Garry's Mod

Garry's Mod

Headcrab Takeover (Zombie Overhaul)
956 Comments
Bob. 8 Jul @ 3:31am 
what does the zombie slump chance multiplier do?
BigBam122899 6 Jul @ 11:43am 
[Headcrab Takeover (Zombie Overhaul)] lua/entities/headcrabbonemerge.lua:235: attempt to index a nil value
1. unknown - lua/entities/headcrabbonemerge.lua:235
BigBam122899 6 Jul @ 11:25am 
[Headcrab Takeover (Zombie Overhaul)] lua/autorun/server/headcrab_takeover.lua:2718: Tried to use a NULL entity!
1. SetPos - [C]:-1
2. v - lua/autorun/server/headcrab_takeover.lua:2718
3. Run - lua/includes/modules/hook.lua:102
4. AfterCreateZombie - lua/autorun/server/headcrab_takeover.lua:1992
5. AfterZombie - lua/autorun/server/headcrab_takeover.lua:2876
6. unknown - lua/entities/takeoveranimation.lua:644
BigBam122899 6 Jul @ 11:10am 
they go invisible, sorry.
BigBam122899 6 Jul @ 11:08am 
when headcrabs gain a body, they phase through the floor, making other addons error
mamgand114 1 Jul @ 6:59am 
nice:steamhappy:
hendsonct 26 Jun @ 8:09pm 
pls make this work with the gonarch from bm work with this.
french fries 25 Jun @ 11:19am 
the takeover animation doesnt finish for me, the npc is just stuck in the animation
Specneo 25 Jun @ 7:51am 
Entropy Problem: Hear me out. When a Metrozombie (from EZ:U) is sleeping, It's model suddenly becomes a Zombine.
deded6750 25 Jun @ 1:37am 
the mod is pretty laggy
THE ROARING KNIGHT 24 Jun @ 12:03pm 
metropolice fast zombie turned invisible
kaydenkid344 20 Jun @ 2:35pm 
the zombies look like they are sleeping
ananim_catt 20 Jun @ 7:37am 
how to get gonome
The Blue man group 20 Jun @ 12:07am 
same Tyler I keep getting the errors too pls fix this bug ninja scout
Father Grigori 18 Jun @ 11:32pm 
continue supporting your mod
jacobmater0630 15 Jun @ 11:34pm 
takeover animation never finishes for me
Tyler 15 Jun @ 6:53am 
I keep getting this error.
[Headcrab Takeover (Zombie Overhaul)] lua/entities/headcrabbonemerge.lua:235: attempt to index a nil value
1. unknown - lua/entities/headcrabbonemerge.lua:235
kilanandre 14 Jun @ 10:07am 
i love when a fast headcrab infects the combine soldiers and mutate, some of the combine suit is still there afterwards:)
MjrMurder 8 Jun @ 1:08pm 
please make the zombies eat corpses/ragdolls when idle or on low health. thank you!
mavr1k 6 Jun @ 7:37pm 
Look For the Lower Case 'L' And You
Will Be Kissed Tomorrow:
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLlLLLLLLLLLLLLLLLLLLLLL LLLLL
*Now Look For The Q And Your Wish
Will Come True:
... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposite.
MentalFrogSnot 5 Jun @ 2:58pm 
make an option that headcrabs or zombies that have a different material then others can turn whatever humanoid thing they infect into a zombie with the same material that said zombie with different material has. (this option will be disabled by default)
gassy_the_gamer69 4 Jun @ 7:59am 
if you can would you make a mod like this one but for antlions?
supercop68 3 Jun @ 6:17pm 
why is there errors
commanderanakin 2 Jun @ 7:04pm 
Was fighting Zombies in Asheville and one of my rebels got infected and screamed out "GET THIS SHIT OFF ME!!!!"

