Stacklands

Stacklands

Card Zones
31 Comments
7aZzzy 17 Jul @ 7:28pm 
增加卡牌方框美观
Ace Of Arrows 27 Jan @ 9:07am 
For a fair number of buildings capable of crafting, placing them on a zone prevents them from being able to actually make anything, even if appropriate materials are placed on top of them - the stack just sits there, never gains a progress bar, and can't produce results. Moving the stack off of a zone allows it to make stuff.
Pazuzu 27 Nov, 2024 @ 5:56pm 
sorry i may be dyub or just doesnt work, how do i make the zones?
Gygun 2 Nov, 2024 @ 9:29am 
Thank you!!!
lydocia 2 Nov, 2024 @ 3:08am 
Thank you for your work, Margmas!
Margmas  [author] 1 Nov, 2024 @ 10:30pm 
The mod is now fixed, thanks for letting me know
lydocia 31 Oct, 2024 @ 1:58pm 
Last update breaks this, miss it dearly so hope it comes back! ♥
Gygun 30 Oct, 2024 @ 6:39pm 
Great mod!, but it's not working anymore with the last update.
WHOPPERLESS 15 Sep, 2024 @ 6:33pm 
I almost edged to this, but i got too greedy and its on my chest, whats the move?
lydocia 3 Jul, 2024 @ 11:42pm 
Love this mod, but was wondering if you could change the colour of the lines/text for the island map since white on sand is illegible.
Pönttinen (chill-lock) 30 Apr, 2024 @ 3:06am 
It would be great if you could put a villager to harvest for example a banana tree on top of a banana tree zone. Great mod still :D
Margmas  [author] 30 Nov, 2023 @ 9:05am 
@牧羊犬不吃咩 @Psy, I cannot reproduce the bug you are describing, when moving a card pack it won't be accepted by the zone place. Maybe a different mod is conflicting. Could you open a new discussion where you attach the Player.log log file from "%localappdata%low\sokpop/Stacklands"?
Psy 28 Nov, 2023 @ 8:39am 
Also encountered dragging card pack to zone make it stuck
SWORDHOULDER 19 Nov, 2023 @ 9:45pm 
你好作者,我发现有一个bug,这个模组在使用的时候如果不小心将卡包放在获取zones的地方,那么卡包会卡在这个地方无法使用
Hello author, I found a bug, if you accidentally put the card pack in the place where you get the zones when using this mod, then the card pack will get stuck in this place and cannot be used
MonkeyTub 1 Nov, 2023 @ 11:06am 
how do you make zones
Margmas  [author] 4 Sep, 2023 @ 1:10pm 
@Momiji you need to use Rosetta in order to run mods on a mac that patch into game code, like this one. Also make sure to clean up an old BepInEx setup, in case you modded the game before the Workshop update
Momiji 2 Sep, 2023 @ 6:28pm 
this mod is not working on mac M1.
Margmas  [author] 13 Aug, 2023 @ 4:40am 
@Gameboi107 no, cards are not automatially moved to zone cards. They behave like vanilla cards in terms of stacking and allow for stack places without having to hold back one resource
Gameboi107 6 Aug, 2023 @ 2:21pm 
Is there a way to get the cards to automatically move to the stack? Is this not something that the mod does period? I assumed it did as there doesn't appear to be much of a point to the zones otherwise. Please let me know, thanks for your time
VitaKaninen 5 Aug, 2023 @ 12:15pm 
Once you install the mod, there will be a new card type for sale called "Make Zone". Drop any card onto "Make Zone", and it will create a card zone for you. To remove a zone, simply sell it.
casper 4 Aug, 2023 @ 12:21pm 
Can someone please help don't know how to activate/ use it in game
夏洛克不姓夏 1 Aug, 2023 @ 7:14am 
Thank you for your answer. because my bepinex was not uninstalled correctly before, the MOD did not take effect. Now it works.
Margmas  [author] 31 Jul, 2023 @ 11:57pm 
@Impeeza Armstrong, sounds like an cool concept but is unfortunately out of scope for this mod.

@夏洛克不姓夏 drag any card on the top "Make Zone" deck, besides the sell box.

@GooseBooze I'm not sure if this is a common problem. But I'll add an accessibility option to force the cards to always use the black variant used on the island. This should make them better readable.
Goose 31 Jul, 2023 @ 8:49am 
I feel the zones are a bit too light, i have autopause on card dragging so my screen becomes almost as bright as the zones themselves so i have a difficult time finding the correct zone to drop off my cards at
夏洛克不姓夏 30 Jul, 2023 @ 4:50am 
how to use?
Impeeza Armstrong 29 Jul, 2023 @ 6:31pm 
I would like a mod like this to do "districts" like a combat zone, a coop for chicken without running everywhere when eggs eclosed, a indistrual district with only manufacturing stuff, another one to cook
Every times a summon a demon all my board just yeet
Margmas  [author] 26 Jul, 2023 @ 12:01pm 
@wipros I can add sticky zones as a global config option to the mod. It won't be enabled by default since the mod should just help organizing and not change the base design. Zone cards will behave like normal cards by default.
I was already experiementing with glue cards, either by equipping then or stacking the zone cards on top. Not sure if that will make it in the next update as it feels a bit wonky rn.
Margmas  [author] 26 Jul, 2023 @ 11:52am 
@so hard to say why this is the case. Could be Stacklands itself if you have a lot of cards. The mod doesn't does too much, although I will profile it to see if anything sticks out. Did you compare it with just the base game and the mod?
Also please send your log `Player.log` from `%appdata%\..\LocalLow\sokpop\Stacklands`, maybe and error is responsible. Don't know if Steam has a system to share files or you have use a third party service like pastebin or Google Drive.
wipros 25 Jul, 2023 @ 7:14pm 
As much as I love organizing stuff, I don't find this mod being very helpful. It's a cool idea, tho how it plays out it's just bigger mess, at least for me. I expected these zones to not move at all, but they can be moved fairly easily. Transparent card is just not it.
亚托克斯 25 Jul, 2023 @ 5:57pm 
hello, after adding this mod, the game occasionally drops frames, such as dragging card stacks and moving screens
< blank > 25 Jul, 2023 @ 1:20pm 
my name jeff