Arma 3
[A.D.E.] Advanced Diving Environment - Reloaded by Brigata Lancieri
91 Comments
Hercules 2 Jul @ 12:02pm 
nevermind, found em! Great mod btw!
Hercules 2 Jul @ 11:59am 
im confused on where to find the oxygen tanks?
Ryan Gosling (I DRIVE) 3 Jun @ 1:46pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2987753611

I always wonder that ADE works with the rebreathers of this mod, they look incredible.
SovjetPwr  [author] 19 May @ 3:00pm 
You can't possibly render an helmet while wearing a wetsuit. You still get the armor protection.
ухiлянт 16 May @ 6:09am 
how can i use the helmet with wetsuit?
Montza 6 May @ 2:00am 
I'm not a gravy seal to know how you are supposed to maintain your dive gear to make sure you don't die
SovjetPwr  [author] 4 May @ 3:03am 
The mod works fine with KAT, I halted the KAT implementation as I see no particular features to add in that sense. I'll listen to eventual suggestions
Montza 4 May @ 2:24am 
Like maybe if you did the KAT or ACM implementation, that would be awesome.
usercatty 3 May @ 1:17pm 
just got back from diving in malta! this is a great mod and made me think back to my training. thanks so much for making this
SovjetPwr  [author] 3 May @ 5:43am 
@Montza I'm not sure I understood. Reach me in my discord if needed
Montza 3 May @ 12:31am 
I request you for the sake of cagging cause its one of a kind
SovjetPwr  [author] 23 Apr @ 12:24pm 
If necessary
K. Daum 22 Apr @ 5:11pm 
Is this mod still being worked on?
RUSHER0600 8 Aug, 2024 @ 12:19am 
Yes, it's in the requirements, so it needs Ace.
matsgudmunds 7 Aug, 2024 @ 10:33pm 
do have to have ace
Sidorenko 4 May, 2024 @ 6:35am 
You cannot add more air to the equipment and in addition to the fact that the single has 300 bar, the double also has 300 bar and should be more, they could fix that,
[IMP] Rimuru Tempest 5 Apr, 2024 @ 4:36am 
Why is this disabled?:
V1.1.1 (fix)
You can now always reconnect a new cylinder if the previous one is totally empty Reverted as some of you said it's not possible IRL, thanks for the report!

Yes you can change bottles underwater but you do going to need a buddy XD
I know someone who has done this at 30m depth IRL multiple times.

But you do need a buddy as when you go for replace your cylinder you connect your mouth piece to the tank of your buddy through the buddy breather attachment (that every cylinder has) so that you can then swap your tank without coming without air.

after that you do it the other way around with your buddy connecting to yours as he is changing his.
SovjetPwr  [author] 21 Mar, 2024 @ 12:48pm 
Not yet, feel free do ask me any question on discord ^^
godgutten 20 Mar, 2024 @ 2:33pm 
Any good docs/ guieds for this mod?
Sidorenko 12 Feb, 2024 @ 11:06am 
open kat update, for fainting or death
SovjetPwr  [author] 6 Feb, 2024 @ 5:43am 
I've never used it, I'll see what i can do
PsychosocialPenguin 5 Feb, 2024 @ 1:25pm 
Would you consider integrating this with the Arsenal Extended mod for less clutter?
NO MOUSE 22 Nov, 2023 @ 9:54am 
@sovjetPwr YES oxygen tank style backpack that you reload the spare tanks into WITHOUT REBREATHER. Any ballpark regarding the update?
SovjetPwr  [author] 22 Nov, 2023 @ 7:37am 
@NO MOUSE not sure I understood what are you asking for, tank bags will come out in the next update (before the end of the year I hope)
NO MOUSE 22 Nov, 2023 @ 4:20am 
pls dm me if there is a possible script for this or something im pretty new to editor anyway. By the way im trying to do this on a uav operator.
NO MOUSE 22 Nov, 2023 @ 4:11am 
GREAT MOD, please add base game SCBA TANK as a diver bag PLEEEAASSEE I NEED IT. If possible of course. pls reply im desperate.
OTTER 8 Oct, 2023 @ 12:21pm 
awsome mod
Colgate 8 Oct, 2023 @ 6:51am 
Also:

- Rebreather HUD (gives a heads up if you need a reference image). Flashes red if theres an issue like PPO2 too high, flashes grey if deco coming up, and green if all is good.

- Rebreather failures - randomised chance that the unit will try to kill you as they do IRL (again lemme know if you want to talk through this)

- Stages - cylinders of high O2 percentage (50-100%) used to force up PPO2 during decompression, thereby forcing out nitrogen more efficiently. (again happy to take you through the maths behind this)

- Scrubber duration - Rebreathers use absorbent scrubbing material to remove CO2 from the breathing loop. This typically lasts 3-4.5 hours (CE certification requires 4 hours). Once you get to the end of that, model a CO2 breakthrough - user gently loses consciousness and then ya know... dies
Colgate 8 Oct, 2023 @ 5:10am 
Can you make deep stops, as well as shallow stops:

