Crusader Kings III

Crusader Kings III

DynamicCommanderImproved
36 Comments
弧光 12 Jun @ 5:52am 
Please update !!!
Kapi 30 Sep, 2024 @ 11:09am 
Update to version 1.13 with fixed bug.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3340729052&result=1
@Winter If you resume working on the mod, let me know and I will remove it
Screw 13 Feb, 2024 @ 3:10pm 
No need to be sorry, anything a modder provides is greatly appreciated. Thank you for your idea, I'd just love to see more great commanders in the world
Winter  [author] 9 Feb, 2024 @ 11:02am 
@screw Yea, unfortunately there was a bug with the mod that prevented AI from getting it.

Though, unfortunately because I am fairly busy IRL recently, I havent had time to look at the mod or update them. I apologise.
Screw 21 Jan, 2024 @ 9:48am 
So the AI isn't taking the decision.. anyone else having this problem?
Dantetsu 20 Oct, 2023 @ 9:54am 
Update please:)
theanswerisme 28 Jul, 2023 @ 4:31pm 
Update please.
Winter  [author] 27 Jul, 2023 @ 2:00pm 
@NVA
Yea, I realised that not to long ago. The next update I push is aiming to fix it, but regardless of what I'm trying, AI is refusing to ever take the decision if they can take it. Which has been giving me a headache.
NVA 27 Jul, 2023 @ 10:19am 
I think ai_check_interval = 0 makes the AI never take the decision
Archon Sol 24 Jul, 2023 @ 12:50pm 
Sorry to bother you again but I do think that there is potential for a balanced version of a battle trait. In tandem with lowering the xp gain to one per battle you might be able to raise the xp requirement to 50 per level for example. Also if this affected the commanders, not the rulers, it would cause a significant slowdown in level ups since there would not be xp flowing in from multiple armies. Just some ideas, sorry for pestering you.
Winter  [author] 20 Jul, 2023 @ 9:41pm 
Lowered the xp loss by half.

Though unlike what I have in description, the AI actually ARENT taking the decision. Will need to look into it further when I have the chance.

Also no longer overwrites lifestyle decisions, that should be fixed aswell.
Kalisa 20 Jul, 2023 @ 8:01am 
love the idea of this mod, decided to do some nerfing on my own side but like other suggeted, game rules would be amazing for easy changing these options.
wish more traits had experence levels like this
Winter  [author] 19 Jul, 2023 @ 5:14pm 
@lunar Abyss I'll look into how gamerules work. That is a very interesting idea.
Lunar Abyss 19 Jul, 2023 @ 6:46am 
couldn't you add a game rule to change xp loss? so people who hate losing xp, lose less xp for losing a war and keep most people on the balanced version?
Winter  [author] 17 Jul, 2023 @ 9:48am 
I've considered, but commanders stay at the back of fights realistically. Not to mention, back in that time, it was frowned apon to attack commanders (Fun history fact) and it wasn't really until america split from the British that commanders were targeted in battle.

I have a bit of an idea on a balance update. I may just reduce the xp you get slightly from 5 to 4, and reduce the xp lost from 50 to 45.

I'll also be drastically increasing the chance for AI to pick this decision up
The Stranger 16 Jul, 2023 @ 8:44pm 
Sweet mod, thank you for your work!

@NVA no way, make it go down if anything.
NVA 16 Jul, 2023 @ 8:37pm 
the chance of death may even increase with higher level
NVA 16 Jul, 2023 @ 8:36pm 
increasing chance of death in battle may restore the balance. High risk but high reward.
Winter  [author] 15 Jul, 2023 @ 11:29am 
@archon 2/2
All that being said however, I can always make a second version of this mod that has these traits if enough people request it.

