Stranded: Alien Dawn

Stranded: Alien Dawn

Attack Wave Size Modifier
60 Comments
3jack 23 Mar @ 7:17am 
why does 200% still just have around less than 100 aliens attacking?
Vault-Tec Dealer 26 Jul, 2024 @ 9:35pm 
I love this mod. Thank you.
nomed74 26 Apr, 2024 @ 2:59am 
great
now i dont have to act poor and defenseless
no more 5k+ hostiles
thanks
Flin Fredstone 18 Apr, 2024 @ 5:22am 
Is the mod still working correctly ? I read comments in general discussion that it removed attacks completely regardless of % set. Worth taking a look at it ?
Zibbibbo 11 Apr, 2024 @ 9:02pm 
I noticed that the mod need to be configured at every game load, just entering in the mod option move the slider one step and back then confirm, otherwise it seems to be disabled everytime and the waves come at full quantity.
jeremism30 1 Apr, 2024 @ 12:46pm 
I see a lot of comments about, is this mod working. I have used it the last day or so and currently it works very well. Thank you Mnementh!
Cosmo 4 Mar, 2024 @ 6:11pm 
Hey! Is this mod working?
Lisian 24 Feb, 2024 @ 6:55pm 
안되는게 맞내요 저도 게임에 적용되지 않습니다. 모드를 실행하고 옵션을 적용하고 인 게임에서도 해보았으나 처음부터 62마리가 공격왔습니다.
ra 17 Jan, 2024 @ 9:45pm 
Sorry to say this mod does not work on my game quite a pity really because this mod alone would make the game much more playable. I do have other mods on but according to the description that is no problem. I have tried it Crash Landing with a new and old game, also with Outpost new and old game. At the moment I am in outpost new game with this mod set to zero and I am still being attacked by a couple of hundred bugs in a very early game.
Regards
tatyana-gold 8 Jan, 2024 @ 3:13am 
Sure. If this were an isolated incident, but this happens again and again when entering the game.
Mnementh  [author] 8 Jan, 2024 @ 12:39am 
Hi, @tatyana-gold!

The game itself maintains the mod settings, and they should always be saved. Are you certain that you pressed "Apply" after adjusting the settings?
tatyana-gold 7 Jan, 2024 @ 9:41am 
Mod settings are not saved when re-entering the save game. Can this be fixed somehow?!
Moyocoya 4 Jan, 2024 @ 8:37am 
OK. I'll pay attention and report back here.
It's true that from the moment I changed the parameter to the arrival of the wave, less than a minute elapsed.
Jaggid Edje 4 Jan, 2024 @ 6:01am 
That's been my experience pretty consistently with the mod. Changing the setting doesn't usually affect the wave that immediately follows having changed it, but it does affect the ones after that.
Mnementh  [author] 4 Jan, 2024 @ 5:03am 
That is strange. How much time passes between the loading of the save and the spawning of the wave? The wave size could be calculated up to a couple of in-game hours before the actual spawning of the wave, so it may have already been decided and saved.
Moyocoya 4 Jan, 2024 @ 4:35am 
Thank you for your answer.
I restarted the game, checked that the mod is enabled (it was), and whatever the size I set, I tried 25, 100 and 200, I get exactly the same number of bugs.
Mnementh  [author] 4 Jan, 2024 @ 2:05am 
Yes, I see the mod working in all cases that I can think of, including loading of old savegames.

Try restarting the game, in case the mod update wasn't properly downloaded the last time you launched it. Also, did you check that the mod is enabled in the manager?
Mnementh  [author] 4 Jan, 2024 @ 1:49am 
It should be, the underlying values are set as soon as the pregame menu loads and then updated if you tweak the mod option in the Options menu. I would double check, though.
Moyocoya 4 Jan, 2024 @ 1:19am 
Is it supposed to work with saved games ? Because it doesn't for me.
Moyocoya 3 Jan, 2024 @ 7:17am 
Thank you Mnementh !
MrAnti 3 Jan, 2024 @ 7:01am 
Hello, (Google Translator)

first of all thanks for the quick reply. I also wish them a happy new year. I hope you really enjoyed your vacation. And thank you again for taking care of Mod Upgrade.

See You.
Mnementh  [author] 3 Jan, 2024 @ 6:49am 
Happy New Year, everyone! Apologies for the delayed response, I was away on an extended holiday abroad with no access to my computer.

I have debugged the script and found a mod loading issue that wasn't apparent the last time I updated it; it has been resolved now.
MrAnti 3 Jan, 2024 @ 3:56am 
Hello,

Thanks for your work and time, unfortunately it no longer works. An upgrade would be really nice of you.

