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It's not planned.
-ch_contingency (Hunted mode)
-Replaced elevator buttons with a new 2 way button model with better indication of what can be used and what direction it will go in
-Fixed not being able to call the elevator back down if you were at the bottom oif the shaft after the elevator left (ties in with note 1 )
-Fixed fans not spinning when turning generators on
-Fixed the clearance from elevator and the skybox in the surface elevator in CPO which caused you to get stuck in the skybox brush as a zombie
-changed some timing between elevator door closing times and the elevator going up (made shorter)
-attempted to fix nav mesh issues in the elevator shaft (would eventually print a debug to the server console every round start) not sure if its fixed.
The reason is in the Description
"(tags set as Hunted and escape due to no Classic tags) "
Added Panic Objective - cpo_contingency
Added missing sound scripts - The map should have its sounds now
Thank you, Though i cant take all the credit since its a remake of a ZP map
ZP or even ZPS i never really thought about it.