Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Nightawks Night Rod Special Optimal Storage
41 Comments
ǝuoƆ ǝɹǝW ツ 6 Aug @ 4:55pm 
It works normally as of me, the stacked items both appear properly and display the proper amount, the mod wasn;t update since 2023, safe to say it's quite, abounded
dx155 3 Aug @ 11:34pm 
Please update
ghostspider 2 Aug @ 9:44am 
How's the progress going on releasing to 0.30? I know new update came out like 3 days ago, but I'm just wanting to see how much time it may take for the mod to update
PaladinDrake 21 Feb @ 8:49am 
@James_C and others: while it won't have the actual sprites for the increased sizes, you can manually update the stack size on the individual resources to match what this mod does. I just did so and tested it and it works.
PersonofInter 11 Jan @ 12:04pm 
Cosmoteer: Putting HL:2 symbols in the thumbnail
Delta4Phoenix 3 Oct, 2024 @ 8:09am 
Would it be possible to have a pure sprite mod? Or perhaps sprite with doubling instead of 10x
Spartana  [author] 3 Sep, 2024 @ 3:03pm 
Sry I don't test this @BoyBlunder122
BoyBlunder122 15 May, 2024 @ 8:44am 
Is this compatible with the Star Wars resources?
Spartana  [author] 14 Apr, 2024 @ 12:18pm 
I will have a look at it next time
Lingluo 27 Feb, 2024 @ 2:22pm 
I think there is a way to alter enemies drop, without reducing player's drops; looks like fixed in this mod, but ammo should get PlayerStorageDestroyed = 0% instead of 50%, because ammo explodes
Also, the enemy's 0.1x drop penalty can be completely circumvented by claiming the wreckage and then transfering the cargo, you get 100% of the increased stacks. This seems impossible to fix, I'll just avoid doing it myself.
The Royal Vulpine IV 18 Feb, 2024 @ 9:35am 
I third this motion
Couch_Lord_Xenos 15 Feb, 2024 @ 2:35am 
I second this motion
James_C 4 Feb, 2024 @ 5:54pm 
Is there any chance this mod could have an update to support the Star Wars conversion mod?
Demaar 27 Jan, 2024 @ 3:22am 
Is it possible to get this mod as just a sprite replacement?
Btpat91 15 Jan, 2024 @ 4:08am 
Firgive me, I'm posting the same question across couple mods. Anyone know where to edit the amount of ressources hauled?
Spartana  [author] 18 Dec, 2023 @ 12:27am 
I'm sorry guys I'm very involved privately at the moment, but I've updated this now

@Skua THX for help :)
Mr Blue 15 Nov, 2023 @ 7:43am 
so when storage cargo on merchan ship salvaged. it wont give 1:1 content ?
Mr Blue 15 Nov, 2023 @ 7:41am 
this cause salvaging merchant ship worth nothing ?
Skua 13 Nov, 2023 @ 1:56pm 
Ah, I forgot that Warstalkers mod was maintained here and posted a possible solution to those 'resource lost' problems in the comments over there. Maybe Spartana wants to have a look at it? As far as I can see in this versions files, the two lines I mentioned are missing here as well.
Bear 9 Nov, 2023 @ 3:35pm 
I put 100 steel in a container with a port on it and blew it up, (without crew construction) and after it blew up and collected everything if I got 100% it should have been 100+48+8 steel and 5 coils. I got a total of 49 steel after salvaging right after it blew up. So don't expect much cargo to survive I don't know if not having this mod is any different. If I abandon it and disassemble it, I got all the construction costs back but I lose 90 of the cargo in the process, this makes sense because it treated the 10x as 1x. So that's still not ok I guess because a salvage wreck will lose any "compressed" cargo even if it survived the attack.
Bear 9 Nov, 2023 @ 3:12pm 
And only if you let the little guys do the deconstruction. If you turn on "I hate crew construction" no resources are lost, they get instantly teleported to a new empty slot.
Bear 9 Nov, 2023 @ 3:04pm 
Looks like, it doesn't matter what's in the storage when it's disassembled, all resources inside are lost. So you have to empty the storage completely first if you want to disassemble it. I don't know if that means if it's blown up you lose everything too.
稀莉姆 23 Oct, 2023 @ 7:17am 
谢谢你泰罗:selike:
Bloody Spy! 10 Oct, 2023 @ 12:30am 
Hey. I think resources are being deleted when deconstructing storages
PremierVader 7 Sep, 2023 @ 5:22am 
Many thanks!
Spartana  [author] 7 Sep, 2023 @ 4:57am 
@PremierVader yes that should work but make a backup of it to be on the safe side
PremierVader 6 Sep, 2023 @ 3:48pm 
Can I add and use the mod in a career mode game in progress?
Cantusavem 29 Aug, 2023 @ 4:23pm 
plus if you are trying to take over a ship for its resources best to take out the control or power then take over the ship or station lot of tasty morsels in that one
Cantusavem 29 Aug, 2023 @ 4:20pm 
when you are building a ship you got to not delete the stored items in order to use them and not lose them
Spartana  [author] 4 Aug, 2023 @ 10:53am 
so I personally have no problem can not reproduce it either or is it the problem as read in the section in ("known issues")
DreXav 29 Jul, 2023 @ 3:40am 
I hope you can get those issues fixed, it's a great mod! Thank you for your work.
cronixia 28 Jul, 2023 @ 7:35pm 
@Alty
Same issue. Tried making ship modifcations in blueprint mode and I'm losing almost all my resources when it deletes and rebuilds my storages.
Alty 25 Jul, 2023 @ 9:23am 
Tried to remake a storage into a bigger storage and had more then enough to do it but my iron that was in the same storage was deleted.
Vivaria—In Vivo 10 Jul, 2023 @ 9:23am 
I understand. Thank you for clarifying!
Spartana  [author] 10 Jul, 2023 @ 8:33am 
@vivaciouslyVivie
Loading error with the version is nothing special if other bugs occur I will fix them .... the actual mod developer will not develop this mod further

except that I will implement this native in my mod
Vivaria—In Vivo 9 Jul, 2023 @ 3:33pm 
Can I ask what exactly was fixed?

I have been using the original with no issues...
Spartana  [author] 9 Jul, 2023 @ 9:30am 
as long as you can not separately set the drop rate, the mod remains as it is.

the problem is now under "known issues
Badbubbsy 8 Jul, 2023 @ 9:35pm 
True just let it be known that there is a side effect that causes you to lose your items. So that people aren't left as sad and confused as i was when i redesigned my ship lol
La__fonzi 8 Jul, 2023 @ 8:16pm 
don't change it just warn people about it, ive deleted so much resources upgrading ships thinking ive had the resource then loosing it to this not realising this was a problem with the mod
Spartana  [author] 8 Jul, 2023 @ 6:22pm 
the question i ask myself is why do you destroy a full warehouse ? you can also move things around and trade them from ship a to ship b and move the show internally as well

the problem is if i change the drop rate it will also change what enemy ships drop and since they are always spawned with max stack size it would destroy the games balance because you are getting pelted with stuff
Drekster 8 Jul, 2023 @ 2:44pm 
If the universe is already created, there is no need to override the drop_rates.rules. You should reset them to their initial values. Otherwise what ends up happening is : you destroy/salvage a storage on your ship, and you divide the content you had by like 10.