Total War: WARHAMMER III

Total War: WARHAMMER III

Ariel Can Fly and Battle Mages SFO compatibility submod
9 Comments
=[NK]= Col. Jack O'Neil  [author] 25 Oct, 2023 @ 5:40am 
No :) It's a really easy one to learn how to submod ;)
2B or not 2B 25 Oct, 2023 @ 12:12am 
Would you do one for Teclis in SFO?
=[NK]= Col. Jack O'Neil  [author] 14 Jul, 2023 @ 4:27am 
Alright! Thanks to Dante it's all fixed and working correctly!
=[NK]= Col. Jack O'Neil  [author] 5 Jul, 2023 @ 7:33am 
And I've posted on discord.. No replies yet :( I did try take a crack at it myself, but I'm trying to spend my time doing a community bug fix/sfo compatibility mod, so that's taking priority over learning animations! Maybe just disable this for your current campaign until I can get it working?
TessaBellaGlanville 4 Jul, 2023 @ 9:11am 
Thank you so much! <3
=[NK]= Col. Jack O'Neil  [author] 4 Jul, 2023 @ 8:48am 
I've posted on the Ariel can fly mod for help with the animations :)
=[NK]= Col. Jack O'Neil  [author] 4 Jul, 2023 @ 8:25am 
Hmm.. It seems like it's a problem with the animation set. I've not done much animation stuff. I'll see if I can get some help with it. Sorry! Thanks!
TessaBellaGlanville 3 Jul, 2023 @ 2:22pm 
Hi I have a question, so Ariel shows that she has a range attack option now as I can see the area distance meter on the ground but she never actually shoots a projectile like the other mages do. Any advice?