Total War: WARHAMMER III

Total War: WARHAMMER III

Dodging is Dodging
16 Comments
FinaL 26 Jan @ 2:01am 
I guess you hate this question... but I guess we won't see a SFO version of that? ;_;
Autumnchain  [author] 25 Jan @ 2:20pm 
@Ire Hmm, it's questionable. The description doesn't make it clear if they are dodging attacks or some kind of Khainite blessing or sorcery is involved.
Ire 25 Jan @ 12:53pm 
Dark elf Khanite assaassins have a skill "shroud of darkness" (halfway up the yellow line) that gives them 20% phys resist, dont know if you think that should be changed to be in line with camo units?
Autumnchain  [author] 21 Jan @ 9:06am 
@Ire I'll consider giving such units a directional block chance, though it's a slippery slope as if I do that with one unit, I might end up doing it for all of them except the Chameleons.
Ire 20 Jan @ 10:52pm 
although just a side thought - this mod is a bit of a nerf to skirmisher 360 fire units like shuriken runners as they dont face forward very much. I dont think it would be crazy to give them a 360 missile block chance, as one can assume theyre dodging while skirmishing.
Ire 20 Jan @ 10:27pm 
didnt notice your update, its fixed now, thanks :)
love this mod, this was a pet peeve of mine
Ire 20 Jan @ 10:17pm 
i'll admit I didnt look at the other skaven units, but my understanding of this mod is that all the eshin units should have +md
Ire 20 Jan @ 10:15pm 
was looking at gutter runners. Both with and without the mod they have 20md
Autumnchain  [author] 19 Jan @ 5:37pm 
@Ire Could you tell me which unit(s) you think were forgotten?
Ire 19 Jan @ 4:37pm 
seems like its partially broken with at least skaven - the missile block chance is applied but not MD.
Autumnchain  [author] 26 May, 2024 @ 6:31pm 
@JestanotherGoof I don't play SFO so I don't know how I would change the Dodge system so that it's a side-grade instead of an upgrade or downgrade. Are Dodging units typically at 20% with 30% for elite Skaven units in that mod as well?
JestanotherGoof 26 May, 2024 @ 6:05pm 
any chance of making a compatible submod for sfo?
titanbass1 4 Aug, 2023 @ 7:37pm 
I had an alternative thought to this that would probably break balance, but actually might be better overall. Instead of a shield bonus or a melee defense bonus, is there a way to code a % chance to be hit at all from anything? Reason being is that at the end of the day, witch elves are going to have worse melee defense than, say, chaos warriors with shields. So in practice, chaos warriors will always get hit less despite being cumbersome, which doesn't seem right. The percentage chance is more wild in a sense, but allows dodgers to be even more evasive.
Autumnchain  [author] 30 Jun, 2023 @ 11:49pm 
@Juniaris Probably not.
Juniaris 30 Jun, 2023 @ 11:48pm 
compatible with radious ?
Vvv 30 Jun, 2023 @ 11:18pm 
Nice. I also always thought it made no sense that the moment someone gets a glowing magical weapon "dodge" becomes useless.