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Were all 3,000 of your hours in TF2 played with your monitor turned off?
But keep doin 3D work, you really have future with this
I really think you should look into developing your craft further and look into getting work somewhere in the gamedev world; it feels like a creative skill that's going to waste for trying to force real-world and detail-heavy firearms into a game as simplistic & stylised as Team Fortress 2.
Branch out into the industry, man, put this modelling work to good use!
It's a really well-made model, but I feel it, like a lot of your other weapons, is just way too finely-detailed for a standard TF2 model, and the texturing is very flat too. TF2's textures have visible brush strokes, even on normally super-clean military designs (see: the AWPer Hand, the closest to a realistic weapon put into TF2).
I'd also say the model detail is too fine. The handguard looks way too detailed and realistic (what with all the holes in it), and the furniture (handguard AND stock) looks WAY too modern, even for a weapon originally designed only a decade (give or take a couple years) after TF2 is set. Maybe replace them with a more chunkier plastic design.
Or just keep doing what you're doing in terms of making ridiculous weapons. It's fun to see, your models are very well-crafted, and you enjoy making them regardless of others' opinions, and to that I salute you.
(Again, these are hopefully-constructive criticisms from a "putting this into TF2" perspective. As a custom mod weapon for non-serious usage, this is extremely high-quality and well-made and I like it.)