Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
cause it seems like elbow armor and e.t.c do not affect
can u please describe mechanic (even if it vanilla) more particularly?
Hopefully just a bug that gets fixed.
If needed I could add a boolean to remove the cold functionality? It's honestly pretty toothless in b42 though. It may not matter if it stacks.
Second, question about this: "- Now adds the cold moodle when sick from dirtiness." you mean the "HasACold" one? Mainly asking because my Dynamic Traits mod adds Food Sickness to the HasACold moodle (but I think I will need to change that if it no longer kills you) and it may stack now?
unable to remove the moodle.
anyone facing the same issue?
Use MF.getMoodle(*,playerNum) instead of MF.getMoodle(*)