Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Hecleas Animation Overhaul
19 Comments
The Reaper Of Chess YT 11 Jul @ 11:08pm 
Does this still work? also 2 or more enemies or allies on 1 is amazing idea i wish they already had that
MrMeeps 29 Jun @ 6:29am 
This just causes my game to crash on launch, even though other combat anim mods work fine when I use them instead of this. I suppose it does have some mod conflicts.
Spica 12 Apr @ 5:58am 
there is a funny bug to this mod that wouold make some corpses to die with a crouching animation if they were killed while crouching in the smoke bomb they create lol
snakyleo 22 Mar, 2024 @ 1:35am 
Examples of Rome 2/Attila Total War Combat animations :
https://www.youtube.com/watch?v=4q0BbuqkPjs
snakyleo 22 Mar, 2024 @ 1:29am 
Here's the example of Empire Total War combat animations :
https://www.youtube.com/watch?v=TIplODA3Z9o
snakyleo 22 Mar, 2024 @ 1:21am 
Maybe you should port or recreate combat animations from Empire, Shogun 2 and Rome 2 for example :
Glaive, Spear/halberd : Shogun 2 Yari animations
Jian/Dao animations : Empire sword and Shogun 2 katana animations
Double handed axe/ Zhanmajian : Shogun 2 Nodachi animations
Jian and Shield/Dao and shield : Rome 2 sword and shield animations
Spear and Shield : Rome 2 spear and shield animations
Rowr 2 Jan, 2024 @ 1:51am 
Just a note, i've tested this on a replay vs a few other animation mods. This is indeed has the most lively battles, but it perhaps does affect balance of general duel battles as in a duel with zhang fei winning handily, this mod has him lose the match up in my particular replay - so be wary. Also the AOE changes of those few units seems to make them insanely strong as you would expect.

It's truly unfortunate that the shield units are lacking by comparison also.

For whatever reason at least testing on replays, the AI decides to engage the battles differently, the units clump into smaller fights rather than one big clump of multiple units which is certainly livelier, hard to say why or how this would affect actual gameplay without doing some more comparison testing.

It does go to show I believe this mod will make some balance changes though as others have mentioned.
mtcs308924 16 Nov, 2023 @ 4:59pm 
安装了之后没有打斗变化啊
Priest 30 Oct, 2023 @ 3:28am 
Hello Hecleas! are you going to do those custom animations for sword and shield/spear and shield? or is that an abandoned project?
...
hemdailiv 31 Jul, 2023 @ 12:19pm 
So you combined More Matched COmbat, The Way of the Sword and other mods.... Is this competitivr with mod that add units ?
NotASmartPlayer 27 Jul, 2023 @ 8:58pm 
Dude this is one of the best most I ever played thank you so much for your work !
Guvenoren 21 Jul, 2023 @ 7:21pm 
Also the mod feels a bit janky. I get some graphical glitches when zooming out during certian animations. Also I see not much difference when it comes to regular units. Seems the biggest different is the animation chance for glaive units.
Guvenoren 21 Jul, 2023 @ 7:20pm 
@Judos both. It entirely depends.
steakhero 20 Jul, 2023 @ 12:34pm 
@Guvenoren in a good way or a bad way?
Guvenoren 18 Jul, 2023 @ 9:01am 
Animations does a lot regarding battle balance. It's rather underestimated how much it really affects.
Alex Zhao 17 Jul, 2023 @ 1:29am 
Hi Hecleas, in 3K some animation determines if the splash attack can knock back, damage, or even ignore the enemy's melee defense. Many hero's attacking animations ignore the enemy's melee defense when attacking a multiple entities unit, so changing it might affect the battle balance.
jras 16 Jul, 2023 @ 3:48pm 
@[Bristol] MBT - it's just hero animations for every unit and 100% matched combat.
我有一个学妹 14 Jul, 2023 @ 7:31pm 
nice:steamthumbsup:
TM 14 Jul, 2023 @ 10:08am 
Great mod, did you add completely new animations or just animations in the game added to unit?