RimWorld

RimWorld

[HRK] RIM AT WAR - WW2 German Weapons
97 Comments
Jixxor 26 Jul @ 3:28am 
That's great news, thanks for the quick reply.
Harkon  [author] 25 Jul @ 1:28pm 
Yes, all the mods will be updated
Jixxor 25 Jul @ 9:44am 
Are there plans to update this to 1.6?
Not trying to rush, just curious because this looks very good.
V252 24 Jul @ 10:06am 
Someone already tried it in 1.6? :steamhappy:
Tino 19 Jul @ 6:00pm 
1.6, Bitte! :steamsad:
Gandalf The Blind 19 Jul @ 10:36am 
Wow I didn't exactly expect you to answer that, and with good news too. Looks pretty good like your other stuff. Thanks for your hard work.
CristianGS18 17 Jul @ 10:31pm 
1.6?
Harkon  [author] 15 Jul @ 6:29pm 
@Gandalf The Blind https://github.com/HarkonG/RIMATWAR-WW2-USA-Weapons

Just have to finish a couple of textures and prepare a workshop page but It was done a couple of years ago.
Gandalf The Blind 15 Jul @ 9:22am 
I love your ww2 weapons in rimworld, I'd like to see american weapons too, are you planning on making them?
Asgahn 10 Feb @ 1:55pm 
the 88mm rockets for the Panzerschreck can't be stored anywhere. Don't show up in Storage menue.
天哪,那是接近的 28 Dec, 2024 @ 8:32am 
其实我更好奇什么时候会有我们的装备...不过考虑到那时候我们都是仿制武器恐怕也没机会了
commissar viktor 27 Nov, 2024 @ 6:23am 
Anyone know why bullets freeze in mid air and stay there forever now? this is a Recent issue i have found i do not know if its CE or rim at war weapons as i use mostly just Rim at war weapons.

Like a pawn would shoot and theres just a chance the bullet stays there frozen in the air forever like even after reloads and exiting and entering the game it will stay.

If you dont know how to fix this is there at least a Command to delete these frozen bullets?
Clatgineer 22 Nov, 2024 @ 4:48pm 
Okay sorry for the spam, should be the last you see of me for now, but false alarm on that previous comment. Cherry picker decided to fix itself and I was able to re-enable the crafting recipe for the Panzerbusche 39

As I said previously I am probably stupid
Clatgineer 22 Nov, 2024 @ 5:56am 
Unrelated to the previous comment, I may be drop stupid but I cannot craft the Panzerbusche 39. I had it disabled at one point to stop raiders from having it but I realised I need heavy weapons to deal with Centipedes due to having CE enabled. So I've re-enabled it with Cherry picker, and I cannot for the life of me find the crafting recipe I should have it researched what am I doing wrong
Clatgineer 20 Nov, 2024 @ 3:02am 
Could we see a C96 Mauser pistol? Technically not WW2 but I doubt most people know that plus it'd fit right in with the pack. It'd probably have more AP than the Luger but less damage per shot with a slower fire rate (I don't use CE so no idea how to balance for that)
Maya 29 Aug, 2024 @ 6:24am 
If you think it's useless you clearly haven't actually used it. It might not be particularly good for suppressive fire because of its realistic ammunition capacity, but the MG42 in this mod is effective when used well.
BF109-F4/Trop 28 Aug, 2024 @ 10:04pm 
such a small MAG on a really heavy gun makes this version MG42 really useless compare with most of mods' MG even AR,in other game 42 have at least 75 or 125 rounds。because the rimworld`s 90% battle is defensive,the assault drum version of MG42 is meaningless—— why we need a MG can't provide Suppressive fire?
Maya 28 Aug, 2024 @ 1:55am 
The real world MG42's drum is 50 rounds, any more and it would need to be implemented as a manually operated turret instead of a man-portable MG
BF109-F4/Trop 27 Aug, 2024 @ 10:13pm 
mag size for mg42 is too small,we need a larger version
Maya 20 Aug, 2024 @ 1:06pm 
Unfortunate but understandable, whichever the case ends up being I hope the mod will still support 1.4 since leaving it would be an unjustifiable effort for me at the moment and will be for the foreseeable future
Harkon  [author] 20 Aug, 2024 @ 9:25am 
@Maya not for this pack, if I do it it will be on a WW1 german pack or when I release the "extra guns module" for rim at war (already has the Bergmann MP 18 on it for example).
Maya 20 Aug, 2024 @ 6:15am 
Would you be willing to take suggestions/requests? If so, there's a machinegun I'd like to suggest/request, the MG08/18, I've only seen it in two other mods, one doesnt work for me for some reason and the other isn't of similar quality to this mod and lacks CE support. If not, feel free to ignore the spoilered text
Harkon  [author] 20 Aug, 2024 @ 2:03am 
In case anyone has a similar problem to @Yannicksui I added the fix to the FAQ, this is a know bug, cant do anything about it. Be sure to only have one copy of CE on you computer or in any case always use the local one and not the CE one.
Harkon  [author] 20 Aug, 2024 @ 1:52am 
Pushed a fix, if is still happening I need more than just grenades dont work, a modlist or something. Grenades are working fine for me vanilla and CE.
Horderen 17 Aug, 2024 @ 4:01pm 
Bug Report - Grenades are simply squares that do nothing
RandomnessInc 7 Aug, 2024 @ 3:15pm 
for some reason all of the grenades are bugged, they have no texture and throw an error when i try to spawn them
I_am_potatoe 30 Jul, 2024 @ 9:02am 
I also have problems with the PWM impact nade, it on the map but without a texture and colonists wearing it have an white square over them
Rzabat 27 Jul, 2024 @ 7:11pm 
Do you plan on adding emplacement versions of the weapons, like an MG 42 on a tripod?
Yannicksui 11 Jul, 2024 @ 12:59pm 
is the dev ok?
c_else 5 Jul, 2024 @ 12:24pm 
Please make patch for your mods, they are great, but dont work now at latest versions ce
월이 7 Jun, 2024 @ 5:21am 
Config error in HRK_Karabiner98kGL: Could not find verb on parent with label "Rifle"
Config error in HRK_Karabiner98kGL: Could not find verb on parent with label "Grenade"

