RimWorld

RimWorld

Mono Weapons Pack
132 Comments
Bobo Wontons 23 Jul @ 2:39am 
Mono Glaive melee or ranged attack cannot be used with shield belt though description of weapon says they can. If a pawn attacks with a Mono Glaive and equipped shield belt, they instead stand and do nothing. Upon removing shield belt, the Mono Glaive attacks and shoots like normal.
mikester112 15 Jul @ 8:33pm 
one of your patches for royal arsenal uses VEF.ThingDefExtension when it should VEF.Things.ThingDefExtension and this causes a red error on startup
moo 11 Jul @ 3:00pm 
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Mad Catter  [author] 1 Jul @ 9:23pm 
1.6 Working version updated. Please report any issues.
Mad Catter  [author] 24 Jun @ 8:32pm 
Temporary Update to 1.6. Please report any issue you encountered!
Abster 24 Jun @ 9:06am 
This would be a great set of weapons, except for the debuffs to speed/hit chance etc with most (if not all) of the weapons. Because of this I haven't used any of these weapons despite having this mod for ages. Sorry to the mod author, I'm not being ungrateful, but it's just personal preference. I use the vanilla monosword & zeushammer instead. Thanks anyway.
cloudust 21 Jun @ 5:18pm 
Ah, okay.

For anyone looking to get this pack and have the ability to CRAFT these weapons, please note that you need THIS MOD HERE to do so:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2559489638
Craftable Royalty Weapons (Continued)
cloudust 21 Jun @ 9:19am 
@Mad Catter

I'm unfortunately able to find a way to research or craft these. Am I missing something?
Wavier0 15 Jun @ 9:26pm 
I'm currently encountering a problem where they won't shoot any of the mono weapons with that function, not sure why. they just stare at the target lovingly and never shoot
Mask of Humble 2 Jun @ 1:38pm 
Are they no longer researchable/craftable?
Mad Catter  [author] 22 May @ 7:48am 
Immersion Reason: Empire Crafter wouldn't make subpar quality Stellic Weapons for their lieges
Design and Technical Reason: It would be annoyed to find these weapons not at maxed quality since they are rare. Also their current stats are between Masterwork and Legendary of their initial base stats.
Sumatris 21 May @ 12:09pm 
Cool stuff. The lack of quality scaling on the stellic weapons is a bit of a bummer, though. Is there a particular reason for this, considering that all the other weapons have it?
Imagine12 17 May @ 3:05am 
I know why it's not patched with CE:GE while there's already a CE patch in there, it's using patch find mod to find Combat Extended which works normally and but not for Combat Extended: Gameplay Edition. Adding or changing the patch find mod to CE:GE should work. (This applies to all of the weapon packs made by mod author)
v1RUS™ 16 May @ 4:06am 
Another UPD. Isnt compatible with Combat Extended: Gamplay edition https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3472843477&searchtext=Combat+Extended+gameplay
With simple CE work well, so all problem solved when i change to defoult one
Strange, game doesnt see replacement, but some mods does.
v1RUS™ 16 May @ 2:40am 
UPD. Theres no compatible at all, that was autopatch from CE itself
Mono, plasma, tox, zeus.
Stellic have ammo, no question on it.
Crypto forgot to check.
Awf... another one restart with more then 900 modpack
Ill tryed to pach myself, but with ingame menus is harder then i think. Im literaly lost all weapon personality (EMP, Tox...) without creators idea about balance.
Not so much mods give good melee for end game. Sad thats not for CE. Hope you find some time for CE (masoc...) Enjoyers
P.S. Mods still top in vanilla
v1RUS™ 16 May @ 12:15am 
ALL of your weapons awesome in vanila, but in CE its usless.
As i see with "Manual CE Patch" it not comp with ce. stats MUST be buffed close to CE Royalty weapons.
Now unplayable with CE (tryed Mono, Plasma and Zeus)
MonoSword from Royalty have armor pen 20-50 your 0.9-2
P.S. Maybe it one of my mods buffed CE defoults (CE Melee Ext.?) ill look when ill stop cry...
Fibre🌹 4 May @ 10:36pm 
@Ryanisunique107 The person who makes the animation mod needs to put it in. If you're referring to "Melee Animations" you need to ask the person who made that mod.
Ryanisunique107 17 Apr @ 8:36am 
please make it compatible with animation mods
That_Annoying_Guy 2 Mar @ 8:18pm 
Are these craft-able, or is it just for quest rewards?
Mad Catter  [author] 24 Jan @ 8:55am 
Should be fixed
BigGovernment 22 Jan @ 9:50am 
I get that CE error as well.
chainlinc3 21 Jan @ 8:07pm 
Getting some errors on startup with Combat Extended. I assume there's some compat patch problems.
Could not load UnityEngine.Texture2D at Things/Projectile/MonoLanceProj/MonoLanceProj in any active mod or in base resources.
Collection cannot init: No textures found at path Things/Projectile/WhipClaw
https://gist.github.com/HugsLibRecordKeeper/1419f982c8094365c6fc45cf18358110
Levardio 21 Jan @ 5:31pm 
Why does it say that buster has more damage than bastard when buster deals the same damage with slashes (both are 48) and even less with stabs (bastard is 48, buster is 30) while also having less armor penetration and having same attack speed (except stabs)? Only positive for buster is increased crit chance. Same situation with the longsword, but its doesn't even have increased crit chance. I'm playing with CE by the way. Does this mod not have the same balance with CE as with vanilla maybe? Otherwise this mod is very cool, like it a lot
Myf 24 Dec, 2024 @ 1:30pm 
HOLY SHIT! THESE ARE INCREDIBLE UPDATES!!!!
Mad Catter  [author] 24 Dec, 2024 @ 5:57am 
It is 99% done but I have to wait for VE Medieval 2 to be released first since the Crypto Weapons rely on Crypto Effect from VE Medieval 2
Nay 27 Nov, 2024 @ 9:35am 
nice. Do you have a rough estimate for the crypto pack release? Thats exactly what i was looking for since Vanilla Vikings expanded got deprecated
Mad Catter  [author] 27 Nov, 2024 @ 12:22am 
IMO a Monoaxe would be redundant because axes relies on their weight to cut through armor and since Monoblades are extreme sharp and can cut through steel with ease it kind of doesn't make sense to make a Monoaxe. I do have 2 Plasma Axes in my Plasma Pack and the Crypto/Cryo Pack will have 1 Battleaxe.
Nay 26 Nov, 2024 @ 11:48pm 
Hi, is there a reason you didnt add a monoaxe to this mod?
◢𝑨𝑽𝑰𝑪𝑰𝑰◤ 17 Nov, 2024 @ 4:21am 
Okay, I solved this problem, it's related to the melee animation mod.:steamfacepalm:
◢𝑨𝑽𝑰𝑪𝑰𝑰◤ 17 Nov, 2024 @ 3:22am 
:steamsad::steamsad::steamsad:
Mad Catter  [author] 17 Nov, 2024 @ 3:04am 
Probably conflict with a mod that alters how a weapon is drawn when held by a pawn
◢𝑨𝑽𝑰𝑪𝑰𝑰◤ 17 Nov, 2024 @ 2:27am 
Hello!I tried to change the drawsize of the Prestige Stellic Sword to make it visually larger, but in the game it only takes effect when the sword is placed on the ground, and it doesn't work when the character is holding a weapon. Do you know what caused this?
Mad Catter  [author] 14 Nov, 2024 @ 7:43am 
Try deleting the weapons and respawning it. If that doesn't work post your huglibs log
Gamma 13 Nov, 2024 @ 11:02am 
@Mad Catter

