Dwarf Fortress

Dwarf Fortress

SoundSense Originals
42 Comments
DPh Kraken  [author] 27 Apr @ 4:03pm 
Actual SoundSense running parallel to the game is still a thing. I think that the v50 audio raws should support the "play sound for announcement" system that most of the default pack is based on, if you wanted a native implementation.
Baleur 27 Apr @ 3:05am 
Is there any chance for a mod that also adds ALL the sound effects from Soundsense inio Stream DF? That is the major thing besides the music that i miss in the Steam edition..
A lot of sounds im used to are gone, so its hard to audibly know what is going on in the fort (especially combat sounds, job completions, strange moods etc).
I always use my ears more than my eyes =(
DPh Kraken  [author] 25 Apr @ 3:41pm 
That should be correct.
Charli 25 Apr @ 10:36am 
Thanks for your reply :) No, I don't see anything related to the music files in the errorlog. I've tried searching it for a few keywords, but to no avail. When I start DF and load my game, only one new line is added to the errorlog.txt and it's unrelated to the music.

The full path were I put the mod's files is:
C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\data\vanilla\vanilla_music

the folder now contains:

objects\
> music_d.txt
> music_standard.txt
> sound_d.txt
> sound_standard.txt

sounds\
> *.ogg (all music files)
> music_file_d.txt

info.txt (the original file, not the one from your mod)

Adding your music to my current game should work this way, right?
DPh Kraken  [author] 24 Apr @ 6:37pm 
The mod has everything it needs to load new music files and define playing logic. Does your errorlog say anything?
Charli 24 Apr @ 3:02pm 
Thanks for creating this! But I can't get this to work in my current game :(
I tried adding it to the vanilla files by placing the objects and sounds folders inside the vanilla_music folder. (there is no vanilla_sounds folder)

I also tried a few other folders, but nothing seems to work. I've also looked into the Wiki, but adding to the vanilla music files isn't really explained..
DPh Kraken  [author] 23 Apr @ 11:23am 
Installing the mod is all you need to do. I did set the songs to play only in certain conditions, and now that we have the adventure soundtrack that's another set of songs that are competing for priority.
It might also be a perceptual thing, since Simon also worked on the official soundtrack. Songs from this mod should just list Simon and not Dabu in the pause menu.
4c69616d 23 Apr @ 1:24am 
I don't think I've heard any of these tracks play in fortress mode. Are there any additional steps to take beyond installing the mod on world creation as you would any other mod?
Baleur 20 Apr @ 3:48pm 
YES
DPh Kraken  [author] 23 Jan @ 11:36am 
There still aren't raws for the adventure mode soundtrack. There's a possibility that they might play, since I've heard Fortress themes in Adventure, but that's probably hardcoded.
Endali 23 Jan @ 10:59am 
Will these songs appear in adventure mode as well?
DPh Kraken  [author] 21 Aug, 2024 @ 12:03pm 
If you want to add the music to the current game, just merge all the folders in this mod into vanilla_sounds. It should then have an "objects" and "sound" folder if you've merged it correctly.

