["PAR_revive", 1]; after starting a mission or add something to each unit's init script?
it's a technical issue, a group have only one leader, and I can't force a unit from an external group to ignore his leader orders.
btw, I'll note your idea, who's know :)
ty
I post here when it's done
LRX already include an advanced version of this mod, no need to load it
as a workaround, just use a squad smaller (3~4 units)
17:28:50 "-- PAR loading Error : PAR is incompatible with ACE."