Contagion

Contagion

Contingency
27 Comments
Cyandos 11 Sep, 2024 @ 3:48pm 
Oh, thanks @bunny :(
bunny 5 Jun, 2023 @ 4:59am 
This dont work with new panic mode ):
Cyandos 19 Mar, 2023 @ 3:40pm 
Wonder if this works with the new Panic gamemode
Skuff 13 Feb, 2019 @ 2:00pm 
It would be great if it have Escape gamemode
Reaper Of Saukkola 7 Dec, 2015 @ 6:41am 
...
charple 22 Aug, 2014 @ 6:22pm 
xdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd
Tatsur0  [developer] 22 Aug, 2014 @ 3:59am 
Unless I decide to redesign another map. Like I said one of my old favorites! But this map shoulda come out during the ZP:S days. Woulda won our Contingency | Club Zombo comp from the looks of it.
Bobster  [author] 22 Aug, 2014 @ 2:12am 
@Massac12E

It's not planned.
tinyBONES 21 Aug, 2014 @ 6:17pm 
looks awesome. any plans for escape mode?
Bobster  [author] 20 Aug, 2014 @ 2:08am 
-Update
-ch_contingency (Hunted mode)
Tatsur0  [developer] 20 Aug, 2014 @ 12:20am 
Very nice work Bobster. Nostalgia for one of my favorite maps. Though, hunted?!
vacuumdecay 18 Aug, 2014 @ 8:46pm 
this reminds me a little bit of Black Mesa that first chapter of HL1
Bobster  [author] 18 Aug, 2014 @ 7:24am 
-Update
-Replaced elevator buttons with a new 2 way button model with better indication of what can be used and what direction it will go in
-Fixed not being able to call the elevator back down if you were at the bottom oif the shaft after the elevator left (ties in with note 1 )
-Fixed fans not spinning when turning generators on
Bobster  [author] 18 Aug, 2014 @ 12:39am 
-Update
-Fixed the clearance from elevator and the skybox in the surface elevator in CPO which caused you to get stuck in the skybox brush as a zombie
-changed some timing between elevator door closing times and the elevator going up (made shorter)
-attempted to fix nav mesh issues in the elevator shaft (would eventually print a debug to the server console every round start) not sure if its fixed.
Rasharnson 17 Aug, 2014 @ 5:59am 
Oh, I'm sorry. I guess I didn't understand that. Thanks in any case, pretty awesome map.
Bobster  [author] 17 Aug, 2014 @ 4:45am 
@Katsushiro

The reason is in the Description

"(tags set as Hunted and escape due to no Classic tags) "
Rasharnson 17 Aug, 2014 @ 4:28am 
It says "Escape" in the Map Game-Modes up there, but I can't play thisin Escape Mode in-game....
Bobster  [author] 17 Aug, 2014 @ 3:44am 
-Update
Added Panic Objective - cpo_contingency
Added missing sound scripts - The map should have its sounds now
rat stroker 16 Aug, 2014 @ 3:19am 
This Zombie panic map was sweet, good to see it remade for this
MCGSCEFFAAWHETJH55555 15 Aug, 2014 @ 7:46pm 
OMG ZP1 STUFF
Bobster  [author] 15 Aug, 2014 @ 10:36am 
@Tabajara

Thank you, Though i cant take all the credit since its a remake of a ZP map :spelunky:
Tabajara 15 Aug, 2014 @ 10:25am 
Ahhh!! I loved this design you did. So smooth and pretty done!
Dex 15 Aug, 2014 @ 2:20am 
will test and let u know but looks good m8 ;):warhorse:
Bobster  [author] 14 Aug, 2014 @ 9:01pm 
@Reborn

ZP or even ZPS i never really thought about it. :TheKeys:
Reborn 14 Aug, 2014 @ 8:52pm 
Very great idea. Do you plan to remake some other classic zp maps? It would be nice.
Cyandos 14 Aug, 2014 @ 6:57pm 
I actually played this map on ZP1. I would love seeing an objective version! Well done.
Douch3bagJohn 14 Aug, 2014 @ 10:16am 
Very good