I do listen to feed back, its just difficult actually doing it because I have to work 12 hour shifts (I'm a physical labourer) and when I come home, I'm exhausted. Like I said to The Stranger, I'm trying to find ways to supplement my income so I can work on mods without worry, but its a difficult process.
Winter  [author] 15 Jul, 2023 @ 11:26am 
@Archon 1/2
Point A Battle XP isn't going to happen. I've tried it already and the player gets way to much XP to quickly, even if I set it to just 1 xp per battle. You could easily go from the starting level to max just by countering raiders or farming wars, which poses a MAJOR balance issue.

Point B AI can actually get this trait. Its a decision thats given to any AI over 20 martial. Though I have considered upping the chances they take this trait to 85% from the current 25%. The biggest thing here is this trait can give a +12 martial boost, so you'd have a martial commander with up to 34 martial minimum appear significantly more often.

PointC The reason I have it set to 50xp per loss is to make sure the player really thinks carefully about going to war, instead of waging them left and right. You do have to win a few wars to hit peak, and it can be frustrating to lose a single war, wiping out your progress I understand, but this mod was designed to be high risk, high reward.
Winter  [author] 15 Jul, 2023 @ 11:24am 
@the Stranger
This just has the commander trait in it. I'm going to be working on each of the traits in my spare time, I work 12 hours a day at the moment so my releases will be somewhat slow unfortunately.

I'm trying to figure out other methods to pay my bills that would give me more time to mod, but for now I just have a horribly tiring job D:
The Stranger 14 Jul, 2023 @ 7:26am 
does this have the leader traits from the last mod too? or just commander trait?
Archon Sol 13 Jul, 2023 @ 5:28pm 
Though if you do wind up doing by battle the xp requirements would obviously require an increase
Archon Sol 13 Jul, 2023 @ 5:24pm 
Love the idea but I have a couple of thoughts. A: it would more sense to gain/lose xp from battles. B: this could also allow commanders other than the ruler to gain trait experience. C: if possible have an event fire after a commander wins a battle that gives them the trait as if they had taken the decision, regardless of martial and D: 50 xp is way too much to lose, it should be 5 gained if you win, 5 lost if you lose, since those are the only 2 possible outcomes it should be statistically balanced. I'm not a coder so if any of these are ridiculous requests then I apologize. Can't wait to see where this mod goes!
Winter  [author] 13 Jul, 2023 @ 2:22pm 
@Opwnent

It shouldnt, because it doesn't change anything, its a completely unique perk that uses completely unique systems in it. I also tested it just now on a fresh save, I can still embrace celibacy. Did you install it on an existing save?

As for decisions, you need 20 martial to trigger it.
Fat 13 Jul, 2023 @ 2:04pm 
it has a bugg . first of all it doesnt apear in the desicion and also hides some like , embrace celibacy
Winter  [author] 13 Jul, 2023 @ 9:33am 
I've considered that, but in testing, winning 10 battles you can do in about 1 in game year like its nothing, causing the players power to increase way to much.

With wars, its power that is specifically earned, and also makes sense lore wise that you won these wars, gaining experience, so your martial ability would increase.
Maadh 13 Jul, 2023 @ 8:43am 
can you make it per battle won by the character rather than wars? I think that will be much batter
Winter  [author] 11 Jul, 2023 @ 8:03pm 
I will look to fixing them soon. Right now my main priority is developing a Warhammer 40K total conversion mod
Passos 11 Jul, 2023 @ 3:25pm 
The decision title is also uncapitalised. You wrote it like a sentence
Harry the Unlucky 11 Jul, 2023 @ 9:57am 
In the image of the decision, you have an extra space. "study the art of [double space] war."
notorius_marauder 11 Jul, 2023 @ 4:18am 
good stuff
Winter  [author] 10 Jul, 2023 @ 10:36am 
Google Çeviri:

Öyle inanıyorum. Ancak güvende olmak için bir yedekleme yapın
Khagan 9 Jul, 2023 @ 9:45pm 
kayıtlı oyun ile uyumlu mu?
Winter  [author] 9 Jul, 2023 @ 6:52am 
They should be able to yes. For now they have a 25% chance to pick it up, I may increase that in the future.
JohnJames 9 Jul, 2023 @ 4:07am 
Is this being used by the AI too?