Stellaris

Stellaris

Out of Your Shell Origin
48 Comments
thibaut3000 10 May, 2024 @ 12:19pm 
Please update it :cta_emo10:
Blade454545 30 Sep, 2023 @ 2:08pm 
Got to second KFC. Doing a isolationist build and its great for a awesome starter system but by mid game i was settling other worlds able to ignore the penalties and then its just there. Rather enjoying though.
KFC 15 Sep, 2023 @ 7:50am 
TLDR: could be improved with a quest line or take longer to restore with a greater reward at the end locked behind something ie research,archaeology or ascension perk besides that fun mod gives a amazing capital syste
KFC 15 Sep, 2023 @ 7:50am 
@author i have more of a question with a little bit of relating feedback TLDR at the end

Question: is there limitations on what you can receive as a reward for completing a milestone in a quest line. for an a vanilla example being the quest for the toxic god you make a choice depending on the choice it will change the outcome.only asking cause finishing the Dyson sphere is pretty easy with anything that messes with habitual worlds.

Feedback:restoring the sphere besides having a strong capital system dosent effect the game-play to much else. it could defiantly benefit a longer quest line with a few decisions to be made along the way that could be bad or good no clue how annoying it would to add though and a larger reward goal at the end like Finish these tasks to build more of these Dyson habitats or you can now specialise the panels IE upgrade the panel for a n agri section or a research segment to then lose something like ability to colonise anything but Dyson sphere habitat's
卡尔文迪斯梅特 1 Sep, 2023 @ 9:12am 
It's work with Colonizable Dyson Spheres?
FrozenParagon 25 Aug, 2023 @ 7:58pm 
far more elaborate than my dyson hab mod. intersting
Cosmoros 25 Aug, 2023 @ 7:24pm 
Gigas ovveride your code on
sc_dyson_star

class = t_star becomes sc_dyson_star
planet = k_dyson_world becomes pc_g_star
max = 1 becomes 0

I dnno if Gigas and your mod are compatible?
Catapultam Habeo 29 Jul, 2023 @ 10:32pm 
Is this the biological version of gigas frame world origin?
m11kire 29 Jul, 2023 @ 3:49pm 
thank you
Alexander Hamiltron  [author] 28 Jul, 2023 @ 8:57am 
@m11kire Panels should now have 70% habitability for everyone without the preference.

I've also changed it to allow normal xenophobic as well as hive minds
Lunix 24 Jul, 2023 @ 7:14am 
missing descriptor file for some reason
m11kire 23 Jul, 2023 @ 11:27am 
habitability for anything not native to the panels is 0, which is a problem if you want to be a slaving xenophobe empire, would you be willing to change it so the panels have similar habitability as orbital habs?
??? 20 Jul, 2023 @ 8:47pm 
Is this compatible with giga?
thibaut3000 14 Jul, 2023 @ 7:29am 
An robot limitations
thibaut3000 14 Jul, 2023 @ 7:12am 
Can you remove the need to be fanatic xenophobe ? I can't get a robot species with that start due to that.
Alexander Hamiltron  [author] 12 Jul, 2023 @ 10:08am 
I should theoretically have a fix for that in. That event shouldn't trigger on any of the panels anymore
KrusherJr 10 Jul, 2023 @ 9:38pm 
@fullmoon That's a known problem with the subterranian event; it triggers on any planet that isn't part of a small list.

@author:
The event can be found under colony_events_1.txt ; adding the planet class(es) from this mod to the list of 'non-triggering' planets is probably 2 lines of code and a quick fix.
fullmoon 10 Jul, 2023 @ 7:18pm 
i lost my entire sphere to the subterranian event while being in two wars of vassalization. was on the defensive and could have sworn you had to be at peace to have that war be engaged on you so am not very certain on how the second war started against me. all the same losing the game to a event was not very fun.
KrusherJr 10 Jul, 2023 @ 3:35am 
After futzing with this once, I have to say that it is an incredibly interesting idea, and I really enjoyed it.

