Total War: WARHAMMER III

Total War: WARHAMMER III

[6.x.x] Legendary Characters submod compatibility with [GLF] Battle Mage 战斗法师
8 Comments
Dante  [author] 26 Jan @ 8:44am 
@rases Thanks for letting me know! Updated the dependency to stratovarius' mod.
rases 26 Jan @ 4:57am 
Dante, do you think that you could change the dependency of the mod back to stratovarius' version? here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2826930183

It seems that his version is the one which is getting updated with new characters, unlike the reposted version.
Dante  [author] 22 Dec, 2024 @ 11:28am 
Removed dependency on the old GLF mod including the animation set of Bassiano Dutra to use scm_loupi_hu1_emp_bassiano_dutra_foot instead of loupi_hu1_emp_bassiano_dutra_foot .
Chrillo 20 Jul, 2023 @ 11:58pm 
Wierd. I also use mod manager and have the required mods. Must be something on my end then, probably the load order.

Thank you for your answer!
Dante  [author] 20 Jul, 2023 @ 9:22am 
@Chrillo Can't really replicate your issue.

Had my modlist auto-managed by Shazbot's Mod Manager:
1. [GLF] Battle Mage
2. MIXER
3. Legendary Characters
4. Legendary Characters Assets
5. Mod Configuration Tool

I then created a new campaign with Nobber Fangadoom and saved it. Then I loaded the save again with the following modlist auto-managed by the Mod Manager:
1. [GLF] Battle Mage
2. This submod
3. MIXER
4. Legendary Characters
5. Legendary Characters Assets
6. Mod Configuration Tool

Fangadoom and the rest of the Legendary Characters had their changes as expected.
Chrillo 20 Jul, 2023 @ 2:25am 
Added this in a existing campaign and no changes I'm afraid. Also tried in a custom battle just to be sure