RimWorld

RimWorld

[HRK] Gun Nut - KS-23 Shotgun
27 Comments
SCP Foundation 11 May @ 8:39am 
how fix is
Config error in HRK_KS23Charged: Could not find verb on parent with label "Regular"
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.ThingDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
SoakieCat 2 May @ 10:29am 
the spacer K-23 doesn't seem to do a whole lot of damage, my guy is nailing megaspiders every shot but dealing only 5 damage, could this be a mod conflict changing values?
Gelatinous Sire 16 Feb @ 6:04am 
Have you considered adding more ammo types for CE? It would be sick to have the flashbang rounds.
axolotl7saeven 20 Jan @ 8:08am 
Do these shotguns act like 'proper shotguns'? (like the mod named proper shotguns).
shin ramen 30 Apr, 2024 @ 9:33pm 
thanks for the fast response! appreciate it mate :mbpraise:
Harkon  [author] 30 Apr, 2024 @ 1:03pm 
@shin_ramen thanks for the report, it is safe to ignore for now, I'll fix it asaic
shin ramen 30 Apr, 2024 @ 11:58am 
Forgot to mention I’m on 1.5. The only large vanilla expanded mods I use are VFE Empire, psycasts expanded and the furniture mods. Also using muzzle flash.
shin ramen 30 Apr, 2024 @ 11:53am 
Getting a lot of these errors, using all gun nut mods with light vanilla expanded mods and KS23 is the only one giving me these

XML error: <modId>Harkon.GunNut.KS23Shotgun</modid> doesn’t correspond to any field in the type PatchOperation.

Same/similar errors for the camo variants

<key>KS23M_Camo</key> doesn’t correspond to any field in type PatchOperation

<defaultValue>HRK_KS23L_Black</defaultValue> doesn’t correspond to any field in the type PatchOperation

Attempted to use PatchOperation directly; patch will always fail
Zajian 12 Apr, 2024 @ 7:01am 
Thanks for the update to 1.5!
Valikdu 31 Oct, 2023 @ 5:00am 
the BEEG book stick
Mikan 28 Oct, 2023 @ 8:58pm 
I hope you will add a Vintorez at some point.
Really happy to see this - This insane construct has saved my Ecologist in STALKER countless times.
remanedur 20 Aug, 2023 @ 4:07pm 
MY FUCKING BELOVED
thank you so much
Spicy air enjoyer 12 Aug, 2023 @ 4:58pm 
Add KS-23K here too pls
Demosteres 9 Aug, 2023 @ 5:06am 
For some reason, the charge KS-23 can use both 23x75mm charged as well as regular 23x75mm cartridges? Is that a bug or intended feature?
Velvet 16 Jul, 2023 @ 6:31pm 
What happened to the custom colt anaconda? Just went to load my save today and was told it was gone. I wasn't using it this run so its no big deal, but I am curious why the mod was removed.
IDW 15 Jul, 2023 @ 7:25am 
@Harkon yup i have a local copy and steam copy,i delete it and everything go well now,thx bro,you are my hero
Harkon  [author] 14 Jul, 2023 @ 7:26am 
@IDW old bullet code? the mods are correctly updated.

There is a know rimworld bug that prevents the CE patches from loading if you have multiple copies of CE, for example a local version and the steam version. If your guns look like vanilla guns remove all the extra copies of CE that you may have and it should fix itself.

In theory this only happens when you have a local copy and a steam copy but use the steam copy.
IDW 14 Jul, 2023 @ 7:03am 
dose anyone know why i can't use any gun nut mod with new CE vision,seems that it still use old bullet code.
ronvon 8 Jul, 2023 @ 7:55am 
big gun
Chaos 7 Jul, 2023 @ 6:29pm 
Finally my baddest shotgun got their own mod.
5150 7 Jul, 2023 @ 1:21pm 
so sexy
Harkon  [author] 7 Jul, 2023 @ 12:09pm 
@Napoléon III de l'Espace no maybe some minor error that will dissappear after reloading.
Marianna 7 Jul, 2023 @ 11:51am 
Love your mods, but just a dumb question - any way the removal of the KS-23s from gun nut 2 may have had an effect on a savegame ?
Svartarokkdreki 7 Jul, 2023 @ 6:39am 
Did you happen to just remove this from the main mod?
Harkon  [author] 7 Jul, 2023 @ 6:03am 
@5katz yeah it was moved from gun nut 2, with some changes and additions.
5katz 7 Jul, 2023 @ 5:33am 
I could swear i've had some of these already, is this a standalone release and already in a gun-nut pack?