Portal 2

Portal 2

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42 Comments
LPChip  [author] 7 Feb, 2022 @ 1:14pm 
Thanks Hub. :)
hub 30 Jan, 2022 @ 8:38am 
:vote_yes:
LPChip  [author] 24 Jul, 2021 @ 5:34am 
Thanks :) Glad you like it.
jandlml 22 Jul, 2021 @ 6:45pm 
nice map! great use of the lasers and bridges
LPChip  [author] 9 Feb, 2020 @ 9:29am 
Thanks Veckman. Solved as intended. :)
Veckman 31 Jan, 2020 @ 4:36am 
LPChip  [author] 24 Oct, 2014 @ 2:28pm 
@Talisac: So I succeeded then. :) Too bad the overgrown "effect" caused the cube not to land properly. Never happened to me, and its probably a one in a million thing.
Talisac 24 Oct, 2014 @ 1:18pm 
Same than below, huge map makes it feel harder than it actually is! Walking on these bridges was pretty cool. That flip panel was a bit disruping, seemed like an objective to me... and surprisingly... well you know.

Overgrown them decided to "brrrmhh" at the right moment: funnel turned off a quarter of second and cube didn't land on the ceiling button xD
LPChip  [author] 9 Oct, 2014 @ 9:43am 
Thanks Big red foot. Yeah, that was my goal. :) Glad I achieved it.
big red foot 9 Oct, 2014 @ 7:54am 
Great map it was really fun. It can stump alittle at first till you stop and thick. :)
LPChip  [author] 3 Sep, 2014 @ 6:36am 
That was my idea. I wanted to create a big map but turn it into small problems that you must overcome. In the process you learn the map and use that to solve the big puzzle (well not so much actually) at the end.
piotr_mil 3 Sep, 2014 @ 6:14am 
Pretty simple, despite how massively huge that map was.
LPChip  [author] 23 Aug, 2014 @ 4:21am 
@Prototype Nice run. I can see you wanted to skip things which in the end got you a setback because I carefully crafted each option to disallow it being possible to do it differently. That last flippanel is a counter measure like many in the level. It will allow you to get somewhere in case you failed so you do not have to do everything over again. For example, if the cube would hit that laser, the lightbridge would go off and you'd fall down. Instead of having to do everything all over again, you can portal there and continue. You already walked the bridge, so no need to make you do it again. I even take that route back because its faster than walking the bridge back like you did. But its just a variation in the solution that I made sure was possible. And yes, excluding all the detours, it was all solved intentionally.
Prototype 23 Aug, 2014 @ 2:43am 
My blindrun , that was huge. The puzzle wasn't that hard but the size gave it a higher percieved difficulty. I think I solved mostly as intended, although I'm not sure what the flip panel on the wall was for.
LPChip  [author] 21 Aug, 2014 @ 1:38pm 
You're welcome Donderbus. Glad you liked it. :)
Donderbus 21 Aug, 2014 @ 1:08pm 
Very nice! I had to think for a sec at the 3d island (far corner from the start) then I relized what to do. Thanks for mapping!
blondgato 17 Aug, 2014 @ 1:32pm 
i did
LPChip  [author] 17 Aug, 2014 @ 1:30pm 
Congrats blondgato. :) Hope you liked the level.
blondgato 17 Aug, 2014 @ 1:10pm 
nevermind i figured it out
LPChip  [author] 17 Aug, 2014 @ 11:39am 
Hard? I tried to make it as easy as possible. Most actions allow you to take your time to do the next step. Where are you struggling?
blondgato 17 Aug, 2014 @ 10:55am 
can you make it a little easier?

blondgato 17 Aug, 2014 @ 10:54am 
hard....
Free Beer 17 Aug, 2014 @ 10:36am 
great map!
LPChip  [author] 17 Aug, 2014 @ 8:22am 
Thanks sHiRo#07 :)
sHiRo 17 Aug, 2014 @ 7:28am 
Pure genius, espiecially the portal escelator part, very impressing indeed.
LPChip  [author] 17 Aug, 2014 @ 3:50am 
@gooseflight: thanks. I tried that jump a few times myself and it seemed too hard. Given that it does skip some of the puzzle, I've updated the map to prevent this.
gooseflight 16 Aug, 2014 @ 4:01pm 
Good chamber. I also didn't use all the light bridges. Here's how I did it:
http://youtu.be/ZOdk3_xCrq4
(Edit: if video is black, right click it and open in new tab or use chrome, ie, etc)
LPChip  [author] 16 Aug, 2014 @ 6:56am 
Hey cyhborg. Thanks for that dem. When you mentioned, the first thought was, oh crap, of course... And then your demo confirmed my hunch. This does break the map, so I had to fix it. Given we're not yet in voting stage, its allowed to update the map, so I did. Also replaced the cube dropper mechanics and the rotating floor is now a faithplate that is turned off at first.
cyhborg 16 Aug, 2014 @ 12:36am 
I just realised that all those light bridges aren't necessary: https://www.dropbox.com/s/6mtotq3x0ttevl5/ag2.dem
LPChip  [author] 15 Aug, 2014 @ 2:52am 
I didn't updated the map, as I'm at work right now, but TeamSpen told me the lightbridge might be blocking it. I'll update the map tonight to change this. Sorry it didn't work. its the first time after prolonged testing where it actually doesn't work.
josepezdj 15 Aug, 2014 @ 2:45am 
Hey LPChip! Awesome map! I tried recording a solution video once I solved it but the dropper didn't drop anything this time >.< Maybe you updated just a moment ago and screwed that up? :P
Innocentive 14 Aug, 2014 @ 11:12pm 
Gave it another shot and this time it worked ... at least for the first time I played the map after verifying file integrity. After that there were no cubes and no ERRORs left ;)

Anyhow, I recorded a clean run , not sure if that last step is intended. All in all the blind run took about 10 to 15 minutes to solve. I liked the bridge shifting part!
LPChip  [author] 14 Aug, 2014 @ 11:21am 
Piranha.A confirmed it was something on his end, and is playing the map now.

@Stagger Lee: gotcha. Added a lightstrip there.
@toncica: thanks for the blindrun. I made changes so the links between items are much better now.
toncica 14 Aug, 2014 @ 7:20am 
lol, no such problems for me. The ERROR dropper worked nicely yesterday. The puzzle was pretty good. As I already told you only the vision wasn't optimal when I played. my blind run: http://youtu.be/SwgB8oPyz28
Innocentive 14 Aug, 2014 @ 5:33am 
Looks very nice! I started to record my blind run but was cut short by an ERROR dropper that didn't drop his ERRORs properly ;). See for yourself: video .
Stagger Lee 14 Aug, 2014 @ 5:14am 
The one up in the grating
LPChip  [author] 13 Aug, 2014 @ 11:49pm 
Thanks. :) I am planning to make more like these.

@Stagger Lee, which pedestal button did you miss? There are 3 and all 3 have antlines. Should be hard to miss, where one is even optional.
Stagger Lee 13 Aug, 2014 @ 9:51pm 
This was quite good. Reminds me of some of your older maps where exploration seemed to be a recurring theme. I did almost miss one of the obscure pedestal buttons though. It took some careful scrutinizing.
cyhborg 13 Aug, 2014 @ 9:15pm 
You should make more maps like this.
LPChip  [author] 13 Aug, 2014 @ 12:24pm 
Thanks PackSciences and jgaultney. :)
jgaultney 13 Aug, 2014 @ 10:17am 
A teriffic and inventive map !! Thumbs up and favorited.
PackSciences 13 Aug, 2014 @ 9:34am 
Very good map.