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👉 Removed German mortar defending artillery guns
👉 Reduced probability of artillery strikes hitting allied lines
👉 Reduced size of large enemy counter-attack squad
👉 Reduced size of small enemy counter-attack squad
FPS starts at 60 at on mission start, the drops to 40 when the attack starts, then drops to 20 after first gun crew is killed, then drops to 8 after a while
👉 Added +2 riflemen to defense reinforcements
👉 Added +1`mortar to defense reinforcements
👉 Added +1 ammo truck to defense reinforcements
👉 Added +1:00 minute of defense preparation time
👉 Added +3 men (sniper, rifle grenade, and flamer) to attack reinforcements
👉 Reduced # of enemy snipers on artillery from 3 to 1
👉 Reduced probability of artillery strikes hitting allied lines
👉 Reduced size of large enemy counter-attack squad from 11 to 9
👉 Fixed co-op lose condition
👉 Fixed Co-op Functionality
First off, this mission is absolutely splatterin' with historical goodness. It's like stepping into the boots of those soldiers. You can almost hear the "granata!" shouting through the trenches. Youve done a good job recreating the atmosphere.
gameplay gets us all dicy with them krouts. You gotta flankaroonie and lob those grenades like there's no tomorrow. It's a slug fest out there, but don't you worry, because its satisfying to cause mayhem
Oh, and the enemy AI is not skilled. at. all. They're like a horde of goofy goobers runnig around, getting their noses bloodied left and right. It's fun seeing them take a good old whacking. The AI may not be the brightest bulbs in the chandelier, but that just adds to the entertainment of the mission