Kenshi
Minor Faction Overhaul - Scavengers
41 Comments
melon🍈 30 Mar @ 5:17pm 
good luck on exams!
Anrhaa 19 Mar @ 5:00pm 
@The Mr Shears. Great to hear you're back boss :D
The Mr Shears  [author] 19 Mar @ 2:19pm 
Hey everyone, I've come back to Kenshi after a long while, so I'm going to start updating my mods again! I've got exams relatively soon, so I won't be that fast on the updates. I've also discovered the secret art of file compression meaning the absolutely superfluous size of my mods will be no more. Apologies for not fixing it until now!
rusty sandusky 1 Dec, 2024 @ 12:34pm 
one of my favorite mods, good stuff
nichts 26 Sep, 2024 @ 9:10am 
maybe a mod you recently downloaded bugged it
Zensonar 26 Sep, 2024 @ 6:17am 
Since recently the scavenger backpack has no loot in it. It's empty. Does anyone have any idea why that would happen? Doesn't seem like the mod has been updated recently.
Grubby 21 Jul, 2024 @ 7:31am 
if I could say anything about this mod it's this.

1. the loot they have in terms of the loot on the mule is not worth it.
2. they're crazy powerful for being just scavengers, they need a small nerf in stats
3. Gutterhead needs a 20k or 30k bounty to justify raiding his stronghold now that the place is way harder and so is he.

Other than all that I love this mod and what it adds to the game. Would love to see other custom armor types on them too similar to scavenger's can.
nichts 21 Feb, 2024 @ 6:53pm 
Meh loot ain't worth it, but not a hard fight either
funny bunny 18 Feb, 2024 @ 5:04am 
I don't feel very compelled to raid their base. The 15k reward for Gutterhead sounds underwhelming when compared to the 40k from the Vodoo Brothers. Does the loot compensate?
ILUVGAMES28 4 Feb, 2024 @ 7:43am 
Import?
Thundercraft 21 Jan, 2024 @ 4:25am 
Personally, I'd like to see a "lite" version of this (and other 'Minor Faction Overhaul') without the new weapons or new armor. For one thing, new weapons and armor makes most these mods too large - most being over 100 MB. For another, many players (like myself) like to use weapon and armor mods and, often, there will be overlaps, either in how the weapons and armor looks or how they're named.
Salty Oreos 6 Sep, 2023 @ 6:46am 
Any plans to make a separate mod with just the new helmet/gear?
Banjo Auditore 19 Aug, 2023 @ 2:48pm 
The scavengers seem pretty strong. I've seen them beat the ninjas at the Hub.
The Mothman 19 Aug, 2023 @ 11:51am 
Powerful scavenger bands definitely make sense with the universe IMO. Good job.
Gloop 18 Aug, 2023 @ 9:56pm 
I don't usually comment on anything, but I just saw a group of like 17 scavengers raid a 4 home shit village and take the arms and legs of multiple militia members, severely wound the starving peasants, and then steal what meager food they had and run off into the sunset.:steamthumbsup:
Trinity 18 Aug, 2023 @ 11:59am 
yeah you got in that spotlight dude, nice job

https://www.youtube.com/watch?v=gguJfXQiBy0
Zazuban 18 Aug, 2023 @ 6:13am 
Congrats on making it onto the official Lo-Fi Games Kenshi Community Spotlight #11 on Youtube; definitely well deserved!
Zazuban 30 Jul, 2023 @ 6:27pm 
The scavs are coming out near equal to the strength of most of the HC troops patrolling the Okran's Valley region as well; you might want to either scale them slightly back or move them away from the low level starting regions. You did them justice though and their gear looks great; thanks for the amazing mod!
Formerly Marauder 30 Jul, 2023 @ 1:24pm 
10/10 copper wire thief overhaul
The Mr Shears  [author] 28 Jul, 2023 @ 12:24pm 
I might have to nerf them again, but its supposed to represent how the scavs will occasionally form a huge warband and raid an area.
Noco! 27 Jul, 2023 @ 8:15pm 
Great mod, as all the other revamp ones! <3
as for the early game balancing, i don't know if its intentional but one patrol of like 17 or so, just rolled over The hub, killing and dismembering the guards at 10 minutes of a new save D:
nichts 23 Jul, 2023 @ 8:34am 
very cool thanks
The Mr Shears  [author] 23 Jul, 2023 @ 2:47am 
The scavengers have been nerfed slightly in strength and numbers so they shouldn't completely roll the samurai. The scavengers spawn very rarely in UC territory anyways until Tengu is killed.
nichts 22 Jul, 2023 @ 10:28am 
Wanna add this mod but worried about that one comment saying a patrol of these guys will kill samurais lol, has that been fixed?
The Mr Shears  [author] 22 Jul, 2023 @ 9:37am 
They spawned all across the south-east from Stormgap Coast to Sniper Valley and The Crags, but very rarely. Their HQ was the old control tower in Venge. I expanded their reaches across the continent so that they actually lived up to the name 'Scavenger'
Trinity 22 Jul, 2023 @ 5:37am 
Where did they originally spawn?
The Mr Shears  [author] 22 Jul, 2023 @ 4:13am 
Yes.
Trinity 21 Jul, 2023 @ 3:44pm 
so this is a vanilla faction?
Mr. Anonymous 18 Jul, 2023 @ 11:51am 
Adds a nice level of increased random danger. I run 200+ mods and haven't had any conflicts since adding this.
Bernard 17 Jul, 2023 @ 8:26pm 
Love the revamp, raiding murder hobos!

A thought: I noticed their patrols in the UC are pretty dang powerful. Watched one group of these guys just annihilate several samurai patrols outside Heng. Not sure how intentional this is but I personally found it a bit jarring. Could maybe split the faction and lower the stats to more Rebel Farmer levels for the UC? So you can keep them tough for the Pits and other areas with big Scavenger patrols.

Great work though!
Cherry 17 Jul, 2023 @ 2:46pm 
based
Pappi_Rabbi 16 Jul, 2023 @ 7:55pm 
can wait to get bps for that helmet
Who 15 Jul, 2023 @ 11:13pm 
Thank you for the mod! Has anyone tested this with UWE?
Xiyo Reven 15 Jul, 2023 @ 6:18pm 
looking forward to trying it out!
Samgie 15 Jul, 2023 @ 5:23pm 
Any plans for a NCE patch or a world state tied to Gutterhead/ the Old Control Tower?
The Mr Shears  [author] 15 Jul, 2023 @ 2:41am 
I don't know any conflicts so far, but the mod doesn't change anything drastic so there shouldn't be any complete conflicts.
The Real Zed 14 Jul, 2023 @ 10:58pm 
Do you know of any mod conflicts?
Dr. Igor Dolvich 14 Jul, 2023 @ 2:40pm 
Very nice, thank you! :beeped:
The Mr Shears  [author] 14 Jul, 2023 @ 5:17am 
Not yet. I'll add them once i've finished the update i'm working on!
Asahi_Genki 14 Jul, 2023 @ 4:47am 
Great mod! Are the blueprints for the weapons and scavenger's can available?
RevRept 13 Jul, 2023 @ 12:58pm 
Scavenger's can looks pretty good, it fits into the game perfectly