However, is there any way we can get arcology versions of the world panels for maximum shenanigans?
The_Bane_Company 9 Jul, 2023 @ 10:01pm 
Hiveminds FTW. :D
Nanorisk 9 Jul, 2023 @ 4:49pm 
Aaah I see, I thought it will be literally impossible to colonize outside the starting system. Everything makes sense now :D
Alexander Hamiltron  [author] 9 Jul, 2023 @ 4:28pm 
Yeah, I wanted to limit how easy it would be to get a species that can just settle on other planets since the panels are so good having both would be pretty strong. It's still possible of course, but requires some investment. Hiveminds are probably fine though, I might change that
Nanorisk 9 Jul, 2023 @ 2:38pm 
Are the requirements necessary for balance or something? I mean I get the "not barbaric despoilers" part but the other two I don't get.
The reason I ask it is that I might try to mod it out but I'm afraid I might brake something.
SUp 8 Jul, 2023 @ 2:15am 
This is amazing
Alexander Hamiltron  [author] 7 Jul, 2023 @ 1:54pm 
Actually and if it has people on it, I think
Alexander Hamiltron  [author] 7 Jul, 2023 @ 1:53pm 
The only thing that would prevent the decision is if the planet has an anomaly
Spaceception 7 Jul, 2023 @ 12:02pm 
@DeathWish There should be a decision on any uncolonized (I don't honestly know if it would show up if you ended up colonizing one) habitable planet within your borders to harvest the planet.
DeathWish 7 Jul, 2023 @ 10:32am 
Is there a condition to make the planetary decision "Harvest Planet"? I'm trying the mod and it doesn't seem to appear in my game.
Lucy Liberty ♡ 6 Jul, 2023 @ 5:25am 
For those wondering: this mod is incompatible with Real Space System Scale or other similar mods.

*Technically*, It should work completely fine gameplay-wise, but the actual Dyson Habitats will generate OUTSIDE the Dyson Sphere if you use this with System Scaling mods.
Catboy Mlonos 6 Jul, 2023 @ 2:24am 
Hura!
Alexander Hamiltron  [author] 6 Jul, 2023 @ 1:39am 
Yep!
Catboy Mlonos 6 Jul, 2023 @ 1:11am 
Same question as the guy below
m11kire 5 Jul, 2023 @ 1:05pm 
can i build habitats and ringworlds with this origin to live on?
Alexander Hamiltron  [author] 5 Jul, 2023 @ 8:32am 
@Them8 ahh yeah didn't realize, oversight on my part. The last few stages of the situation should now give the necessary techs as research options
Spaceception 5 Jul, 2023 @ 8:04am 
Nice to hear the districts have been fixed! I haven't tried it again, but I think to help level it out, only your starting Dyson panel has full access to the districts, while you still have to restore them on the other 9 after meeting some requirement(s). Similar to Relic worlds to Ecumenopolises and Shattered Ring to Ringworld Segments. It can also raise the habitability up from 80% to 100%

Can you still employ as many decisions as you can afford at once? That just doesn't finish the situation really early? Or did you cut that down to 1 at a time?

I also didn't mention this in my inital comments, but I like the planet arts, it's fairly distinct to Gaia worlds and Ringworlds while looking like its own thing, the clouds were a nice touch.
†MLS† KIRINAS ';,†,;' ;,,; 5 Jul, 2023 @ 5:25am 
Frame World, but for non-gestalt.

Nice.
Them8 5 Jul, 2023 @ 5:17am 
and also if you have fewer than 2 planets
Them8 5 Jul, 2023 @ 5:15am 
if you dont own planets with the blockers the blocker tech has a weight of x0, so unless you changed the blocker techs to include your new blockers as removing the x0 weight you cant get it without another planet
Alexander Hamiltron  [author] 4 Jul, 2023 @ 9:05pm 
Okay the district bug should be fixed now, all districts should be available from the start for each planet (not including blockers).

