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I'm not playing with this mod right now but when I have played with it it's run smooth as butter, in fact it's run a bit better than in vanilla biomes, I assume because lack of soil means less plant growth and animals, especially compared to RimCities.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3023180229
They appear as grey dots around the planet. Instead of a faction icon. Easy to miss.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3252969388 <--- Screenshot of Red Errors
https://gist.github.com/HugsLibRecordKeeper/fdaec6176f068fa98c0a7b2bba5772b5 <--- Hugslib_Log
The (I think) simplest solution to this would be to add an option to disable the shelling event. I don't mind it, but it seems to have issues on a map made up mostly of mountains.
If there's a way to make a custom biome like this please tell me
<color>(140,140,140)</color>
<isPaintable>true</isPaintable>
into the def of "Pavement" in "2998095518\1.4\Defs\TerrainDefs\Terrain_Street.xml"?
Vanilla paved tiles were made paintable, so now these modded ones look white instead of gray like on screenshots
There seems in fact to be an issue when using Zombieland, however there is nothing in this mod that triggers when a building is demolished. Zombieland has a few patches so you should probably check if they perhaps can figure it out.