Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Sky Hunter [1.9]
85 Comments
awesomechristian2010 24 May @ 5:11am 
it's a gundam. i need nothing else to say
TinFoilMkIV  [author] 22 May @ 7:45pm 
I think I may have a lead on the Sky Hunter taking over the UI bug. Am working on an update that has the fix in it. If you get the bug you have to clear the cache. Hopefully won't be too long til I get this tested and all that.
Lexo 16 Apr @ 12:16pm 
Sky Hunter turns EVERYTHING into Sky Hunter. Still.
FULKN42TY 24 Feb @ 8:54pm 
I love this little Gundam, moving through the air, the projectiles, and rolling launch are all really fun. I just want to know what System Restart and Shift Cancel do
FULKN42TY 24 Feb @ 8:40pm 
My god do I hate comments that say they dislike a character in the rudest way possible without even explaining why they hate the character so much, looking at YOU Triiko!
Soulstice 3 Dec, 2024 @ 9:51am 
Oh, that wasn't something you added? All I had to do was restart the game and it went away, but it happened after the character fully loaded
TinFoilMkIV  [author] 3 Dec, 2024 @ 4:19am 
Uh.... Clear cache and/or reinstall the game? That's very not normal... Or it might be some other mod having a broken interaction
Soulstice 2 Dec, 2024 @ 4:39pm 
Oh God, it's everything, including the background T-T
Soulstice 2 Dec, 2024 @ 4:38pm 
WHAT DID YOU DO TO ME, ALL MY ICONS ARE SKY HUNTER
TinFoilMkIV  [author] 29 Nov, 2024 @ 2:24am 
You gotta clear character cache in the options if you're getting a null error
spriggan9999 19 Nov, 2024 @ 9:14am 
looked back through the comments and TinFoilMkIV is getting so much hate:steamsad:
yall hes being so nice stfu and just uninstall if you dislike in any way
i wanna see all of you mf's make a character with such unique movement
spriggan9999 19 Nov, 2024 @ 9:11am 
it turns to null whenever you play as it:(
mistakes happen and i really love this character so pls fix!!11!!!
btw love the ultrakill references
Triiko 12 Nov, 2024 @ 1:10pm 
this is ass please delete thank you
pizzasaurus123 26 Jun, 2024 @ 2:33am 
hey tree calm down...
Tree 18 May, 2024 @ 1:55pm 
i hate you!!!!!!!!!!!!
TinFoilMkIV  [author] 8 Apr, 2024 @ 4:08am 
Sorry. Things got hectic and a last minute change broke the blaster boosting. It wasn't supposed to kill the shot when you hit it. That was a bug. It should be fixed. Normally I'm more careful but deadlines hit at bad timing.
Mr. Blue Sky 6 Apr, 2024 @ 2:41pm 
Is striking a blaster shot, either active or inert, supposed to make it fizzle completely at the moment? I can see that when you strike a shot with a melee attack, the redirect line appears matching your DI input, but there's no altered shot.
Mr. Blue Sky 5 Apr, 2024 @ 10:27am 
Imagine the Unreal Tournament classic Shock Rifle combo as a mechanic. Probably hard to pull off in a timely manner given the speed of the game, but if any gun might be able to pull it off, it's Sky Hunter's Blaster. Although I'm not sure how you get EX attacks from hitting Blaster shots, it ought to be interesting.
TinFoilMkIV  [author] 4 Apr, 2024 @ 3:01pm 
And probably wont be the last. Also more to come for the blaster re-work. Just had to rush part 1 for a modded tourney.

Things coming include
empowered moves by hitting shots
3rd level shot
able to hit shots with other shots
new shooting animations
Mr. Blue Sky 2 Apr, 2024 @ 2:34am 
I see Sky Hunter has also been inspired by 1.9 Ninja's new Shuriken tricks. He is not the first to add "hit the projectile to make it stronger" mechanics.
TinFoilMkIV  [author] 23 Feb, 2024 @ 4:06pm 
Wasn't intentional, but leaving it for a bit. I'm definitely leaning towards patching so it doesn't miss though.
TinFoilMkIV  [author] 21 Feb, 2024 @ 6:27pm 
No. Lemme check into that. I thought I tested that but maybe not well enough.
Mr. Blue Sky 21 Feb, 2024 @ 1:51pm 
I don't know if it's intentional or not, but is the newly-nerfed Maelstrom Slayer supposed to whiff at (including near-)point-blank range?
TinFoilMkIV  [author] 4 Feb, 2024 @ 4:23am 
Part of that is needing to be careful about your momentum. As much as Sky Hunter can sort of go in any direction, the limiting factor is more keeping your momentum under control.