So for me the charge blaster simply seems to "not be there" from the perspective of the game. Pawns which have it equipped and set to ranged shots will not performed ranged combat, opting to just stand in place when send to kill using something like search and destroy

Neither do they fire when directed told to do so.

I haven't found any error logs about it yet (I will post one later) but functionally as if the ranged option on the Mono Glaive is decorational. As in it is present and it seems like everything it working to allow it do so, but they just, won't fire.
Mad Catter  [author] 8 Nov, 2024 @ 6:22pm 
@Maquitos1708 Can you clarify on the issue? Any error or etc?
Maquitos1708 10 Oct, 2024 @ 7:37am 
hi, the mono glaive charge blaster is not working for me
GVLT 24 Aug, 2024 @ 2:09am 
That's really strange I must say.
You should try it, makes the game far more thrilling.
Mad Catter  [author] 23 Aug, 2024 @ 6:35pm 
I'm not using CE so it was my Patcher (Aelflead)'s decision
GVLT 23 Aug, 2024 @ 9:21am 
Hello again! May I ask why glavie is using it's unique ammo type instead of 5x35mm charged as other charge weapons?
GVLT 23 Aug, 2024 @ 3:08am 
Amazing, thanks!
Mad Catter  [author] 23 Aug, 2024 @ 1:09am 
Fixed no idea why it was like that. Also new art for Prestige Stellic Sword. From now I will keep all old arts in a Folder in case player wants to use them.
GVLT 20 Aug, 2024 @ 1:45pm 
Hi, it seems that glavie have 100% armor penetration which is kinda overpowered in a gameplay.
Mad Catter  [author] 25 Jun, 2024 @ 11:20pm 
@Crisp Chip Look like they need to be patched with the appropriate tag I will see to it in the next update
@Stylianos_V Immersion reason: they are supposed to be masterwork weapons made for Empire High Nobles as a sign of status would be weird for them to be spawned at low quality. Gameplay reason: they are already rare and with the large amount of person weapons available it is hard for player to get one and it would be a slap to the face if they find one only for it to be normal quality and worse than normal persona weapons.
Stylianos_V 25 Jun, 2024 @ 2:13pm 
is there a reason why the prestige stellic weapons have no quality?
CheeseWheelGuy 25 Jun, 2024 @ 12:08pm 
i dunno if it's a unique bug or not, but the mono glaive's charge shot texture is massive. it looks like a punt gun slug if it were charged.
Crisp Chip 19 Jun, 2024 @ 4:22pm 
@Mad Catter I tried but they still wouldn't show up. I tried loading after and before too
Crisp Chip 11 Jun, 2024 @ 3:17pm 
Does anyone know how to change the tags from ultratech so they can show up in medieval modded playthroughs?
Nullblaster 29 May, 2024 @ 7:01pm 
Wow. These are awesome.
Vectrix 27 May, 2024 @ 12:33pm 
could you add a plane scythe