Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Ω Mineable Sundiver Megaroids - Expansion for SirCampalots Extended Tech Tree Mod.
13 Comments
SirCampalot  [author] 24 Jul, 2024 @ 4:30am 
@_jonat_ Thanks, I will have a look. I am currently investigating finding a workaround for an incompatibility with another mod, but will look into this soon (also kinda weird this mod would even break, but unexpected things can happen).
_jo.nat_ 24 Jul, 2024 @ 4:05am 
I think like the Sun zone grabber mod, something about the gas clouds update broke this too. I get infinite load when starting a new coop career save with it enabled.
SirCampalot  [author] 1 Jul, 2024 @ 12:16pm 
Version 1.1.0 will support Cosmoteer version 0.26.2 from now on. Previous versions will no longer work due to changes in how asteroids are spawned.
SirCampalot  [author] 2 May, 2024 @ 7:09am 
Version 1.0.2 is now released and is a major update.

This update adds Duranium as mineable resource in these asteroids.
Also renames the asteroids in this mod to now contain their most noticeable resources, similar to how asteroids are named in Mineable Megaroids.

(in star systems generated before this patch, some of the names may be a bit off due to how some of the existing asteroids were repurposed. In newly generated star systems the names should be the correct ones)
SirCampalot  [author] 26 Mar, 2024 @ 4:17pm 
@HazeyInDaHead: If it is a mod conflict, it would help to see your mod list.
This mod should include generating asteroids with the new resources.
Letalium is relatively rare though. I'm not sure but I may have at least 1 guaranteed spawn with Letalium in this mod, but I'm not sure as it's been a while since I last worked on this mod.

But if you are finding asteroids with the other new resources, it's probably not a mod conflict.
HazeyInDaHead 26 Mar, 2024 @ 9:58am 
Maybe its a mod conflict but Im not seeing any extended tech tree mats in the sundiver asteroids. Only vanilla mats. I have all the patch mods that should add them but I cant find Letalium in them. :'(
SirCampalot  [author] 7 Sep, 2023 @ 6:32am 
It probably is a game optimization issue.

The more your PC has to work to compute something, the slower it will do it (generally speaking).
Naut 7 Sep, 2023 @ 5:34am 
I use exclusive fullscreen with my 360hz monitor. The fps counter is from the settings.

Does this mean that this is a game optimization issue ?
SirCampalot  [author] 7 Sep, 2023 @ 5:21am 
20-30fps at 8x speed is pretty good actually.

How are you measuring the fps btw? 360fps is insanely good. You have vsynch disabled?
I'm getting 60fps max using my potato pc (when at 1x speed).
Naut 7 Sep, 2023 @ 4:57am 
Ok so how i mine the sundiver asteroids is to:

1) use advance shields to tank the sun damage
2) using the tractor beams to pull deep Sundiver Asteroids
3) Then i mine them outside the sundamage zone
4) I usually just click mine and select the entire asteroid
5) Since there are hundreds if not thousands of ores, my crew is assign to mine/pick up each individual ores (Using the Advance resource collector). (I dont use instant construction or the compacted storage mods)

The issue arises when i use the mining operation on the entire asteroids. When i start to mine and the ores starts to appear the games seems to lags heavily and slows to a crawl. From 360 FPS to 20-30fps. (This is at 8x speed)
SirCampalot  [author] 7 Sep, 2023 @ 3:37am 
You're telling me that your game slow to a crawl when mining these megaroids using crew. But it's impossible for crew to even mine these asteroids as, as these are all within the sundamage zone, any crewmember leaving the spaceship to go out to mine or retrieve the resource nuggets from the mineable sundiver megaroids will instantly die.

Could you please give me more exact details of what is going on? You can also let the game create an animated GIF from within the game or just a couple screenshots could help.

But something isn't adding up as it's impossible for crew to mine these particular asteroids in situ.
SirCampalot  [author] 7 Sep, 2023 @ 3:31am 
@Naut: No, it shouldn't slow to a crawl. That seems rather abnormal to me.

What do you mean with 100+x operations?

Could you tell me more on how it exactly happens, including what you did before entering the sundamage zone? Do you first drag the asteroids out or do you mine them inside then try to pick up the nuggets using resource collectors? Do you have crew construction enabled or disabled?
I'll need more information surrounding the circumstances of your situation. That way I could try to reproduce it.
I am guessing something else must be going on.

Also please include your full mod list.
Naut 7 Sep, 2023 @ 2:18am 
Everytime i were to Mine these megaroids, my game slows to a crawl. Is this due to the 100+x operations that the crews have to take ? Is this also a normal occurrence ?