MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

PlanetaryConditions
45 Comments
MagnumForceGB  [author] 29 Sep, 2024 @ 7:01am 
works on existing saves
moikka434 29 Sep, 2024 @ 6:06am 
Does this need a new campaing/career to work or does it also work on existing saves?
MagnumForceGB  [author] 27 Sep, 2024 @ 4:14pm 
Should, last I heard
Du4lity (they/them) 27 Sep, 2024 @ 4:06pm 
Does it work with YAML?
MagnumForceGB  [author] 19 Aug, 2024 @ 10:15pm 
I think it affects jump jet acceleration, but its limited to 25% or so. I'll have to look at the code.
Upsilon Crux 19 Aug, 2024 @ 11:05am 
This is really good and brings some nice variations in positioning and movement strategy.
I haven't played extensively, but wanted to ask - does gravity affect jumpjets/fall rates?
MagnumForceGB  [author] 25 Jul, 2024 @ 10:41am 
"Could not find SuperStruct MW5_Comp_Setting_C"

Means that the MW5 Mod Compatibility Pack was not loaded. It has to load at 0 so it loads before all.
Laceon 24 Jul, 2024 @ 11:54am 
Got that exception error again.
LowLevelFatalError [File:Unkown] [Line: 3146]
Could not find SuperStruct MW5_Comp_Setting_C to create MT_PlanetarySettings_C

