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"scopeArsenal/" is not a class ("showToPlayer" accessed)
-Controls tab displays "Toggle underbarrel weapon" twice, overwriting the fire selector interaction description. Functionality is there just the names create confusion.
-When pressing the fire selector interaction key (at least in editor) I get following error (https://i.imgur.com/qhYhXWR.jpeg)
That's a project so big that I'll basically never start it, though... I'll try and get cTab hooked in as you mentioned, though. Thank's for the suggestion :)
@Knightin What keys are you trying to bind the switch optic mode to?
Regarding the issue of not being able to crouch while swapping to the launcher... I'd have to look through the available animations, but I believe the reason why you can crouch/stand while swapping from primary to pistol and back, but not to a launcher, is because Arma has animations for the crouch-rifle-to-pistol transition. Likely I could force a fix, but it would probably look pretty ugly. I'll look into it, though
If the player presses the right mouse button and enters the scope zoom, and then starts sprinting, then he automatically exits the optics and runs, but if he stops, then he returns back to the optical mode. F****ck!
This can be highly undesirable because, after sprinting, the player can face a closer enemy without the need for optics.
I would dream to be able to have optical mode canceled automatically after a sprint!
Can this be implemented in this mod?
I like the direction of your thoughts. One of the features of Arma3 that pisses me off is the fact that when you switch to the launcher, the accompanying body position commands become less responsive than if you were with your primary weapon.
Here's my example: You pressed the switch button from primary weapon to the launcher and the animation started, but at that moment you need to crouch in Crouch!
You press the Crouch button, but the character will not react until the animation of switching to the launcher ends!
Note that when switching to a primary weapon (for example, from a pistol to a corabine), this is not the case!
My question is - is there a way around this?
The player should start crouching/laying down the first time the button is pressed, even when the animation of switching weapons from primary to launcher has not completed.
holy shit thank you
I'll look into making this more sensitive to changing direction inputs, but it's not a high-priority task at the moment. I hope I've helped fix the bug with the fix?
Also, the weapon lower bug fix checks to see whether you are still giving a controller input for movement keys roughly 0.5 seconds after you lower the weapon. If you aren't, it stops you. If you are still inputting it won't do anything.
I've been considering having it do a couple of checks across that 2 second period, so that might fix it for you?
Also, the bug fix doesn't seem to work for me. After lowering my weapon, I still run for 2 seconds in the direction I was going in. I'm testing this mod by itself with cba.
@Axle what does the error say? I'll look into this and see what I can do. The mod checks for the presence of ACE for a few features, but it shouldn't actually require ACE. Maybe I goofed somewhere..
@generic That sounds simple on the face of it, but Arma is weird. I know I can handle the tap-toggle/hold functionality (I use it *everywhere in my mods*), I just need to look into how to duplicate the effects of ADS
Thank you all for your suggestions and bug reports! Keep 'em coming! :D