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Am i getting dementia
Atleast not on the RoR golem.
I'll be running it on very hard/normal.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3312272967
And let me know any feedback :)
Pushed an update from Greyhound that fixed an issue with MCT settings, and implemented caps from Shayan https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2905671335
If Shayan isn't happy with it being implemented, I'll remove it
Do you feel damage output and health are OK?
Please let me know about any feedback :)
Redone pretty much all stats, more inline with the Rogue Idols, as they are similar size (Super_heavy) and mass.
I've tried to make the units a little more different, but I feel there is still more work to be done to make them feel unique which I'll work on.
I have been testing how long they survive against an army of chaos halberds in comparison to a bunch of Rogue Idols, and they are similar, although the low def of the rune golem gets destroyed. I feel like he's the least unique, and he just has the basic (Doesn't get master) runes, and probably worse then a rune lord at the moment. I might take a part from the battle mages mod and give him a generic weak ranged attack, or like another kind of melee debuff or something.
Increased recruit and upkeep cost
I've given a small barrier to the Rune golem and the RoR Rune Golem.
I missed a table in rebalancing the stats of the runs for SFO.
There were no UI bullet points for the cannon golem
I've reduced the drop bomb/immolation ability for the RoR from 5 to 3 uses, and the speed boost for the 2 melee golems from 3 to 2.
I've added wrath of ruin to the rune golem.
Both the Rune and RoR had a 100 second delay in being able to use runes, which I've removed.
Things still to do:
Double check UI bullet points
Think of more specialised roles for each golem
Figure out if I should keep disintegrate at low leadership
See if I can make the rune abilities 'not bound', so they move to the right size, and have a shared cooldown (I implemented what should be working, but just can't figure out what's missing)
Maybe give all of the golems the speed buff, but maybe make it a touch weaker of a buff
Fix the units not having portraits in battle
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2996627674