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But i will look into it again soonTM.
Thanks but apparently me and some other modders have different understandings of "balance".
Like for me a thruster can not have 12x the force per block while just increasing the power consumption by 3x. That gives 4x more thrust per watt and thus is unbalanced in my honest opinion. Not to mention the increase of thrust per surface.
But like i said, that is my consideration and others release stuff i wouldnt want to play with when it wouldnt be just for the style of these blocks.
@CommanderGizmo
Sorry but i dont do models :D
I however forgot to ask again in here if anyone still had an issue with it or not.
Save us plαYer2k, you're our only hope!
I tried fiddling with the shader files though could not identify what causes the issues.
So if we want powerful spotlights, we have to cope with those pesty issues :U
Is this an underlying problem with the game perhaps?
But as long as we get more functionality, it is actually fine if that happens from time to time. It would however be really useful if they could tell us!
Now I can fix everything, hehe.
Tried other light mods this time, but wasn't fond of them.
This one better.
Keeps it operational, pls. :)
For that size i was actually aiming for 200 kB and less but failed due to the length and frame difference.
So my advice would be to watch the size of your file.
I for example got 6kB/s down at home and thus loading that image takes about 100 seconds and this about 1 1/2 minutes. For just one, imagine the workshop full with them of that size.
That said, i am by far not satisfied with the outcome. Though the small introduction works pretty well so far from what i can tell.
Thanks :)
Thanks again for looking into it BeJay :)
Now that iam back home, i will submit that change.
Gonna work now?
Did they program their own XML-thingybingy whatever shit... ?
That's bad. That's really baaaad. Keen! What are u doing?
So. When I deleted the comments from your file - it worked again xD
omgomgomgomgomg
I will look into a fix later. Thanks for pointing out.
It may take some time to distringuish the new block from the others though.
:)
Luckily i could get an updated CubeBlock.sbc from a friend and could verify it.
+1 and cookies :3
The Log says there is a type-cast exception (LightingBlock -> ReflectorBlock)
So I compared vanilla and modded CubeBlocks.sbc and found the following critical differences:
1: Change
<Definition xsi:type="MyObjectBuilder_LightingBlockDefinition">
to
<Definition xsi:type="MyObjectBuilder_ReflectorBlockDefinition">
for both the large and the small version of the spotlight.
2: Append
<LightGlare>GlareLsLight</LightGlare>
<ReflectorTexture>Textures\Lights\reflector_large.dds</ReflectorTexture>
right after </RequiredPowerInput> of the large version.
3: Append
<LightGlare>GlareSsLight</LightGlare>
<ReflectorTexture>Textures\Lights\reflector_small.dds</ReflectorTexture>
right after </RequiredPowerInput> of the small version.
Though I'm not sure whether the LightGlare tag is necessary or not.
I will need several days fixing that as my connection is astonishing 6kB/s fast and downloading SE takes at least one whole day, usually 2 though. And that only when there is no hotfix in the meantime D:
*crosses fingers*