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Please do not abandon this! I'd love to combine the ability to actually move the camps along side of redeploying them for bigger teleports!
Please finish this mod, it's so so good for Ogres. CA did NOT add moving camps the way people wanted. <3 <3
"Omens of Destruction is going to replace moving Ogre Camps with simply dismantling and rebuilding them. Thus, this mod might still have a place as a replacement to the upcoming mechanic of dismantling and rebuilding camps. Use the vanilla function when you need to get a camp somewhere quickly but at a cost and this when you don't have to move the camp too far."
This mod is not updated for 6.0 yet, and I'm considering retiring it due to Creative Assembly implementing moving camps in vanilla. HOWEVER, if I do so, I will keep my other moving camps without camp bosses up. Or I might take that mod down and keep this one up. Remains to be seen.
It's a simple patch. The annoying part is having to redo it every time Steam auto updates and reverse your edits.
The Great Ogre-haul (3001584333) - db/campaign_stances_factions_junctions_tables/ogrehaul_data [add: mixer_ogr_ironskin_tribe]
I tried that, the effect was that camps are back to vanilla.
Can you add compatibility to the ironskin tribe mod or can you tell what has to be added to the file, that it works?
Best regards
Camp bosses increase global upkeep percent, and what's even worse, that additional ukpeep percent will not display in your supply lines info (but global upkeep will be increased anyway).
I really can see how the Ogre faction was ignored after release. a shame because they are very fun to play with in battle.
Now, a question since I play almost exclusively multiplayer: Is this MP compatible?
make sure that the effects of food in the main buildings in cities and additional buildings in these cities aimed at food are summed up.
While I was enjoying your Ogre-haul mod, it also quite overtuned them, in a couple of ways.