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My first thoughts are no, also - anyone know this to be working in 2024?
Thank you anyone for your assistance. Much love ❤️
I'm using Age of Henric 919 btw.
If you move this mod to the top of your mod list, you should see the trade region icon. But unfortunately the other mod's scripts will stop working.
Could you provide me an ordered list of the mods you are playing with? If it's easy I can make a compatibility mod
Region Trading by design it's SP only as only one user can interact with it, it won't display anything to a second player if someone tries to trade a region with him (game engine does not provide network communication features to script modders), and also the region transfer "event" is not synchronized between players (and it can't be adapted, sorry, UI interaction dependant script "events" can't be synch'ed in MP games)
Supply System in theory *could* work in multiplayer if adapted properly, but currently it does not support multiplayer games (I probably try to adapt it when I finish my current projects)
I hope you like it :)
1) A re-done from scratch population mod for Attila, pretty similar to Magnar's People of Rome 2 (mod for Rome II) and its iterations (Para Bellum - Population mod or Divide et Impera mod, both for Rome II also)
2) A Community Script Framework, both for Rome II and Attila, that will provide a lot of scripting features/utilities/functions/event-listeners for modders and, hopefully, will allow all script mods to be compatible with each other (I'm working on a new kind of modular script mod loader, something that is being a lot harder than expected), if they are updated to follow a simple standard (if everything goes as planned: just moving the root file to a specific path)
No, it is not compatible with Rome Era Population: the way the game engine loads mods make all script mods incompatible with each other unless they are bundled together or are made co-dependant
It still has some minor bugs though, I'm trying to fix them. And I am concerned about the AI. I will probably give the AI some bonuses so they don't starve to death because they don't know about this particular mechanic.