As for custom music, this mod is a working example. It's pretty simple to add oggs to your sounds folder, add them to your music_file_.txt, and add your conditions in objects/music_.txt. Everything's documented on the Audio page on the DF wiki.
Phantosmia 21 Aug, 2024 @ 8:46am 
Would it be possible to release a guide on how to add music to a pre-existing game? Or even ones own custom music.
DPh Kraken  [author] 17 Apr, 2024 @ 11:36pm 
Was hoping to release a port of this to the new gamemode, in case anyone was wondering.
Just datamined the adventure mode soundtrack, looks like the adventure soundtrack is
1. dynamically mixed
2. completely hardcoded.
I wrote a Future of the Fortress question asking about this, so hopefully I'll hear back when beta is less beta.
DPh Kraken  [author] 1 Mar, 2024 @ 6:58pm 
You can paste the contents of this mod into vanilla_music, as long as your objects folder is in the right place and you don't overwrite info.txt, the game should load the new music as well.
Iherbir 29 Feb, 2024 @ 6:28am 
Is there any possibility to install this in an already created world?
Huskey 25 Nov, 2023 @ 3:11am 
I'd love the mining and wood choping and other sounds like that added too
AlfaMale 8 Oct, 2023 @ 3:39am 
Super!!! Could you create 2nd version of this mod to add more songs to game
FireAndIce 26 Sep, 2023 @ 6:21am 
Finally my dream comes true.. thank you :zagwow:
Derek Branning 26 Sep, 2023 @ 1:56am 
Amazing! Big fan of Simons' work.
Orangutan Supremacist 12 Sep, 2023 @ 7:04pm 
Amazing, been waiting for this
Wolfechu 4 Sep, 2023 @ 10:28pm 
Thank you so much for this, I knew it'd happen sooner or later
[+DG+] Sir_Castic 2 Sep, 2023 @ 6:53pm 
YESSS FINALLY
Elkstone 14 Aug, 2023 @ 12:02pm 
Based. I'm in
DPh Kraken  [author] 14 Aug, 2023 @ 10:47am 
It's all the composed-for-DF stuff in the SoundSense pack, not Zombies Play the Fool or any of the other stock musics ;)
Elkstone 14 Aug, 2023 @ 8:38am 
So long as it doesn't have that stupid Zombies play the Fool one I'm down
DPh Kraken  [author] 25 Jul, 2023 @ 2:09pm 
Ah, neat! I had already done the same on my private copy, right now I'm testing with altered sound rarities before I push an update.
Hippiecab 25 Jul, 2023 @ 8:20am 
I have published my own mod with Simon's soundtrack. I used the raw files from this mod as a base, but I have exported the music files from flac-files that I downloaded from Simon's website. The quality of the songs are a lot better, and I have normalized the volume to be at -3 dB as the rest of the vanilla music. You can download my mod to get access to these music files and use them yourself.
DPh Kraken  [author] 23 Jul, 2023 @ 2:09pm 
I'm not an audio engineer myself, so I'm grateful for you taking the time to give technical input on this. I was hoping to do an update when adventure mode drops in case of any new musical contexts, but normalization & quality checks sound good too.
Hippiecab 23 Jul, 2023 @ 10:53am 
I compared the files in this mod and the vanilla sound files with Audacity. It seems like the vanilla audio files are normalized to -3 dB, while this mods files are normalized around -13 dB. Using audacity you can use the normalize effect on the files to normalize them to -3 dB and they will be just as loud as the other sounds.
Hithron 22 Jul, 2023 @ 11:43am 
Love the original soundsense music, can't wait to have it going with the great new stuff.
DPh Kraken  [author] 21 Jul, 2023 @ 1:26pm 
Yeah, that's exactly what should happen before it gets patched in 50.10 to just load correctly from the get-go.
sloppy steev 21 Jul, 2023 @ 10:45am 
To clarify: The new audio won't load when making a new world, but if you make a new world then save and load the game, it will be there?
Kraft ☢ Squad 11 Jul, 2023 @ 11:36pm 
I was waiting for this ever since release!:gorlak:
Ic0n 8 Jul, 2023 @ 2:08am 
Yay, appreciate this a ton!
Slapshot82 7 Jul, 2023 @ 8:40pm 
Thank you so much for taking the time to put this mod together! I've missed these tracks!
Moisesjns 6 Jul, 2023 @ 6:03am 
THANK YOU! i was missing these tracks.
WilliamsPlhc 4 Jul, 2023 @ 5:08am 
Yay!
Bruce Wayne 3 Jul, 2023 @ 6:14am 
thanks!
Leifreykr 2 Jul, 2023 @ 9:27pm 
Thank you.
TOAST 2 Jul, 2023 @ 4:22pm 
Oh my, how I missed these.
Psyentific 1 Jul, 2023 @ 1:30pm 
M A T U L ! !