Was working great till i broke my mod loadout and had to reset them all.
I didnt delete any of the mod settings or files while resetting.
Thank you again for making this mod!
Laceon 14 Jun, 2024 @ 11:40pm 
Huh, i tried to replicate my steps. But its no longer throwing that error. Could've been a fluke, sorry! Hav'nt got to test the mod much yet but im stoked and it seems to be working now. Only thing i did was re-download the files. Thanks for the mod! Appreciate you!
MagnumForceGB  [author] 14 Jun, 2024 @ 4:52pm 
Anymore information than just that?
Laceon 14 Jun, 2024 @ 3:05pm 
Got slapped with an exception error. Cannot find control_c or some hoopla. :( big sad, especially when this should be in the base game.
stanislav_sh 9 Jun, 2024 @ 12:48am 
anyone know - in voulcanic ambient heatsinks everytime less effective and in "winter" more effective? im not sure, but time-to-time i receive an opposite work of the heatexchanges.
Shockwave S08 21 Mar, 2024 @ 9:08pm 
Does this work with DLC6 (Solaris Showdown)?
Fuhrer_51[RUS] 6 Feb, 2024 @ 10:07am 
Thanks for the clarification!)
MagnumForceGB  [author] 6 Feb, 2024 @ 10:05am 
Affects all
Fuhrer_51[RUS] 6 Feb, 2024 @ 9:00am 
Perhaps I missed it, but I did not notice one important detail in the discussion of the mod: does it only work in relation to the player or does it also affect NPC mechs? 🤔
MagnumForceGB  [author] 20 Jan, 2024 @ 1:17pm 
You can change the settings in the gameplay options menu. For deceleration, if its slow in high gravity, then I need to fix that.
Fkelloeti 20 Jan, 2024 @ 12:38pm 
Hey! Great mod. I've just found an odd quirk/issue with how planets affect acceleration - I've noticed that on planets with low gravity (higher speed), decelerating is ludicrously slow. On planets with high gravity/low speed, accelerating is very slow, decelerating is super fast; if you reverse, however, decelerating back to 0MPH is ALSO very slow. This seems like the opposite of how it should work?
Shiro Kurita 8 Dec, 2023 @ 1:11pm 
It does not sync in multiplayer :-(
Caffeine 6 Dec, 2023 @ 6:21pm 
I like the idea of this mod but it seems like the primary effect every planet has is to reduce heat sink efficiency by 20%. Or about 20%. It just feels like a penalty.
midnightsky6900 6 Dec, 2023 @ 1:12pm 
thanks for that :)
MagnumForceGB  [author] 4 Dec, 2023 @ 12:45pm 
Go into the gameplay options and go to planetary conditions, you can change settings there.
midnightsky6900 4 Dec, 2023 @ 2:14am 
I tried this mod out and i found it to be great, ...however is my King Crab supposed to to run at 145 kph (or Mph) and stop like a runaway truck with no brakes,..just curious, 'cos i dont mind the speed but its a bitch to slow down to face an enemy...just sayin :)
MagnumForceGB  [author] 5 Nov, 2023 @ 9:25pm 
Updated to 2.1, added a 10 second delay between when the gravity component retrieves the traits and starts the logic. This should allow any mod that doesn't set the traits in the pre-spawn code to work.
Malukeiro 25 Oct, 2023 @ 9:56pm 
I remember back in MW2 when Betty would call out the ambient weather. I miss those times.
Dikubus 11 Oct, 2023 @ 4:03pm 
Double that, thank you
echelon8504 9 Oct, 2023 @ 5:06pm 
Thank you!!! :MonkLove:
MagnumForceGB  [author] 3 Oct, 2023 @ 8:25pm 
recent update was for the DLC5 and added options for configuring the modifiers from gravity and terrain. Make sure its running the latest version of MW5 and you have MW5 Compatibility Pack enabled. It will run without the DLC purchased, but needs to be on the latest version. I play it on my steam deck as well but with only Reactor Explosions and Ejections.
echelon8504 3 Oct, 2023 @ 7:42pm 
I am using various YMAL mods but everything worked prior to the recent update. I am on the latest version of the Steam Deck
echelon8504 3 Oct, 2023 @ 7:39pm 
just to give you a heads up the newest update breaks the mod
MagnumForceGB  [author] 28 Sep, 2023 @ 9:50am 
I also added liquid effecting speed, but its based on how deep you are in the liquid and whether it covers your lower leg or upper leg. This part is controllable through options as well.
MagnumForceGB  [author] 28 Sep, 2023 @ 9:36am 
Updated the new DLC. Now requires the MW5 Mod Compatibility Pack since you can change a lot of options. I updated the contract details page to show the changes to the mechs.
MagnumForceGB  [author] 19 Aug, 2023 @ 8:14pm 
New update in 1.3. Mechs going uphill/downhill will have their top speed decreased/increased by up to 30% at a 45 degree slope.
MagnumForceGB  [author] 31 Jul, 2023 @ 9:56am 
New update has mech top speed increased/decreased by 15% instead of 30% of before. The tooltip will now show that the mech speed has changed.
MagnumForceGB  [author] 27 Jul, 2023 @ 8:54am 
There is, but its generally the same for each biome and a very small amount. The Forest Winter biome is -47 degrees C, which gives you a whopping 1% bonus to cooling. The same temperature for this mod is 8% bonus to cooling. There is also more factors used for this mod, like time of day.
lynchie72 27 Jul, 2023 @ 8:34am 
I though that Biome temps at least were already in the base game. Unbelievable that they are not.
DayChap 27 Jul, 2023 @ 4:36am 
Great mod, i recommend adding some screenshots so more people can see it.
MagnumForceGB  [author] 13 Jul, 2023 @ 11:17pm 
Updated the mod for the temperature to be more varied.
MagnumForceGB  [author] 13 Jul, 2023 @ 9:32am 
Currently the extreme ends of the temperatures are not being used since Biomes never go into the uninhabitable cold/hot versions. I'm going to make the extreme parts hit them instead. The test version will be on Nexus at first to see how they feel.
MagnumForceGB  [author] 13 Jul, 2023 @ 9:31am 
Yes it will work, but if its loaded before it, you won't get the information from the contract screen. Von has the code and will be working around it.
Wolfy Halfmoon 13 Jul, 2023 @ 12:01am 
will this work with vonbioms maps?
MagnumForceGB  [author] 12 Jul, 2023 @ 2:11pm 
Then the biome attributes have been modified by some other mod. Forest Winter and Glacial have their attribute set to 1 - Cold as the highest. The highest the temp will allow in the code is 19 C at a time of day of noon. It will be below 0 at night. Glacial can go colder with the 0 - Extreme Cold attribute if everything is stock.
√t0rk 12 Jul, 2023 @ 10:29am 
So I started a new career with this mod enabled, and noticed quite early that the temperatures need tuning. Biomes with wintry conditions should have low or negative temperatures, but I stumbled upon two worlds with temperatures over + 20 or even + 30 °C. The biomes in question were winter forest and glacial.
√t0rk 11 Jul, 2023 @ 8:35am 
For some reason I thought that planetary conditions were already in the vanilla game. Thank you for fixing the issue. :steamthumbsup:
GreatGooglyMoogly 10 Jul, 2023 @ 9:12pm 
Should have come with the game since the beginning! thank you for this!