Total War: WARHAMMER III

Total War: WARHAMMER III

Ikit Claw's Workshop Upgrades - SFO
17 Comments
Deadcurze 13 Apr @ 6:07am 
I did some cursory testing (compared stats with and without the mod, unlocked the tier one upgrades, and used the siege weapons in battle) and everything seems to work fine.

I guess I'll give it a spin and post another comment if the save file implodes later in the campaign!
RogueSkeptic 16 Feb @ 5:27am 
Hey friend, does this still work with latest patch?
Ratatoy 8 Feb @ 9:43am 
Nah the guy bitched out
No balls, low test :buzzed:
voiceofreason467 1 Feb @ 10:23am 
So is there any chance of an update?
=[NK]= Col. Jack O'Neil  [author] 31 Jul, 2024 @ 8:48am 
What? When is it crashing?
Mali 31 Jul, 2024 @ 7:35am 
Still crashing on shared pool resources with SFO :(
=[NK]= Col. Jack O'Neil  [author] 20 Jun, 2024 @ 8:58am 
Updated. Please unsub, make sure it's deleted in mod folder, and then resub
=[NK]= Col. Jack O'Neil  [author] 15 Jun, 2024 @ 6:54am 
Updated
=[NK]= Col. Jack O'Neil  [author] 17 Feb, 2024 @ 8:57pm 
Yes
Stone 17 Feb, 2024 @ 4:39pm 
Hi, Just wondering if the mod is still up to date :)
=[NK]= Col. Jack O'Neil  [author] 18 Oct, 2023 @ 2:53am 
Thanks to Ero-Sennin for picking up missing costs that SFO adds.
=[NK]= Col. Jack O'Neil  [author] 27 Jul, 2023 @ 5:30pm 
No worries guys! Let me know if anything send off or needs rebalanced
Birbucifer 27 Jul, 2023 @ 11:06am 
this is awesome thanks
Shyco 16 Jul, 2023 @ 3:34am 
Thanks dude
=[NK]= Col. Jack O'Neil  [author] 30 Jun, 2023 @ 9:06am 
You're welcome. It's a really simple mod actually!
JFCaesar 30 Jun, 2023 @ 7:19am 
Thanks for making the Submod! Was waiting since release of the original mod for someone to make a submod, so I can play Ikit. Much love! <3 <3
=[NK]= Col. Jack O'Neil  [author] 29 Jun, 2023 @ 7:41pm 
Just need to check in game if the upgraded versions need new UI bullet points