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Stuck.
Unfortunately, I seem to have run into a bug: I've done everything that you could do in the backrooms of McKinleys, and while the Spider of course escaped, there's nothing left alive. But...the door back into the tavern cannot be opened (it's not shut, or locked; the game does not allow opening it). There is, likewise, no other exit. I've found one strange secret door, in one of the central rooms; it cannot be accessed or opened either, however.
How do I get out?
P.S.: Thank you for creating another great module! The fact your grammar and spelling doesn't make me cry is a big bonus.
Sometimes respawns do not trigger. I've seen this on other campaigns and I suppose that is what has happened here.
Someday, I'll play this again, maybe in Co-op. Do you suppose a six character party would work? That depends mainly on the teleporters.
Overall, the campaign turned out as well as I expected. My overpowered characters did fine on cataclysmic, but I'm wishing there had been a big final battle. To prolong the experience, I'd have liked more sidequests and more stopoffs on the world map. But I appreciate the massive amount of work that went into it, so I can hardly ask for more.
Definitely 5-Stars. One of the best campaigns ever. Let's hope another one is in the works.
Now I tell you about a bug I found. It is the quest of the Magnolias for the baron. That quest, in the area where you do it, tells you that you have to talk to the Baron when you collect 3 Magnolias, not 4. I recovered all four. But the Baron doesn't give me the complete quest. It also won't let me move on to Millie's because of this.
I found a bug during the Indiana questline. I have the Idol after beating the green dragon but Queen Clete never advances the quest