Project Zomboid

Project Zomboid

[B41] Show Wall Health
88 Comments
Kamer  [author] 20 Jul @ 11:49pm 
@Drift_91, I'm not an expert, but I guess it detected an update, because reverting to different version is an update to the mod, BUT it is the same version which your server used before, so should be okay after rebooting it,

This is my wild guess.
Drift_91 20 Jul @ 8:15pm 
I can't say this with 100% certainty since I self-host and applied a workaround for the Workshop issue, but I don't believe reverting it fixed the problem, as I still needed to reboot my server for myself and players to be able to connect. However I see no one has been complaining in the comments, which makes me even less certain. Can anyone renting from a gameserver host please confirm or confirm otherwise?
Kamer  [author] 18 Jul @ 6:49am 
@Malakhaj Right, I'm aware of that, I reverted the changes, I hope you can use it again now.

I'll update it when they fix it.
Malakhaj 18 Jul @ 6:00am 
Just a small note/request. At the moment, mods updated after July 12th cannot be updated by dedicated servers due to changes in the SteamAPI. There are workarounds, but on hosting services like Nitrado, 4Net, etc., these fixes can’t be applied because server files can’t be edited.

It would be a huge favor if you could roll back or hold off on updates until Valve or the PZ devs resolve the issue. (There’s a lot of info about this on the PZ and PZ Modding Discord servers.)
bkgarner00 20 Jun @ 11:36pm 
@Luc- you ever find a mod that auto regens things?
Kamer  [author] 25 May @ 6:23am 
@Glytch3r, This error is related to mp when server can't recognise object that you've right-clicked, but I'll make double protection for that stuff in next small patch.
Glytch3r 25 May @ 5:26am 
Callframe at: get
function: HandleServerRequestsK -- file: WallHealthServer.lua line # 7 | MOD: [K] Show Wall Health

java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor255.invoke(Unknown Source)
Havoc 5 Apr @ 3:46pm 
@Luc- Maybe something like this will help you? Prevents zombies killing the constructions unless there are a configurable quantity of them beating on it. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3199474685&searchtext=long-standing
Luc- 9 Mar @ 5:21pm 
im looking for a mod that slowly regens the health of walls and other stuff?, wood regenerates slow, and metal way faster, so it makes so a few zombies trying to break a metal wall cant do it because the regen is faster than the damage, as well as having tiers of integrity, that caps the regen.
Benny 3 Feb @ 3:24pm 
can see stairs health to?
Kamer  [author] 29 Dec, 2024 @ 10:02am 
@Del Np, we have comments section exactly for that :D
RB 29 Dec, 2024 @ 8:20am 
MY BAD! You're right. Apparently i can't read, i just didn't have the 'repair wall' mod installed

Awesome mod, thanks for your reponse too
Kamer  [author] 29 Dec, 2024 @ 3:45am 
You can choose it in the sandbox setting:
https://i.imgur.com/VffdGvt.png
Kamer  [author] 29 Dec, 2024 @ 3:38am 
@Del isn't there an option to put it as last? 'Above Repair Wall' option is on top of the menu if there is no Repair Wall mod by default.

I'll check it tho and ensure to add option to put it at the bottom of the menu if this option isn't there.
RB 29 Dec, 2024 @ 12:30am 
On the 'above repair wall' setting and repair wall isn't available. i think the context menu should be shown last, not first. it's causing it to be the first entry on a variety of context menus where it isn't relevant. checking wall health also isn't something that's done more often than the options that would otherwise be the first entry, so it's less important
Kamer  [author] 17 Dec, 2024 @ 8:09pm 
Kamer  [author] 12 Sep, 2024 @ 11:01am 
@RayVee, I had it on my mind to do that, so it might be a feature before b42.
RayVee 12 Sep, 2024 @ 10:32am 
Make it so checking status for wooden walls/doors is related to carpenter skill, if u have 2 in example u would get status with words like in example wall status weak or still strong. and then once u level up more in skill u would see detailed info.
for metal walls/doors u need metalworking skill.
And a Sandbox setting to turn off these things obviously.
Kamer  [author] 12 Sep, 2024 @ 2:57am 
Hey, as you all know almost every mod will not work on b42 unstable version and I hope for at least one more update to the mod before b42 hits.

I'll make sure to update this mod as quickly as I can for the newest version. Thank you for using it!
Kamer  [author] 10 Aug, 2024 @ 9:22am 
... I will change the name of this option to be more precise soon.
Kamer  [author] 10 Aug, 2024 @ 9:19am 
... so if you put it there without my other mod, you should be good still.
Kamer  [author] 10 Aug, 2024 @ 9:18am 
@TW_Billy It is there if you use my other mod, so you can put it above "Repair Wall" label. If you don't have that mod enabled, this option will be same as default option "First"
TW_Billy 10 Aug, 2024 @ 12:26am 
Above Repair Wall - first if 'Repair wall' mod is not enable
What the mean?
if 'Repair wall' mod is not enable , Why are the options above the 'Repair Wall'?
Kamer  [author] 30 Jun, 2024 @ 10:04am 
Hello everyone, as I said before part 1 of Sandbox settings is made for you

What you can change in sandbox settings:

Menu Position
- First
- Last
- Above Repair Wall.
Menu Icon
- On/Off
Menu Visiblity
- Everyone
- Admin only
- None (For repair wall purposes)

After I end up this mod, I'll start making repair wall config. HF!

