Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Grudgebringers - Unlimited Armies Submod
21 Comments
Mak0_Hunter 24 Jan @ 2:25pm 
Good day, thank you for the update to OvN Grudgebringers!

I am reaching out to let you know that it seems there is a CTD error when you try to launch the game with this submod enabled.

It was tested with just Mixu's Unlocker along with the main mod and moving camps.


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Crash report
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The following mods cause a crash to the Database: ovn_gru_extra_armies.pack

The first invalid database record is ovn_faction_trait_grudgewh2_dlc09_effect_increase_army_capacity_hidden in table effect_bundles_to_effects_junctions_tables
and pack file ovn_gru_extra_armies.pack

The application will terminate now.
---------------------------
OK
---------------------------


The main mod boots into the campaign with moving camps, but I am still testing to see if anything else may be off. Wanted to give a heads up about OvN Grudgebringers - Unlimited Armies needing an update.
Clueless 25 Dec, 2024 @ 5:30pm 
my secondary lord has the regular empire troop buffing skills instead of grudgebringer like
Augsburg 17 Dec, 2024 @ 8:48pm 
update please.
mmi.05 5 Nov, 2024 @ 11:40am 
AT THE BEGINNING OF THE CAMPAIGN, I AM GIVEN LORD SIMON WITH ONE SQUAD, MORGAN IS NOT IN THE CABINET, WHAT IS THE PROBLEM?
nasosmanaris 14 Sep, 2024 @ 11:05am 
When you will fix the Moot Race...the Haflings?
Lee Perry 29 Aug, 2024 @ 10:15am 
Awesome mod, 2 questions:
on TWW2 version i have this same system or i can only play 1 army?
Do you working on Mootland or Amazons Factions?
lwhのsama 26 Jul, 2024 @ 7:05pm 
感觉扶不起这个mod啊 整整一年了我亲爱的ovn团队也没有把这个模组里的英雄加个不朽特质,你玩其他帝国根本看不到这人,其他任何相关模组包括塔木儿可汗机制给这个流浪派也没有添加,欲哭无泪:lunar2019laughingpig:
whatfruit 4 May, 2024 @ 5:53am 
Hi. I can get the mod but the General is the usual empire general rather than the one listed in the picture Has the latest update caused a conflict or is there another submod for the Mercenary General?
nasosmanaris 31 Dec, 2023 @ 9:54am 
When you will fix thn Moot Race...the Haflings?
Tesrali 21 Sep, 2023 @ 6:15pm 
Amazing mods OvN. Ty guys.
Tesrali 21 Sep, 2023 @ 6:14pm 
IMO adding this into the main mod inside the tech tree would be awesome.

Like unlocking a new custom Lord after 50 turns or so when you've stabilized the empire or Dawi.
Areksu 11 Sep, 2023 @ 1:48pm 
Hello
I've encountered so far two bugs :
- When i choose a contract (usually the middle one) it chooses for me another contract (happened the two times i had to choose a contract)
- I was researching "baggage train" tech, It stopped researching it, and kept saying "2 turns left" every turn

Thx for this amazing mod
shaky_rivers 12 Jul, 2023 @ 9:38am 
@Alternus[pl] - Everything works fine on my end and had no other reports, can only suggest you unsub, start game, quit and resub to mixer, grudgebringers and this mod
Alternus[pl] 12 Jul, 2023 @ 6:16am 
I still cant play with secondary lord, game crashes when i try to use them. I try reinstalation etc :(
shaky_rivers 12 Jul, 2023 @ 1:17am 
@Herls - Yeah you can turn it on mid campaign
Herls 11 Jul, 2023 @ 7:50pm 
can you throw this on mid campaign or no?
parryer327 9 Jul, 2023 @ 7:39am 
@shaky_rivers thanks for the quick answer
shaky_rivers 9 Jul, 2023 @ 1:17am 
@parryer327 - It should be as they are vanilla Empire lords
parryer327 8 Jul, 2023 @ 10:27am 
@Team OvN
Are the generals compatible with Snek's Variant mod and Variant Selector? If they aren't currently, could you and compatibility with both mods in a future update?
Ca Bong 7 Jul, 2023 @ 10:51pm 
yep, it's good to have 2 armies to carried all the Grudgebringer units :D I prefer a hero of them to be a lord rather than a imperial general, but the sub mod is good enough :D
The Reaper Of Memes 6 Jul, 2023 @ 2:36pm 
Nice addition to a great new faction!.