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I always wonder that ADE works with the rebreathers of this mod, they look incredible.
V1.1.1 (fix)
You can now always reconnect a new cylinder if the previous one is totally empty Reverted as some of you said it's not possible IRL, thanks for the report!
Yes you can change bottles underwater but you do going to need a buddy XD
I know someone who has done this at 30m depth IRL multiple times.
But you do need a buddy as when you go for replace your cylinder you connect your mouth piece to the tank of your buddy through the buddy breather attachment (that every cylinder has) so that you can then swap your tank without coming without air.
after that you do it the other way around with your buddy connecting to yours as he is changing his.
- Rebreather HUD (gives a heads up if you need a reference image). Flashes red if theres an issue like PPO2 too high, flashes grey if deco coming up, and green if all is good.
- Rebreather failures - randomised chance that the unit will try to kill you as they do IRL (again lemme know if you want to talk through this)
- Stages - cylinders of high O2 percentage (50-100%) used to force up PPO2 during decompression, thereby forcing out nitrogen more efficiently. (again happy to take you through the maths behind this)
- Scrubber duration - Rebreathers use absorbent scrubbing material to remove CO2 from the breathing loop. This typically lasts 3-4.5 hours (CE certification requires 4 hours). Once you get to the end of that, model a CO2 breakthrough - user gently loses consciousness and then ya know... dies
Typically deco is done at 21,16,12,9,6 (switching to O2 at 6m to burn through deco)
@SovjetPwr I'd be happy to pass along what I have done, and the logic for the Mk 16, that would probably get it in gamer faster than trying to do it myself.
For the current ADE open circuit SCUBA system, it makes sense to use it with the PF SEAL twin tanks vest (vn_b_vest_seal_01). A quick test shows it works fine; I'll play with it some more to verify that it all works correctly.
There are also other treatments less implement in arma. Like pure oxygen in a pressure chamber. There is also the sketch version of this where you just make the person go diving again to dissolve the nitrogen in the blood again and then do a “proper assent”. This is problematic because if any complication (unconscious, vomit, stroke, stop of respiratory function) arise it will be bitch to deal with under water respiratory function.
Sorry for shit formatting I type this on my phone :/.
But this is some of the medical side of diving and dangers.
This is mostly in reference to the KAT and ACE medical systems. One big danger is oxygen poisoning from to high partial pressure of O2. The main symptoms there are seizures, which are hard to implement in Arma.
There is also decompression sickness when preforming rapid assents from high depths. Nitrogen can dissolve out the blood when the water pressure decreases the simple explanation is that it basically make your blood fizzy. This fucks with your body in many ways. The big one that are implementable in Arma are: Severe pain, joint inflammation (reduced movement speed/aiming accuracy?) in more severe cases even unconsciousness and death.
Vanilla rebreathers will remain as they are to make possible to switch easily between ADE and Vanilla system.