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Not trying to rush, just curious because this looks very good.
Just have to finish a couple of textures and prepare a workshop page but It was done a couple of years ago.
Like a pawn would shoot and theres just a chance the bullet stays there frozen in the air forever like even after reloads and exiting and entering the game it will stay.
If you dont know how to fix this is there at least a Command to delete these frozen bullets?
As I said previously I am probably stupid
Config error in HRK_Karabiner98kGL: Could not find verb on parent with label "Grenade"
Other WW2 guns are fine, but only german shows this log. I tried reinstalling se veral times but couldn't solve it. help me
i say this because i once used a m24 on a tightly packed group of attest 15 insectoids in 1 tile with only handful of them being damaged and fewer actually dead
It isn't that bad, only a little annoyance in the middle of a battle because every time I move the camera over the enemies the error log appears.
Keep up the good work! I love all your mods!
Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponRanged/HRK_PanzerwurfmineGrenadesLoose in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponRanged/HRK_Stielhandgranate24GrenadesLoose in any active mod or in base resources.
Exception printing HRK_Stielhandgranate24Grenade79424 at (2, 0, 91): System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref F1CDB499] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Getting a ton of these errors.
https://gist.github.com/HugsLibRecordKeeper/7b6d218f76c71edcf79e5820f8ed2dee