PS: Translation will come with part 2.
Kamer  [author] 4 Jun, 2024 @ 3:31pm 
@Theos 🪐, There's going to be an update to the mod introducing sandbox settings, so you'll have a way to change it, turn it just for admin view etc.

In short new update will add more customization.
Theos 🪐 2 Jun, 2024 @ 7:13pm 
any way to move the check option to the bottom of the context menu? I feel like its not a high priority/frequently used feature so it shouldnt be at the top
Kamer  [author] 22 May, 2024 @ 7:04am 
Turkish language has been updated^^ No version change.
GKarahan 21 May, 2024 @ 5:40pm 
New TR Lang Edit: justpaste.it/g1gxi
Kamer  [author] 31 Mar, 2024 @ 3:08am 
@Liamo_Isomo I tried once, but now with fresh mind I might add this. I'll put it on my to-do list for future versions.
Liamo_Isomo 31 Mar, 2024 @ 1:57am 
can u make it so we can see the health of windows to bicais to my knowledge there is no mod for this
Kamer  [author] 16 Mar, 2024 @ 6:12am 
Hey! if anyone get an error with last update when you right click on doors that is, because guess what, you can't change max health for doors in multiplayer what a cool feature.

Temporary fix will be ready to an hour.

I'll have to save those values, so there's going to be another update, probably Sunday.
MeanSmoker 12 Mar, 2024 @ 11:01pm 
excellent patch <3
Kamer  [author] 11 Mar, 2024 @ 9:44am 
Hey!
Patch 1.5.2 is a small hotfix which removes frames from health menu and fix issue with other mod.

I adjusted 'Show Wall Health' and 'Repair Wall' mods to work with:
- Improved building menu + extra buildings mod

The only problem is garage door translations, but this isn't my mod issue.

!!! IMPORTANT REMINDER !!!
You can't repair vanilla doors/garage doors, because of multiplayer issues and IsoDoor object. You can still check their health with 'Show Wall Health' tho.

Patch will be available to download soon!
Zefiruz 11 Jan, 2024 @ 12:07pm 
Mods que deberían ser vanilla.
Kamer  [author] 7 Jan, 2024 @ 3:53am 
Hey everyone, hope you doing well!

I edited workshop id and mod id in description of my both mods for better use.
Kamer  [author] 5 Jan, 2024 @ 10:23pm 
@Disposed.tiktok, I'll add it to my to-do list for next update. Currently working on final version before b42.
Viberipper 29 Dec, 2023 @ 12:35pm 
great mod, one thing i would suggest is adding a healthbar option above walls, it would help when you play on high pop modes to know if your walls about to break
Kamer  [author] 27 Dec, 2023 @ 6:03pm 
@thecarvalhogamer, ~Some names might be junky like "MetalWindow1"~

@James Bong, I'll take a look on it. The issue might be, because of the mod changing something so it could be incompatible with that first aid mod.
demZo662 27 Dec, 2023 @ 5:01pm 
I got these two errors, I share a screenshot as the log goes for a bit more than 1000 lines:

https://drive.google.com/file/d/1q0911bgKO8XJjxrCNW8ThBIZrXQW-84N/view?usp=sharing
thecarvalhogamer 15 Nov, 2023 @ 10:48pm 
some doors have a strange name, like the doors at the rosewood fire station
Kamer  [author] 14 Nov, 2023 @ 2:09pm 
@Reece Yes, I didn't include it, since I can't see its maximum health.
Reece 14 Nov, 2023 @ 7:51am 
is it supposed to not work for plank barricades on windows?
Kamer  [author] 30 Oct, 2023 @ 3:00am 
Hey @Rukio, I didn't test mod for 'unstable' build, it might change some functions that aren't compatible.

If you want, you can add me to friends/hit me up on discord "kamerxd", so I can check on the problem.
Rukio 29 Oct, 2023 @ 9:24am 
What I've seen the issue happen on are the chain link fence double gates (big ones).
Rukio 29 Oct, 2023 @ 9:23am 
Hmm.. I'm thinking my things like gates are having issues. They all seem to only show being at max health on the Unstable build in Multiplayer. Is this a known issue or should I delve into it a bit more?
tomoemoe 7 Oct, 2023 @ 2:08am 
@Kamer Ok thanks, I was just wondering how everything works in more detail)
Kamer  [author] 7 Oct, 2023 @ 2:00am 
@95rane Hey, code isn't in github.

There is translation only.
tomoemoe 7 Oct, 2023 @ 12:22am 
Sorry for the stupid question, is the code in Github full or partial?
BroDimm 10 Sep, 2023 @ 8:51pm 
@Kamer Thnks! will retry and report back if still has issues
Kamer  [author] 10 Sep, 2023 @ 6:56pm 
Pushed an update related to ' # 86 ' line, @BroDimm. Hope it fix some issues with that.