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I saw the comment from April 2024 but i was wondering if you implement it yet or not
Do you have the required beacon block attached?
This acts as both the thrust governor and the drive signature system.
An antenna is also recommended (for ship ID) but not required.
You can find more in the readme above under Thrust & Systems > 3. Drive Signature Systems
Hope that helps
That's one of the main points of the mod.
Large thrust forward only in the style of the expanse. If you want backward facing thrust, you need to use small thrusters as RCS.
If you add backwards large thrusters they will be disabled.
If you mean that there is a bug with forward large ion, there is not (confirmed with test just now and with reload and grid switch). If this is happening, ensure you have a beacon on and active or you are locked out of drive control.
Test screenshot: https://imgur.com/a/ZwHplw5
I currently have around 20 fairly accurately designed expanse ship blueprints that will be included at a later date:
* Stealth Missile Platform
* Laconian Pulsar/Storm Class
* Morrigan Class
* Tachi class
* Roci
* UNS Vessel
* Belter Rock Hoppers (x5)
* Belter Frigate (x2)
* FN Pella/Raptor Class
* Tycho Station
* Razorback
* Yacht (x3)
* Morrigan Class
I am hoping to implement them into MES with some custom radio chatter and other behaviours similar to the Assertive Combat Systems mod. The intent is for it to also have custom belter spawn ships.
This will take a lot of time to finish though as I only work on this between other off-time projects :)
Initial beta testing had most default enemies and MES default ships working fine.
There were a handful that did not though (and essentially they just end up being wrecks / dead ships to go raid which suits me fine for now).
Currently the factions are simply in place in the factions list/menu for future use, this mod does not currently spawn custom enemy encounters.
When I get enough free time again, I will be adding them, but I can't give a timeline.
@Dagoobaert - Flight speed is still working on this end. Perhaps a clash with another mod?
If you're using it singleplayer you can follow the installation instructions on the GitHub readme to install individual parts for singleplayer use.
Yeah works great for singleplayer too, but main development is with multiplayer in mind.
I'll keep the idea of switchable features in mind for future development and add it to the WIP list
If you're playing singleplayer and can load local mods (can't for multiplayer servers) you can jump over to the project GitHub and download the mod components as individual mods of their own and place them in the local mods folder (C:\Users\[USERNAME]\AppData\Roaming\SpaceEngineers\Mods).
Large thrusters placed / built in a direction other than forward are disabled.
Large thrusters (main drives) are turned off at init for safety and performance.