A good handful of the air moves at least get into the start of their active frames before canceling into landing. You won't get the full coverage, but can still hit someone carelessly running in. That said, if you run outta flight, then Kick and Blaster are the only real options, so you do have to be careful about that. Being completely out of flight meter is quite bad.

Kick is the fastest air option and that still works on landing.
Jace Starcaller 3 Feb, 2024 @ 7:43am 
Biggest issue I’ve come across playing as SH, is the fact you have so few options when you are close to landing - something that seems to get used against you every time you play (as it seems moves get cancelled when you are about to land) this may be due to startup frames, but I’d like to be able to throw out a quick attack (especially when out of fuel.)
TinFoilMkIV  [author] 1 Feb, 2024 @ 6:01am 
Also bit of a story. Once upon a time, most of his ground moves were a lot slower to come out. Other than the jab. Characters without a f4 option are actively bad up close. But anyways. Got him into actual competitive play for feedback, and, got a lot of feedback about a lot of the moves just not being good enough to contest other characters with decent moves. Outside Blaster. Old blaster was actually broken OP combined with Overcharger being infinite ammo back then. Anyways, long story short. Frame data got buffed, pretty significantly.
TinFoilMkIV  [author] 1 Feb, 2024 @ 6:01am 
While people do generally rate him pretty high on tier lists, he also doesn't tend to fare terribly well in serious play. I'd guess it's part bad luck in tournament play, and part due to not many people putting in the time to really show just how crazy he can get (outside single player combos). So basically, not planning any serious nerfs outside things I find to be actual design issues. Like having had 3 differently timed guard breaks previously. But show me a dominant Sky Hunter player, or y'know, explain things out why specific stuff is a problem, and I'll definitely consider changes. I'm certainly not afraid to buff or nerf im.
TinFoilMkIV  [author] 1 Feb, 2024 @ 5:52am 
He is meant to be a versatile all rounder in concept so glad that comes through in gameplay. Also why his move set includes attacks that don't use the weapons at all. He's definitely a character that you can play very differently depending on how you use your meter. Since he can play a pretty zoning and set play heavy game, but that won't leave you much for the other metered moves.
TinFoilMkIV  [author] 1 Feb, 2024 @ 5:50am 
Skin has been mostly handed out from modded tournament play and some event stuff. As well as a few for people that have been a big contribution to the development of this mod. Not many of them out there honestly. I'm not really planning to be stingy, but do want them to be a reward for stuff and not just tossing em around for no real reason. That said, I gotta get back on finding good places to hand more out. Palworld and other stuff very much stole my attention the last several weeks so could have been a lot more going around.

Aaaalso, if anyone wants to suggest any sort of fun event/contest or even just chat about the character, do swing by the Modded Yomi discord. I regularly check there for things going on. And I do wanna be giving out a lot more skins, cuz I did put a lot of work into it an do want people to have em.
Mr. Blue Sky 31 Jan, 2024 @ 3:59pm 
A 4-frame jab is a "good" jab and means the character who has it can survive in close quarters and work as a rushdown character; by comparison, a 5-frame jab is a "bad" jab and is reserved for characters who don't necessarily want to engage in CQC. Sky Hunter's jab - Shear - is 4f, although it has practically no range. He can rushdown with snappy attacks and aerial movement, he can zone/setplay with his Blaster (until he runs out of energy) and lance attacks, his Rolling Launch command jump gives him additional options - he's got it all. He is a genuine jack-of-all-trades, master of none, which is sometimes better than a master of one.
Sneeky 27 Jan, 2024 @ 4:01pm 
this character is hot garbage honestly
That festive jerk 20 Jan, 2024 @ 4:39pm 
This is pretty excellent, and the shot bouncing is insanely useful, I just feel some of the attacks of this character come out too fast - like their jab equivalent - for how incredibly mobile and versatile this character gets. The resource management does keep this character from being completely broken, but they're definitely on the upper end of the strength scale, which does show how well-designed the combo selection is, I just think it's a little too much.
BlueNexa 19 Jan, 2024 @ 6:34pm 
I'm also curious as well, since I main the character
Mr. Blue Sky 19 Jan, 2024 @ 5:17pm 
How are players awarded access to this alternate Sky Hunter skin? Even knowing it's invite-only, I haven't seen it in the wild yet.
TinFoilMkIV  [author] 16 Jan, 2024 @ 4:25pm 
Maaaaybe some day, but I wouldn't hold your breath. For now he'll probably just pop up in personal projects here and there.
Mdbgamer 12 Jan, 2024 @ 11:21pm 
That's fair! I'd love to see a game dedicated to this character, honestly. :D
TinFoilMkIV  [author] 12 Jan, 2024 @ 12:26am 
Visual design is mostly Megaman. A little bit of Myr from Mtg and a little Gundam. Wasn't actually meant to look particularly gundam, but simplifying for Yomi makes it look a lot more on that side, heh.