I also slowed it down significantly, especially the passive situation gain. Having the situation effectively manifest a whole planet every 20 years was way too strong, I mostly have the passive gain there to chip away at the extra bits that demolishing planets does not cover. As for the mega-engineering thing, I did remove that on purpose. If you find a lot of planets and complete the dyson world early, getting mega engineering was just too strong.

As for the clear blocker techs, I think you just extremely unlucky. They are unlocked with the vanilla blocker techs which shouldn't be too hard (all tier 2 techs).

Good call on the galactic wonders thing though! Once the situation completes it should give your empire the flag that allows you to unlock that now.
Alexander Hamiltron  [author] 4 Jul, 2023 @ 5:56pm 
Oh huh the district thing is *definitely* a bug, I will fix that tonight and then get back to you on this feedback!
Spaceception 4 Jul, 2023 @ 11:42am 
On 'restoring the panels' to get access to districts it could have the same requirements as the Arcology project, needing the anti gravity engineering housing tech, costing something like 3000 alloys, 15000 minerals, and taking 10 years to complete.

Another thing I thought of, that you can discard if it doesn't fit your vision at all, is automated/expanded production that you can add to each panel.

So something like Dyson Solar Collectors to produce 250 energy without pops, Starlifting Operations to produce 250 minerals (for 50 energy), Fabricators to produce 50 CGs and 25 Alloys for 100 minerals/25 energy, Science Banks to provide 100 Physics/Society/Engineering, and additional jobs/researcher output to the panel for 25 energy, and so on. This could require Mega-Engineering, and also be something that costs alloys/time to construct.

And finally, once you have Galactic Wonders and research the Dyson Sphere/Ringworld technology, you can build another Dyson World.
Spaceception 4 Jul, 2023 @ 10:33am 
More notes

The clear blocker technologies for the Panels needs to be flagged as a potential research option, I turned on console commands to refresh the research pool several dozen times, and none ever showed up.

There's no reason given as to why we can't build regular districts eventually (industrial/mining/agriculture). So I had to rely on the few jobs given by buildings to keep my economy up. It worked to an extent, but I'm running out of room.

I'd like if some decison was added once your tile blockers were removed, maybe costing alloys/minerals/influence, and taking some years, similar to the Arcology project, where you can restore access to the other districts.

Restoring all the panels doesn't count as completing a Megastructure, so you can't take Galactic Wonders once you've researched Megaengineering. I think if you were to do the above (finishing the decision on every panel), the Dyson sphere would count as completed, and allow you to take the perk.
Spaceception 4 Jul, 2023 @ 10:33am 
Just played 100 years or so in, did some cheating near the end to see what happens because I can't play all day. Overall, I really enjoyed it! It's a pretty good idea, and I had fun with it, looking for enough habitable planets to restore my panels.

Some notes:

The progression seemed okay, if a little quick, and could be slowed down through demolishing planets, maybe only being able to do 1/2 decisions at a time, because at one point I had at least 4. I would also make the "active internal Restoration" option a little more expensive.

And I assume you removed the tech option for mega-engineering at some point once the situation is finished, or it's bugged out because I didn't get that.
Spaceception 3 Jul, 2023 @ 7:47pm 
This is pretty cool, like a supercharged Shattered Ring. What kind of districts do the Dyson Sphere Panels have? Do you trade its energy production for habitable panels, or do you get some of that too later?

Also, this should probably show that it requires Utopia, and any other DLCs it relies on. Overall, I like it, and I'll probably try it out later this week!
Alexander Hamiltron  [author] 3 Jul, 2023 @ 9:04am 
@ko-xan It probably is, just doesn't show. The situation advances passively at 0.05 per month, but situations only show one decimal place so it shows as 0.0 per month
ko-xan 3 Jul, 2023 @ 3:39am 
Interesting origin )

My restoration does not progress passively though, only through dismantling planets (
Alexander Hamiltron  [author] 2 Jul, 2023 @ 4:27pm 
Full disclosure I have absolutely no idea how this interacts with gigastructures lmao
MFallion 2 Jul, 2023 @ 4:10pm 
I'll give this one a quick run tonight, let's see how broken this can get with Giga E and DarkSpace on the mix :D