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Wanted to let you know in case you didnt see the notification in the bug thread discussion.
Cheers.
Cheers.
这个模组没有官方的简体中文翻译,但你可以试试这个模组:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3405257460
@Rusty #DopeRust
Hello! Thanks for reporting the bug. I saw it this morning and just got around to fixing it now. Will be pushing the update soon. Thanks once again!!
Cheers.
It's no worries at all, I personally have no issues with it. I just wanted to avoid stories which may at the slightest make other people feel uncomfortable, and stories that don't contribute to the overall mod's goal of feeling people feel more immersed in PZ's world
Older stories didn't have their locations updated. They're treated as "global" stories which may spawn anywhere. If you'd like, you can supply locations for such stories.
Anyway, thanks for the update! It's nice to finally have that direct control over where scraps spawn. Did you go back through the older submissions to determine if any of those needed location specifications? I can supply such details for my submissions, if needed.
Hello! Yes, it'll be required in B41 as well. The update makes it possible to customize notes spawning locations, making it possible to tailor notes to specific towns, etc
Also thank you for the heads up, I'll update the description shortly!
@Rusty #DopeRust
Glad its working fine now :)
Cheers.
Pleasure! Glad you found the feature to your liking :)
Unfortunately there's no system in place yet that works with making the dates dynamic. This would definitely be considered for later updates though.
@Rusty
Pleasure! Let me know if you face any issues
Does the mod have a system to make sure these entries don't spawn too early? Sorry if this has been answered before. Just curious as it'd be a little odd to find one of those by chance too early.
Cheers.
Not that I am complaining, I'm just impressed. Thanks so much! I'm installing this right now.
Good timing, too, as my character just died. Can now slot this right in for my next play-through.
Thanks again
Second, i just reported two bugs, in you bug thread discussion, happening with the lastest build(42.7), i thought this had been fixed in February, but i was mistaken.
Cheers,
Is there some way I could prevent the mod from selecting certain notes? I'm on build 41.
If you could point me in the right direction I'd appreciate that. Thanks
Thanks, I'm happy you like it :)
@Mitchel Vories
Could you please let me know whether this was in B41 or B42?
@Ninoslav
The item definitely spawns. Though its not very common. Maybe you just haven't come across it yet?
@idealturk
I have no issues with translation, but I am not sure if authors of the story would like the names of characters in the story to be Turkish. That aside, the game takes place in Knox County. It might take away from the immersion if everyone in the stories becomes Turkish, so I'd highly suggest against that
Enhance immersive gaming / make games more vivid and provide a more immersive gaming experience.
hmm yea I could potentially make it so that the B42 notes are readable with this
@CryingD@rk
I could, but honestly I like keeping them written by real people. AI, at the end of the day, has that one specific style of writing that won't make it really that much unique between one and the other
@Doomi
Nope, no actual gameplay changes
@MercenaryGrok
Could you please share the error?
Like for example I found one about poisoned food and one about a guy waiting at a location, are these purely for flavor or does that house /actually/ have a can of poisoned food / a (presumably dead) survivor at that location?
Mod has been updated!