See You.
Shiana 30 Dec, 2023 @ 11:23am 
does not work. same attack sizes with or without the mod. same attack sizes no matter what the slider is set at.
Mantastic 20 Dec, 2023 @ 4:36pm 
Unfortunately still busted for me, both new games and old.
Moyocoya 18 Dec, 2023 @ 8:49am 
No effect on a new game as well.
Fidget 18 Dec, 2023 @ 8:06am 
This mod was working on a new game, but upon loading that game, it no longer has any effect.
Moyocoya 16 Dec, 2023 @ 8:38am 
It seems your mod does'nt work properly.
I launched a new game, wave size set to 50% and get 15 bugs. Thinking it seemed too much for a first 50% wave, I loaded a save a few hours (game time) before the attack, set the wave size to 25% and get exactly the same number of bugs.
At least it could mean that you cannot change the wave size of a saved game.
Mnementh  [author] 16 Dec, 2023 @ 4:40am 
Hello, @Mantastic!

The ApplyModOptions message is now triggered individually for each mod you possess. I had to update my functions to verify whether the message was triggered by them.

Everything should be functioning properly now.
Mantastic 15 Dec, 2023 @ 8:45pm 
FYI, looks like the patch broke it for existing saves.
Mnementh  [author] 28 Nov, 2023 @ 7:17am 
That's an interesting question, @Jaggid Edje.

I'm not sure if I can directly adjust the primary cooldown between attacks. However, I can certainly add an option to modify the minimum guaranteed time between attacks.
Jaggid Edje 28 Nov, 2023 @ 6:35am 
Have you you considered adding a mod option slider to adjust the attack wave frequency to this mod? It seems like a natural fit.

I imagine plenty of players would like the ability to scale up or down the cooldown between attacks, independently of the current system where it is tied to difficulty/moon/progress and not adjustable mid-playthrough.
AirToob 25 Nov, 2023 @ 12:01am 
Just what I needed. Thanks a lot.
Jaggid Edje 23 Nov, 2023 @ 2:19pm 
And the crowd celebrates!
\o/
Mnementh  [author] 23 Nov, 2023 @ 3:36am 
My pleasure :) I have refactored the script again and it now affects hungry pests, as well.
Mantastic 22 Nov, 2023 @ 2:07pm 
Fantastic! Thank you so much for the update and your hard work!
Bjørn 22 Nov, 2023 @ 7:57am 
Thank you for this! :steamthumbsup:
Mnementh  [author] 22 Nov, 2023 @ 2:08am 
I have updated the mod, and it should now impact the size of robot waves as well.
Mnementh  [author] 16 Nov, 2023 @ 2:45am 
Hi, @Mantastic! I have taken a note to check what can be done during the weekend
Zatio 16 Nov, 2023 @ 2:06am 
Ah nvm i did not notice the screenshot lol, found it in the options. I assumed it would have been in mod manager.
Mnementh  [author] 16 Nov, 2023 @ 1:59am 
Hi, @Zatio! Mods can add new options to the game's Options menu. Look for this one's options in ESC >> Options >> Mod Options >> Attack Wave Size Modifier.

Hi, @Moyocoya! I checked how the modifier behaved in several of my old savegames but didn't notice issues. Maybe, Steam hadn't downloaded my compatibility fix the first time you launched the game. I'm glad that it works for you now.
Zatio 16 Nov, 2023 @ 1:53am 
Hey, how do options for mods like this work? I see no clear way to click any kind of options for it. When i go to mod manager it allows me to enable or disable mods not click any options for any of them.Where do you go to set mod options?
Moyocoya 15 Nov, 2023 @ 4:19am 
@Mnementh
I don't know if you have done something, but it works now.
Thank you !
Moyocoya 12 Nov, 2023 @ 5:37pm 
Hi ! Thanks for answering :-)
What don't work : your mod just don't work with my saved games.
So I tried a new game (Sobrius+Concordia+intermediate level), set the waves size at 25% : I got 16 bugs in the first attack. I think it's the size of a vanilla regular first wave isn't it ? 25% should be less than that.
Mantastic 12 Nov, 2023 @ 10:46am 
Would you be up for creating the new script for robots? Would make the earlier part of the Hope mission more bearable when playing at high difficulty, especially with Chaos Moon. :)
Mnementh  [author] 12 Nov, 2023 @ 5:30am 
Hi, Moyocoya! I've just tested the code, and it appears to be functioning as expected. Could you please provide more information about what didn't work? Thank you!

@Mantastic, indeed, it doesn't function for robots. I would need to create a new script to make this possible.
Moyocoya 10 Nov, 2023 @ 3:20am 
Does not seem to work. Needs to restart a new game ?
Mantastic 9 Nov, 2023 @ 4:56pm 
FYI, doesn't work on robots for the Hope mission.
Xavori 21 Oct, 2023 @ 8:12am 
The mod doesn't reduce the number of shieker hatchlings. So far, that's the only thing it seems to miss.
Alan 16 Sep, 2023 @ 6:32am 
Amzing MOD