Pretty funny lol
Zack 2 Jun @ 9:54am 
make the gonarch [goldsrc] eat dead bodys and once it eats it it will reproduce baby headcrabs
giorgibob152 2 Jun @ 4:28am 
this makes headcrabs and it's hosts unable to get attacked from vj base units
Johnny Jr. 1 Jun @ 10:08pm 
can you make it so that players in god mode cant get infected
Asston 31 May @ 3:58pm 
Each time the normal headcrab attaches to a NPC the headcrabs boddy and the zombies arms get stretched out in to ground. I even tested it with no mods and it still does it. Please fix:headcrab:
killingUmadly 31 May @ 10:57am 
The mod just straight up doesn't work anymore for some reason
BigBam122899 29 May @ 6:40pm 
love it, can there be something to have the fast and normal headcrabs replicate? like how the poison headcrab can replicate, maybe a nest that spawns them, or a half life 2 genome
Male_07 Expect EVIL 27 May @ 6:38pm 
confusion rn, why the hell is it NOT working??? I literally had to reinstall it twice and it still is not working
Gosh bro
levislaven02 25 May @ 5:59pm 
Nice mod
GARIFUNA 25 May @ 12:12pm 
WHY IS A LINE WEN THE ZOMBIL CUMS
hery75us 25 May @ 2:44am 
painevan the episodic 2 problem is same with me
contributative 24 May @ 10:43am 
there should be an option to disable collisions for infecting headcrabs for other npcs and players
gassy_the_gamer69 24 May @ 4:35am 
can you make a gonarch and the ability to posses headcrabs?
Minos prime 24 May @ 4:21am 
i keep getting this error

[Headcrab Takeover (Zombie Overhaul)] lua/entities/headcrabbonemerge.lua:235: attempt to index a nil value
1. unknown - lua/entities/headcrabbonemerge.lua:235
Memers-123-321-356 23 May @ 9:58pm 
[Headcrab Takeover (Zombie Overhaul)] lua/entities/headcrabbonemerge.lua:235: attempt to index a nil value
1. unknown - lua/entities/headcrabbonemerge.lua:235
griff.holder 21 May @ 9:31am 
make it so you can control the zombie but this is a great mod:steamhappy:
tylermorris13 18 May @ 1:07pm 
why does the infected headcrabs stretch
salsa_picante 15 May @ 8:41am 
you should make the infected ragdolls, stumble, move and trying to get the headcrab off as they slowly stop before becoming zombies
Doom_Slayer 12 May @ 12:53pm 
everytime one of the headcrabs latch onto someone, it makes a clone of that person and a zombified verison of the model/person. the clone also has ALOT of health. idk why. here are the error logs:
[Headcrab Takeover (Zombie Overhaul)] lua/autorun/server/headcrab_takeover.lua:2383: Tried to use a NULL entity!
1. DropWeapon - [C]:-1
2. v - lua/autorun/server/headcrab_takeover.lua:2383
3. unknown - lua/includes/modules/hook.lua:102
4. TakeDamage - [C]:-1
5. unknown - lua/entities/deathanim_entity/init.lua:125

[Headcrab Takeover (Zombie Overhaul)] lua/autorun/server/headcrab_takeover.lua:2383: Tried to use a NULL entity!
1. DropWeapon - [C]:-1
2. v - lua/autorun/server/headcrab_takeover.lua:2383
3. unknown - lua/includes/modules/hook.lua:102
15十五 (Jyugo) 11 May @ 10:01pm 
one of the zombie's hand just stretched out of the map, anybody know how i can fix this???
<width=1>Pacman09 9 May @ 1:37pm 
it is????
Wesch 9 May @ 7:57am 
is there a way to make this compatible with headcrab model replacement mods?
Forsaken fan 6 May @ 1:52am 
when i control a half life resurgence headcrab and infect barney or the scientist it keeps the scientist alive but the headcrab becomes invincible or something and the zombie does spawn but it looks weird. it only works when i control a headcrab tho. this is the error i get: [Headcrab Takeover (Zombie Overhaul)] lua/autorun/server/hl1headcrab_takeover.lua:4: attempt to call method 'SetControlledNPC' (a nil value)
1. SwitchVJController - lua/autorun/server/hl1headcrab_takeover.lua:4
2. v - lua/autorun/server/hl1headcrab_takeover.lua:342
3. unknown - lua/includes/modules/hook.lua:102
4. TakeDamageInfo - [C]:-1
5. ExecuteLeapAttack - lua/entities/npc_vj_creature_base/init.lua:2692
6. unknown - lua/entities/npc_vj_creature_base/init.lua:2329
Fantom 138_0_659 5 May @ 10:46pm 
@xXBuRito13Xx :(
Fantom 138_0_659 5 May @ 10:45pm 
Regarding the problem, my hand and headcrab models are broken, and specifically on these zombies / Насчёт проблемы, у меня сломаны модельки рук и хедкраба и именно на таких зомби
xXBuRito13Xx 5 May @ 4:58pm 
it dose not work anymore
me............ 🎻 4 May @ 7:14am 
it is an error for me i don't like it