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I think that's why I ended up injecting on game start. Maybe quit and load your save a whole bunch of times and see if something weird happens?
Incase you cant by pass the code load order, then just add more in flat like x50 instead of just x11 then it would be fine
There is a bug rn with ranged weapons randomly losing all durability. I recommend disabling modifying ranged weapon durability.
Also how can i reset the setting to normal durable?
You simply divide 1 by the lower chance to get the percentage.
This is why something like a fork breaks really easily, since I think it has like a 1:4 = 25% chance to lower the durability each hit, and only 4 HP max.
I personally recommend adjusting the HP max more than the lower chance, as the lower chance can quickly make items last for an entire playthrough. Crowbars also already have a really "high" lower chance number, so combined with the high max durability, and you get something that takes ages to break. It is one of the reasons why it is one of the most popular weapons in the base game.
One thing tho, the "condition max " i can understand that increase the number mean more durable/HP for the weapon, but the "condition lower chance"? is it mean more change to break? So i have to decrease it for less change of it get reduce durable, correct? I just want MORE durable weapon
Other than that, pls take my
I have heard experiences with firearms losing durability when they get modified though, so just be aware of that. Haven't had the chance to fix it yet, since I don't even know where to look or how to debug it.
Otherwise, the server would just be force-locked to some preset settings I decided for.
3. Then I did the same, but without using weapons, just restarted the server several times. The weapon still broke. Between these two points, I turned off various mods for a long time and looked at which of them caused what, until I found that the breakdown occurs when using your mod.
4. I hope I helped in some way. Thanks again, and good luck with your problems.
1. I created a new server with the following mods: Mod Options. Mod Manager, Mod Manager Enhanced Load Order + Server Load order,, More Traits, Evolving Traits World, Insurgent - Black Ops Profession, CJ Firearms, Universal Gun Repair, Ammo Maker, Gun Stock Attack, Better Gun Jam, EasySpareMagazineReload, Ammo Loot Drop Zombie Drop Ammo, Ammo Box Loot Drop Zombie Drop Ammo Box, Weapon Modifiers + Your mod.
1. Thanks for your mod, apart from this bug, it's a great mod and you did a great job.
2. The mod you were inspired by: Simple Weapon Durability - works with my mod pack flawlessly.
3. I will have to submit my full answer with a few comments.
I have also been recovering from surgery and other personal stuff, so I have not had the biggest motivation to look for a fix yet. But please, let me know if anyone figures out anything useful.
Could this potentially be a bug based on settings?
I didn't notice it when I did a quick test, but I also am not running the mod's default settings. Are @Ortus or @GreatBandWrench running default?
Yes, I read the comments, and mostly I wrote here to show that the conflict is not only with Brita's weapons.
In any case, 90% of the time in my game with friends we use firearms, and now I need to find another mod that would increase the durability of our weapons from CJ that we use.
I use the CJ weapon mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2874163136&searchtext=CJ
keep that in mind
Other than that, I am personally loading this mod after any mods that add content, such as brita's weapon pack, or say, scrap weapons etc.
As far as load order is concerned, I don't see how it should matter. The code that collects all items and adjusts the durability triggers when the game world is initialized, but that is exactly my main suspect for the issue at the moment.