Other WW2 guns are fine, but only german shows this log. I tried reinstalling se veral times but couldn't solve it. help me
Yannicksui 23 May, 2024 @ 6:37am 
ok, now it works but the guns are using calibers they shouldnt, like the luger using 44 magnum and the karabiner 98 use nato ammo, maybe its just a problem on my end, imma see if i can fix it myself
Yannicksui 23 May, 2024 @ 6:22am 
hey why are the ce aspekts not being used in the mod even though i have ce in my playthrough? every other weapon works, just not the ones in this mod. is it just because i reverted back to 1.4? since ce doesnt work on 1.5
TheTimppa 9 May, 2024 @ 7:22pm 
Nice work, good content are you still working faction modules etc? looking forward to those
Lemon caro 30 Apr, 2024 @ 6:02am 
great mod and all, but the m24 is slightly underpowered with CE and the m24 bundle lacks a explosion radius and is just fragments
i say this because i once used a m24 on a tightly packed group of attest 15 insectoids in 1 tile with only handful of them being damaged and fewer actually dead
Darkon 22 Apr, 2024 @ 4:29pm 
Thank you very much! Take your time.
It isn't that bad, only a little annoyance in the middle of a battle because every time I move the camera over the enemies the error log appears.

Keep up the good work! I love all your mods!
Harkon  [author] 22 Apr, 2024 @ 12:48pm 
Safe to ignore, will fix asap @Darkon. The error is just caused with VEGrenades is not finding the texture for some reason I will take a look.
Darkon 22 Apr, 2024 @ 6:35am 
Also when starting the game
Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponRanged/HRK_PanzerwurfmineGrenadesLoose in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Darkon 22 Apr, 2024 @ 6:19am 
I got tons of errors, all related to "Stielhandgranate24"

Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponRanged/HRK_Stielhandgranate24GrenadesLoose in any active mod or in base resources.

Exception printing HRK_Stielhandgranate24Grenade79424 at (2, 0, 91): System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref F1CDB499] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SalmonToastie 16 Apr, 2024 @ 6:02pm 
Hey just noticed hrk more children apparel was removed any particular reason?
Piter Müller 11 Apr, 2024 @ 11:22pm 
could update to 1.5
Bizarro 23 Mar, 2024 @ 10:54am 
"Grain couldn't resolve: Clip not found at Weapons/HRK_Shot_Panzerfaust"
Getting a ton of these errors.
General Shyguy 20 Mar, 2024 @ 9:41pm 
Gotta ask, but how do you go about disabling the grenade launcher for the rifle? It's the only hunting weapon I have and my pawns have blown themselves up more times than they have enemies, shouldn't the grenade have a minimum range to it?
Cat Kraken 10 Mar, 2024 @ 11:42am 
any word on new mods? :3
Asgahn 19 Feb, 2024 @ 1:02am 
Great Mod. If you ever plan to make a mod for uniforms please implement the possability to craft them out of all the materials available in the game and not just out of cloth. Just sayin'. :D
Deltys 12 Feb, 2024 @ 4:55am 
where's the p38 ??
Hydra7-1 25 Jan, 2024 @ 3:16pm 
@c_else are you using xml extensions? that is where the "+" is coming from.
IndustryStandard 20 Jan, 2024 @ 8:51pm 
American guns incoming by any chance?
Vulcan 15 Jan, 2024 @ 8:32am 
@Harkon PWM anti-tank grenade map does not display properly what is going on?

https://gist.github.com/HugsLibRecordKeeper/7b6d218f76c71edcf79e5820f8ed2dee
c_else 25 Dec, 2023 @ 8:22am 
im dont have button "+" next to mod options, what i need to do?