Typically deco is done at 21,16,12,9,6 (switching to O2 at 6m to burn through deco)
Fil 26 Sep, 2023 @ 7:55am 
Hi, ok, arsenal, it works. :)
Fil 18 Sep, 2023 @ 12:56am 
Hi, I have no ADE items in editor, just Diving Mask (ADE) and empty Diving Bag (ADE). (No ADE rebreather, just NATO etc. What could be wrong?
Goaty1208 15 Sep, 2023 @ 2:03pm 
10/10 died of barotrauma
SovjetPwr  [author] 5 Sep, 2023 @ 2:53pm 
@Vsauce I've a very intense roadmap so it's not planned at the moment, maybe in future. Meanwhile, you'll find that feature in the @GREN_EVO mod if you need
Vsauce ™ 5 Sep, 2023 @ 3:06am 
It would be cool if you could do something similar but for high-altitude
jenrick 4 Sep, 2023 @ 9:18pm 
Sorry got busy with work, dropped you a DM on discord
SovjetPwr  [author] 31 Aug, 2023 @ 3:55pm 
@Jerick reach my on my discord so that we can discuss that better, thanks in advance!
Berniemac 31 Aug, 2023 @ 3:37pm 
is there something i can change in the config to make it so i can change gas in the water? and possible to add more and longer deco stops rather than just a 10m one?
jenrick 31 Aug, 2023 @ 3:23am 
I've got the logic figured out for the MK 16 mix gas rebreather, I just am not terribly conversant with ARMA's scripting language to implement it. Also it's a backpack style unit, so having a new model for it would be good.

@SovjetPwr I'd be happy to pass along what I have done, and the logic for the Mk 16, that would probably get it in gamer faster than trying to do it myself.
jenrick 31 Aug, 2023 @ 3:22am 
I mod'ed the original ADE to be an actual rebreather, versus an open circuit SCUBA (which is what ADE actually simulates). This required adding a 99% o2 tank and changing the calculations for gas consumption (or you can mod the data for one of the other gases). Works great, but it only functions as a 100% O2 rebreather (MK25 for example). Using it with other gasses (compressed air, trimix, etc) will give you ridiculously unrealistically long bottom times.

For the current ADE open circuit SCUBA system, it makes sense to use it with the PF SEAL twin tanks vest (vn_b_vest_seal_01). A quick test shows it works fine; I'll play with it some more to verify that it all works correctly.
Chacal 30 Aug, 2023 @ 12:35pm 
Thank you
SovjetPwr  [author] 30 Aug, 2023 @ 8:47am 
I'll try to implement it in the next version ^^
Chacal 29 Aug, 2023 @ 2:48pm 
The ideia of a 100% oxygen tank is to dive with the limitations of a combat diver. We already use rebreathers. When I'm with my freinds we have to roleplay ppO2 is 1.6 at 6m
SovjetPwr  [author] 29 Aug, 2023 @ 12:30pm 
As for the mod is built, you can't possibly have a decompression at less than 10 meters depth, also you cannot change the cylinder under water so.. I see no use for it. I may be wrong, send me some documentation in that case.
RUSHER0600 29 Aug, 2023 @ 11:45am 
But makes for extra fast Deco at <5m from what I've heard.
SovjetPwr  [author] 29 Aug, 2023 @ 7:08am 
@Chacal, what for? That would kill you at 6 meters depth
Chacal 28 Aug, 2023 @ 1:26pm 
Can you guys make a pure oxygen tank?
Mattifine 24 Jul, 2023 @ 5:10pm 
As for treatment, first aid procedures, usually call for pure O2 (From a dive tank or a KAT BVM and oxygen tank), some sort of anti-inflammatory medication (Lidocaine is mentioned on Wikipedia, but IDK), lying down (standing up can send nitrogen bubbles to the brain aka stroke) and pain meds that don’t fuck with your BP and heart rate.

There are also other treatments less implement in arma. Like pure oxygen in a pressure chamber. There is also the sketch version of this where you just make the person go diving again to dissolve the nitrogen in the blood again and then do a “proper assent”. This is problematic because if any complication (unconscious, vomit, stroke, stop of respiratory function) arise it will be bitch to deal with under water respiratory function.

Sorry for shit formatting I type this on my phone :/.
Mattifine 24 Jul, 2023 @ 5:10pm 
Get ready for a text dump since I love this subject.
But this is some of the medical side of diving and dangers.

This is mostly in reference to the KAT and ACE medical systems. One big danger is oxygen poisoning from to high partial pressure of O2. The main symptoms there are seizures, which are hard to implement in Arma.

There is also decompression sickness when preforming rapid assents from high depths. Nitrogen can dissolve out the blood when the water pressure decreases the simple explanation is that it basically make your blood fizzy. This fucks with your body in many ways. The big one that are implementable in Arma are: Severe pain, joint inflammation (reduced movement speed/aiming accuracy?) in more severe cases even unconsciousness and death.
SovjetPwr  [author] 23 Jul, 2023 @ 4:00am 
@Ioukidu16 I'm currently working on other core elements of the mod so I'm not planning to add compatibilities with other mods in short time. It may become possible to add class names manually once I'll implement CBA settings.
Vanilla rebreathers will remain as they are to make possible to switch easily between ADE and Vanilla system.
loukidu16 22 Jul, 2023 @ 7:51am 
Hey mate ! Thanks for this great mod ! Could it be possible to make this mod compat with other breathers ? Like the ones used in this mod : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2612072229 (or also with vanilla breathers) ?