Ability wise, based on an old character concept for a platformer game that never got very far into development. just a hobby project. But the character stuck around and I've used him for learning animation and stuff.
Mdbgamer 8 Jan, 2024 @ 4:59am 
This is a pretty great mod, ngl. I'm curious what the inspiration is.
Mr. Blue Sky 4 Jan, 2024 @ 12:18pm 
It's a known point that, outside of actual joke characters, the vanilla cast can still beat everyone on the workshop. When someone says their character is "balanced for vanilla," it means (among other things) that the character is intentionally designed to be a fair fight for the game's base roster, using them as a barometer for performance.

That said, I like Sky Hunter and appreciate his flexibility and overall balance. I'm a sucker for all-rounder characters, plus he's cool in his own way. As modded characters go, SH is always a reliable choice.
Gabe 3 Jan, 2024 @ 10:10pm 
WORttst mod ever!!!!!!! so bad i downlaoded it.,.. and HAD FUN....!!!!!!!!!!

hi tinfoil
TinFoilMkIV  [author] 2 Jan, 2024 @ 4:17am 
For a modded character he is closer to the upper end. Versatility is definitely key and he does have option for most situations, but they're not usually easy win buttons. Well that does depend what character you're up against. Mods are pretty inconsistent. Character's with below average buttons will suffer.

I will say among the competitive modded players, consensus is that the Base Cast of Yomi, when played well, are better than 95% of all modded characters. They just take more work to do it. Don't underestimate just how insane vanilla characters are. All that to say, I think he's actually around the Vanilla character level. As long as he's not seen as having any thing wildly overpowered I'm happy with that.

If you have any specific feedback on moves being a bit too good in a specific way, I'm always open to feedback.
Shuncle 1 Jan, 2024 @ 8:40pm 
Neat idea but a bit too strong, has moves for practically every situation making them able to win nearly any situation against any type of character be it on the ground or air.
TinFoilMkIV  [author] 21 Dec, 2023 @ 3:12pm 
This is no Zaku boy!
Duelist9 20 Dec, 2023 @ 12:32pm 
Is there an 18 metre tall version?
TinFoilMkIV  [author] 21 Nov, 2023 @ 6:03pm 
Visual guide still needs an update, but putting up the current one even if it's missing the last two supers, and it's pre 1.8. The info is still fairly accurate, if not 100%
TinFoilMkIV  [author] 29 Oct, 2023 @ 7:07pm 
It's a copy of burst that also costs 2 bars to fully refill the battery meter and flight meter.
FULKN42TY 29 Oct, 2023 @ 10:57am 
I wonder what system repair dose? (btw this is one of my favorite charters :) )
TinFoilMkIV  [author] 20 Oct, 2023 @ 10:14pm 
1.8 Update is out with + frames and all that cool new stuff.
Phantom_Type 14 Oct, 2023 @ 3:07am 
if this isnt designed to be op you really need to nerf him a LOT
TinFoilMkIV  [author] 4 Oct, 2023 @ 2:42pm 
Updated with new trail effects for all weapon based attacks, as well as a new burst that costs meter to restore your other resources.